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3kokushi: MAME ROM Information.


History:

Sankokushi - ?Shikou Puzzle Game! (c) 1996 Mitchell.


Sankokushi is an adult Shanghai solitaire game. Unlike in a standard mahjong solitaire game, tiles are removed in groups of three. These groups may be made up of three matching tiles, or the number sets, 1-3, 4-6, or 7-9. The objective is to find the four, three-tile sets shown at the start of the stage and remove them from the game board before the timer runs out.


When a tile is selected, other tiles are lit up. Tiles within the number sequence are shown in pink, and matching tiles are shown in orange. The player may request hints by selecting the help button on screen, which will light up all tiles that can be removed from the board at that time. There is also a back button, which the player may select to return tiles to the screen.


The background image in each stage is an image of a girl. Each girl has two background images, with the second image showing the girl topless. Once a player removes the four tile sets for the stage, the board is cleared and the player may see the entire image.


After completing a stage the player may use the points he has earned to buy power-ups, such as extra hints or a faster cursor.


The game is over once the timer has run out or if the player cannot legally remove any more tiles and the board is 'deadlocked'. Upon continuing the player may select to play the same board or play a different one.


- TECHNICAL -


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : uPD7810 (@ 12 Mhz)

Sound Chips : OKI6295 (@ 9.375 Khz), YM2413 (@ 3.579545 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in August 1996 in Japan.


The title of this game translates from Japanese as 'Three Engraved Intentions - ?Thought Puzzle Game!'.


The 'Sankokushi' here is a play on the 'Romance of the Three Kingdoms' saga (known as 'Sankokushi'), but the kanji reads 'three engraved intentions' to refer to the mahjong tiles which must be matched to clear each stage.


- SOURCES -


Game's rom.




MAME Info:

0.61 [Nicola Salmoria]


< Japan >


WIP:

- 0.143u3: Fixed rom names.

- 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound.

- 0.61: Nicola Salmoria added Sankokushi (Japan) (Mitchell 1996).

- 26th May 2002: Nicola Salmoria added Sankokushi to the Metro driver.


Recommended Games (Shanghai):

Shanghai

Shanghai II

Shanghai III

Shanghai - The Great Wall

Shanghai Matekibuyuu

Shanghai Shoryu Sairin

Shanghai Sangokuhai Tougi

Super Shanghai 2005

Dragon Punch

Hasamu

Super Shanghai Dragon's Eye

Niyanpai

Sankokushi

Dragon World

Dragon World II

Dragon World 3

Dragon World 3 EX

Dragon World 2001


Romset: 2944 kb / 8 files / 1.03 zip




MAME XML Output:

       <game name="3kokushi" sourcefile="metro.c">
              <description>Sankokushi (Japan)</description>
              <year>1996</year>
              <manufacturer>Mitchell</manufacturer>
              <rom name="5.20e" size="262144" crc="6104ea35" sha1="efb4a9a98577894fac720028f18cb9877a00239a" region="maincpu" offset="0"/>
              <rom name="6.20c" size="262144" crc="aac25540" sha1="811de761bb1b3cc47d811b00f4b5c960c8f061d0" region="maincpu" offset="1"/>
              <rom name="8.3i" size="131072" crc="f56cca45" sha1="4739b83b0b3a4235fac10def3d26b0bd190eb12a" region="audiocpu" offset="0"/>
              <rom name="2.14i" size="524288" crc="291f8149" sha1="82f460517543ef544c21a81e51987fb2f5c6273d" region="gfx1" offset="0"/>
              <rom name="4.18i" size="524288" crc="9317c359" sha1="9756757fb5d2b298a2b1917a131f391ef0e31fb9" region="gfx1" offset="2"/>
              <rom name="1.12i" size="524288" crc="d5495759" sha1="9cbcb48915ec44a8026d88d96ab391e118e89df5" region="gfx1" offset="4"/>
              <rom name="3.16i" size="524288" crc="3d76bdf3" sha1="f621fcc8e6bde58077216b534c2e876ea9311e15" region="gfx1" offset="6"/>
              <rom name="7.3g" size="262144" crc="78fe9d44" sha1="365a2d51daa24741957fa619bbbbf96e8f370701" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="uPD7810" clock="12000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1200000"/>
              <chip type="audio" tag="ymsnd" name="YM2413" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="59.922743" pixclock="7159090" htotal="456" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW0" mask="7">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/5 Credits" value="3"/>
                     <dipvalue name="1 Coin/6 Credits" value="2"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW0" mask="56">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/5 Credits" value="24"/>
                     <dipvalue name="1 Coin/6 Credits" value="16"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW0" mask="768">
                     <dipvalue name="Easy" value="512"/>
                     <dipvalue name="Normal" value="768" default="yes"/>
                     <dipvalue name="Hard" value="256"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW0" mask="1024">
                     <dipvalue name="Off" value="1024" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW0" mask="2048">
                     <dipvalue name="Off" value="2048" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW0" mask="4096">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="4096" default="yes"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSW0" mask="8192">
                     <dipvalue name="Off" value="8192" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Helps" tag="DSW0" mask="49152">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="16384"/>
                     <dipvalue name="3" value="49152" default="yes"/>
                     <dipvalue name="4" value="32768"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="supported" palettesize="8192"/>
       </game>
 
 


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