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64street: MAME ROM Information.


History:

64th. Street - A Detective Story (c) 1991 Jaleco.


2 selectable detectives, each with different fighting styles, attempt to solve cases by beating up each criminal they encounter in this side-scrolling beat'em all. Lots of special items can be found by throwing enemies into the background and breaking things.


- TECHNICAL -


Jaleco Mega System 1-C hardware


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : 68000 (@ 7 Mhz)

Sound Chips : YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz)


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Attack, [B] Jump


- TRIVIA -


Developed by C.P. Brain.


Released in March 1992 in Japan (even if the titlescreen says 1991).


64th. Street is a precursor to Jaleco's "Rushing Beat" series on the Nintendo Super Famicom. The series' main character (Rick Norton) shares both the name of the main character (Rick) with the appearance of the supporting character (Allen).


The game's two protagonists make a cameo appearance in another Jaleco game, "Chimera Beast".


This game is probably the earliest (and sadly, one of very, very few) beat 'em up that allows the player to throw the enemy into the background, providing both an increased damage output and a somewhat nice looking dose of scenario destruction. Another game that allowed for this particular move to be performed was the Super Nintendo adaptation of Batman Returns, by Konami.


- TIPS AND TRICKS -


Massive throw damage: When you grab an enemy, pressing Up on the joystick followed by the Attack button will make you throw the enemy onto the background, dealing quite a bigger amount of damage than the regular side throw; and in some cases (like in levels 2 and 3), it'll allow you to kill an enemy with a single move.


- STAFF -


Executive producer : Tokuhiro Takemori

Director : Shigeru Hashimoto

Planning : Y. Hiroyama

Program : Manbou, Sin Fuzihiro

BG Design : Helluder, Reiko Takano, Yamagata Tsubasa, Garadou

Character design : Mamoru Horikoshi, Shigeru Hashimoto

Hyper adviser : Myaa

Sound : Kiyoshi Yokoyama, Studio O.K.


- SOURCES -


Game's rom.




MAME Info:

0.35b4 [Luca Elia]


Bugs:

- Characters don't move in attract mode. YMI (ID 00365)


WIP:

- 0.133u1: Renamed (64streej) to (64streetj).

- 0.110u5: Mamesick fixed priorities in 64th. Street (vidhrdw\megasys1).

- 0.37b14: Changed 68000 CPU2 clock speed to 7MHz.

- 0.36b14: Changed 68000 CPU2 clock speed to 8MHz.

- 0.36b8: Changed description to '64th. Street - A Detective Story (World)'.

- 0.36b7: Changed description to '64th. Street - A Detective Story'. Renamed (streej64) to (64streej).

- 0.36b6: Changed description to '64th. Street - A Detective Story (World)'.

- 0.36b5: Changed description to '64th. Street - A Detective Story'. Changed 68000 CPU1 clock speed to 12MHz and 68000 CPU2 to 10Mhz. Added 3rd coin slot. Renamed (64streej) to (streej64).

- 0.36b3: Alessio Manuele added clone 64th. Street - A Detective Story (Japan). Changed parent description to '64th. Street - A Detective Story (World?)'.

- 0.35b13: Changed description to '64th. Street - A Detective Story'.

- 26th March 1999: Nicola fixed 64th Street to work with the C 68k core.

- 0.35b4: Luca Elia added 64th Street (Jaleco 1991). This don't work with the 68000 C core.

- 19th February 1999: Luca Elia has made a Jaleco Mega System 1 driver, but currently only P-47 (Jap) and 64th Street are supported.

- 12th December 1997: CaBBe dumped 64th. Street - A Detective Story (World).


LEVELS: 6


Other Emulators:

* Raine


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Shinobi / FZ-2006

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Ninja Gaiden Episode III (PlayChoice-10)

Shadow Dancer

Shadow Dancer (Mega-Tech)

Tough Turf

The Combatribes

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64th. Street

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Romset: 3200 kb / 11 files / 1.18 zip




MAME XML Output:

       <game name="64street" sourcefile="megasys1.c">
              <description>64th. Street - A Detective Story (World)</description>
              <year>1991</year>
              <manufacturer>Jaleco</manufacturer>
              <rom name="64th_03.rom" size="262144" crc="ed6c6942" sha1="f610b31548ed4889a43d77be286b9bfabf700064" region="maincpu" offset="0"/>
              <rom name="64th_02.rom" size="262144" crc="0621ed1d" sha1="97d3e84cced23865157c5a15cbf5b7671c1dbae1" region="maincpu" offset="1"/>
              <rom name="64th_08.rom" size="65536" crc="632be0c1" sha1="626073037249d96ac70b2d11b2dd72b22bac49c7" region="soundcpu" offset="0"/>
              <rom name="64th_07.rom" size="65536" crc="13595d01" sha1="e730a530ca232aab883217fa12804075cb2aa640" region="soundcpu" offset="1"/>
              <rom name="64street.mcu" size="4096" status="nodump" region="mcu" offset="0"/>
              <rom name="64th_01.rom" size="524288" crc="06222f90" sha1="52b6cb88b9d2209c16d1633c83c0224b6ebf29dc" region="gfx1" offset="0"/>
              <rom name="64th_06.rom" size="524288" crc="2bfcdc75" sha1="f49f92f1ff58dccf72e05ecf80761c7b65a25ba3" region="gfx2" offset="0"/>
              <rom name="64th_09.rom" size="131072" crc="a4a97db4" sha1="1179457a6f33b3b44fac6056f6245f3aaae6afd5" region="gfx3" offset="0"/>
              <rom name="64th_05.rom" size="524288" crc="a89a7020" sha1="be36e58e9314688ee39249944c5a6c201e0249ee" region="gfx4" offset="0"/>
              <rom name="64th_04.rom" size="524288" crc="98f83ef6" sha1="e9b72487695ac7cdc4fbf595389c4b8781ed207e" region="gfx4" offset="80000"/>
              <rom name="64th_11.rom" size="131072" crc="b0b8a65c" sha1="b7e42d9083d0bbfe160fc73a7317d696e90d83d6" region="oki1" offset="0"/>
              <rom name="64th_10.rom" size="262144" crc="a3390561" sha1="f86d5c61e3e80d30408535c2203940ca1e95ac18" region="oki2" offset="0"/>
              <rom name="prom" size="512" status="nodump" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="soundcpu" name="68000" clock="7000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3500000"/>
              <chip type="audio" tag="oki1" name="OKI6295" clock="4000000"/>
              <chip type="audio" tag="oki2" name="OKI6295" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="24">
                     <dipvalue name="Easy" value="16"/>
                     <dipvalue name="Normal" value="24" default="yes"/>
                     <dipvalue name="Hard" value="8"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="96">
                     <dipvalue name="1" value="64"/>
                     <dipvalue name="2" value="96"/>
                     <dipvalue name="3" value="32" default="yes"/>
                     <dipvalue name="5" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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