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8ballact: MAME ROM Information.


History:

Eight Ball Action (c) 1984 Magic Electronics, Inc.


A pool game.


- TECHNICAL -


[Donkey Kong Conversion Kit]


- TRIVIA -


Developed by Seatongrove, Ltd. for Magic Electronics, Inc.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.71u3 [Pierpaolo Prazzoli]


Artwork available


WIP:

- 0.134u1: Couriersud made some progress with protection emulation for Eight Ball Action (DK conversion). No more game specific program counter checks.

- 0.133u5: Removed 2nd Discrete sound in Eight Ball Action (DK conversion).

- 0.133u4: Added 2nd Discrete sound to Eight Ball Action (DK conversion).

- 0.133u1: Renamed (8ballat2) to (8ballact2).

- 0.127u2: Replaced I8035 CPU2 with MB8884. Couriersud consolidated memory maps for S2650 based games (Eight Ball Action (DK conversion) and (DKJr conversion)). Renamed handlers to s2650_*. Joined protection handlers.

- 0.122: Couriersud moved address remapping proms to REGION_USER1 in Eight Ball Action (DK conversion) and clone (DKJr conversion).

- 0.121u3: Couriersud fixed Eight Ball Action (DK conversion) according to conversion manual, added DIP locations and fixed 2650 games to use dkong audio as well - only CPU replaced by addon board. Replaced DAC sound with Discrete. Added prom 82s147 (no dump - taken from hunchbkd).

- 2nd September 2007: Mr. Do - Zorg vectorized Eight Ball Action (a conversion game for a Donkey Kong cabinet), which replaces the existing bezel. Very pretty.

- 0.116u3: Changed VSync to 60.606061 Hz.

- 0.109u4: Removed 2nd SN76496 sound and fixed SN76496 clock speed to 3072000 Hz in clone Eight Ball Action (Pac-Man conversion).

- 0.99u7: Steve Rice fixed colors in clone Eight Ball Action (Pac-Man conversion).

- 0.93: Added 2nd SN76496 (512000 Hz) to clone Eight Ball Action (Pac-Man conversion).

- 0.89u6: Changed S2650 CPU1 clock speed to 1536000 Hz in Eight Ball Action (Pac-Man conversion).

- 0.74u1: Pierpaolo Prazzoli and David Widel added clone Eight Ball Action (Pac-Man conversion). Bad colours and no sound.

- 22nd September 2003: Pierpaolo Prazzoli submitted an update to the Pac-Man driver, adding a few S2650 CPU based games such as Driving Force, Porky (decrypted by Peter Storey) and Eight Ball Action (conversion on Pac-Man hardware, decrypted by Dave Widel).

- 0.72u1: Pierpaolo Prazzoli added clone Eight Ball Action (DKJr conversion). Changed parent description to 'Eight Ball Action (DK conversion)'. Added missing color proms ($0, 100, 200) and a new gfx1 ($0) to version (DK conversion).

- 0.71u3: Pierpaolo Prazzoli added Eight Ball Action (Seatongrove Ltd 1984 (Magic Eletronics USA licence)). Bad colours and missing proms.

- 31st July 2003: Pierpaolo Prazzoli sent in an update to the Donkey Kong driver, adding Eight Ball Action (with wrong colors), Shooting Gallery (not working) and Street Heat (not working, encrypted).


Other Emulators:

* FB Alpha


Recommended Games (Billiard):

Poolshark

Tri-Pool

Video Hustler

Video Eight Ball

Eight Ball Action

Gimme A Break

Rack + Roll

Side Pocket

Parlour Games (Mega-Tech) (Billiards)

Perfect Billiard

Pocket Gal

Pocket Gal Deluxe

Rack 'em Up

Billiard

Tri-Sports (Pool Shark)

Slick Shot

Cool Pool

9-Ball Shootout

Poke Champ

Target Ball

Gals Hustler

Billiard Academy Real Break

Shootout Pool

Shootout Pool Prize

Shootout Pool Medal


Romset: 32 kb / 15 files / 15.7 zip




MAME XML Output:

       <game name="8ballact" sourcefile="dkong.c">
              <description>Eight Ball Action (DK conversion)</description>
              <year>1984</year>
              <manufacturer>Seatongrove Ltd (Magic Eletronics USA license)</manufacturer>
              <rom name="8b-dk.5e" size="4096" crc="166c1c9b" sha1="fd5661dbb4617a1daff7949ef030b8572bdebb85" region="maincpu" offset="400"/>
              <rom name="8b-dk.5c" size="4096" crc="9ec87baa" sha1="79fc89d9474ac23cda56f6af27db77aba964f395" region="maincpu" offset="2000"/>
              <rom name="8b-dk.5b" size="4096" crc="f836a962" sha1="5a45514ea59cd92092523d116b0dc4a1f8fc46b7" region="maincpu" offset="4000"/>
              <rom name="8b-dk.5a" size="4096" crc="d45866d4" sha1="5dfb121aa87bc5e6efadd9412b9f8d360c3dabd3" region="maincpu" offset="6000"/>
              <rom name="8b-dk.3h" size="2048" crc="a8752c60" sha1="0d7d35fd271d796e884a33071b83c000b91208a0" region="soundcpu" offset="0"/>
              <rom name="8b-dk.3n" size="2048" crc="44830867" sha1="29d34792b9193edcdac427367c360d6f01e1e094" region="gfx1" offset="0"/>
              <rom name="8b-dk.3p" size="2048" crc="6148c6f2" sha1="7e6ddb8999f07888ac49441ed8cf6496e8db3caa" region="gfx1" offset="800"/>
              <rom name="8b-dk.7c" size="2048" crc="e34409f5" sha1="81fd6f038988843d7ef1c57af75253e497a6f57b" region="gfx2" offset="0"/>
              <rom name="8b-dk.7d" size="2048" crc="b4dc37ca" sha1="6c469f8edbc6dd02e1821972a503e634f920e221" region="gfx2" offset="800"/>
              <rom name="8b-dk.7e" size="2048" crc="655af8a8" sha1="d434efc89226d28d24e858186fab9aff0e476deb" region="gfx2" offset="1000"/>
              <rom name="8b-dk.7f" size="2048" crc="a29b2763" sha1="6b2ee88e96a1b74193f12f4fa64a6705f17557b1" region="gfx2" offset="1800"/>
              <rom name="8b.2e" size="256" crc="c7379a12" sha1="e128e7d7c71ec61b934651c29648d0d2fc69e306" region="proms" offset="0"/>
              <rom name="8b.2f" size="256" crc="116612b4" sha1="9a7c5329f211b13d5a757fdac761d7096d78b65a" region="proms" offset="100"/>
              <rom name="8b.2n" size="256" crc="30586988" sha1="a9c246fd01cb3ff371ad33b55d5b2fe4898c4d1b" region="proms" offset="200"/>
              <rom name="82s147.prm" size="512" crc="46e5bc92" sha1="f4171f8650818c017d58ad7131a7aff100b1b99c" status="baddump" region="user1" offset="0"/>
              <rom name="pls153h.bin" size="235" status="nodump" region="plds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="S2650" clock="1536000"/>
              <chip type="cpu" tag="soundcpu" name="MB8884" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="256" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Unused" tag="DSW0" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW0" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW0" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW0" mask="112">
                     <dipvalue name="5 Coins/1 Credit" value="112"/>
                     <dipvalue name="4 Coins/1 Credit" value="80"/>
                     <dipvalue name="3 Coins/1 Credit" value="48"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
                     <dipvalue name="1 Coin/3 Credits" value="64"/>
                     <dipvalue name="1 Coin/4 Credits" value="96"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <configuration name="Video Hardware" tag="VIDHW" mask="1">
                     <confsetting name="TKG-02 (Radarscope Conversion)" value="0"/>
                     <confsetting name="TKG-04 (Two board set)" value="1" default="yes"/>
              </configuration>
              <adjuster name="VR2 - DAC Volume" default="90"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="521"/>
       </game>
 
 


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