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aburner: MAME ROM Information.


History:

After Burner [Upright model] (c) 1987 Sega.


Another 3-D Sega game rendered with their superb sprite-scaling technology; this time putting the player into the seat of a powerful jet fighter.


A number of colorful, fast-moving environments await the player, as he or she takes on the hordes of enemy planes intent on the player's destruction.


At the end of every 2nd stage, the player's jet fighter is re-fueled and re-armed, either by the appearance of a large support plane, or by landing on a military airstrip.


After Burner's straightforward shoot'em up game-play is unremarkable and repetitive, but fun - largely down to the game's incredible visuals.


- TECHNICAL -


Upright cabinet dimensions :

Inches : 24,8inch Deep x 33,9inch Wide x 72,8inch High.

Centimeters : 63cm Deep x 86cm Wide x 185cm High.

Weight : 273 lbs / 124 kg


Sega X Board hardware


Main CPU : (2x) 68000 (@ 12.5 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 24576


Players : 1

Control : stick

Buttons : 2


- TRIVIA -


Released in July 1987.


The After Burner series was originally inspired by the 1986 Academy Award winning feature film 'Top Gun'.


Soundtrack album releases :

Galaxy Force -G.S.M. Sega 1- [Arrange] (D28B0002) (7/21/88) [Pony Canyon/Scitron]

Super Sonic Team -G.S.M. Sega 3- [Arrange] (PCCB-00009) (10/21/89) [Pony Canyon/Scitron]

Mega Selection -G.S.M. Sega- [Arrange] (PCCB-00014) (12/15/89) [Pony Canyon/Scitron]

After Burner (PCCB-00032) (6/21/90) [Pony Canyon/Scitron]

S.S.T. Band Live [Arrange] (PCCB-00042) (10/31/90) [Pony Canyon/Scitron]

After Burner ~Sega Game Music Vol. 3~ (28XA-109) (12/21/87) (Alfa Record)

After Burner ~Sega Game Music Vol. 3~ [Reprint] (SCDC-00056) (12/20/2000) [Scitron Disc]

Sega Taikan Game Special (28XA-198) (21/12/87) (Alfa Record)

SING! ~ Sega Game Music ~ Presented BY B.B.Queens [Arrange+Mega CD Soft] (BVRR-1) [BMG Victor]

CLUB SEGA [Arrange] (MJCA-00003) (10/17/97) (Marvelous Entertainment)

Scitron 10th Anniversary Special Sampler (10/15/98) [Pony Canyon/Scitron]

SEGACON ~The Best of Sega Game Music~ Vol. 1 (10/24/2001) (SVWC-7092~4) [Sony Music Visual Works]

BACK IN THE S.S.T.BAND ~THE VERY BEST~ [Arrange] (11/19/2003) (SCDC-00312) [Scitron Disc]

Storm! ~SHOOTING GAME SOUND OMNIBUS Vol.2~ (1/7/2004) (KDSK-00023)

GAME SOUND LEGEND ARRANGE SERIES "SPEED & WIND" [Arrange] (SCDC-00375) [Scitron Disc]

After Burner 20th Anniversary Box (29/11/2007)


Official releases :

After Burner [Upright model]

After Burner [Commander model]

After Burner [W Cradle model]


- TIPS AND TRICKS -


* Secret Commands : On the following stages, press the following keys to get the following effects.

During Demo - press Start + Vulcan Cannon + Missile + Foto sensor and stick Right to get a DUKE message.

Stage 1 - press Start + Vulcan Cannon + Missile, to get a messages.

Stage 3 - press Start and speed fast to get 100 Missiles.

Stage 5 - press Start + Vulcan Cannon + Missile, to get a message.

Stage 9 - press Vulcan Cannon + Missile and stick Right to get 100 Missiles.

Stage 11 - press Vulcan Cannon + Missile and stick Left to get 50,000,000 pts.

Stage 13 - press Start + Vulcan Cannon + Missile and stick Left to get a message.

Stage 16 - press Start and stick down to get a message.

Stage 19 - press Start to get a message.

Stage 21 - press Start + Vulcan Cannon + Missile + Foto sensor and stick Up to get 250,000,000 pts.

Stage 23 - press Start + Vulcan Cannon + Missile + Foto sensor to get a message.


- SERIES -


1. After Burner (1987)

2. After Burner II (1987)

3. G-Loc - Air Battle (1990)

4. R360 - G-Loc Air Battle (1990)

5. Strike Fighter (1991)

6. Sky Target (1995)

7. Sega Strike Fighter (2000)

8. After Burner Climax (2006)

9. After Burner - Black Falcon (2007, Sony PSP)


- STAFF -


Designed by : Yu Suzuki (YU.)

Music by : Hiroshi Miyauchi (HIR)

(KIM), (BIN), (SAD), (KEY), (Y.N)


- PORTS -


* Consoles :

Sega Master System (1987)

Nintendo NES (Jan.1989)

Nintendo Famicom (Mar.1989)

Sega 32X (1994)

Nintendo Game Boy Advance (2003, "Sega Arcade Gallery")

Sega Mega-CD


* Computers :

FM Towns PC (1987, "After Burner I")

Commodore C64 (1988)

Atari ST (1988)

Commodore Amiga (1988)

Amstrad CPC (1988)

Sinclair ZX Spectrum (1989)

Sharp X68000 (1989)

PC [MS-DOS, 3.5'' Disks] (1989)

Commodore Amiga (1990, "Amiga Champions")

Commodore C64 (1990, "100% Dynamite")

Sinclair ZX Spectrum (1990, "100% Dynamite")


* Others :

LCD handheld game (1989) by Tiger Electronics.

LCD tabletop game (1989) by Tiger Electronics : 18 different levels of play.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.37b9 [Phil Stroffolino, Dave]

0.36b2 [Andrew Prime]


Artwork available


WIP:

- 0.143u7: Fixed rom names.

- 8th July 2007: Mr. Do - Kiltron brings us After Burner II artwork. This includes both the cockpit and upright versions, thanks to Vintage Arcade Superstore. Both versions come complete with working lamps, with a special thanks to Zsolt Vasvari for hooking up the lamps in the MAME driver. Note: Currently, the lamps only work for After Burner II, not Afterburner.

- 0.116u4: Zsolt Vasvari hooked up lamps in After Burner II.

- 0.107u2: Changed input from 3 to 2 buttons.

- 0.89u2: Fixed gfx2 rom loading.

- 0.74: Changed Afterburner inputs to use z-axis for throttle [Howard Casto]. Removed 2nd Player.

- 9th September 2003: Howard Casto submitted the After Burner driver modified to use the newly implemented Z axis instead of the previous hack that used player 2 inputs for the throttle.

- 0.37b12: Shica fixed engine sound in After Burner.

- 28th December 2000: Hiromitsu Shioya fixed After Burner music.

- 0.37b10: Changed visible area to 320x224 and input to 4 players.

- 0.37b9: Phil Stroffolino and Dave added After Burner II (Sega 1987) and clone After Burner (Japan).

- 13th October 2000: Phil Stroffolino added Sega PCM emulation to After Burner and After Burner II.

- 10th October 2000: Phil Stroffolino sent in a Sega System16 update and added After Burner 1 & 2 support thanks to Dave.

- 0.36b7: Added After Burner II (Testdriver).

- 0.36b2: Andrew Prime added After Burner (Testdriver).

- 15th January 1999: Thierry and Gerald dumped After Burner II.


ARCADE RELEASE: After Burner II (Sega) - 1987/Jul/20


LEVELS: 19 (aburner)

LEVELS: 23 (aburner2)


Other Emulators:

* FB Alpha


Recommended Games (Airforce 3D):

Sky Raider

Red Baron

M.A.C.H. 3

Fire Fox

Future Spy

Us vs. Them

Zero Target

Lock-On

Top Gunner

After Burner II

After Burner (Mega-Tech)

Vs. Top Gun

Captain Sky Hawk (PlayChoice-10)

Air Inferno

G-LOC Air Battle

F-15 Strike Eagle

Strike Fighter

Air Combat

Air Combat 22

Wild Pilot

Wing War

Sky Target

Sega Strike Fighter


Romset: 3264 kb / 28 files / 1.38 zip




MAME XML Output:

       <game name="aburner" sourcefile="segaxbd.c" cloneof="aburner2" romof="aburner2">
              <description>After Burner (Japan)</description>
              <year>1987</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-10940.58" size="131072" crc="4d132c4e" sha1="007af52167c369177b86fc0f8b007ebceba2a30c" region="maincpu" offset="0"/>
              <rom name="epr-10941.63" size="131072" crc="136ea264" sha1="606ac67db53a6002ed1bd71287aed2e3e720cdf4" region="maincpu" offset="1"/>
              <rom name="epr-10927.20" size="131072" crc="66d36757" sha1="c7f6d653fb6bfd629bb62057010d41f3ccfccc4d" region="sub" offset="0"/>
              <rom name="epr-10928.29" size="131072" crc="7c01d40b" sha1="d95b4702a9c813db8bc24c8cd7e0933cbe54a573" region="sub" offset="1"/>
              <rom name="epr-10926.154" size="65536" crc="ed8bd632" sha1="d5bbd5e257ebef8cfb3baf5fa530b189d9cddb57" region="gfx1" offset="0"/>
              <rom name="epr-10925.153" size="65536" crc="4ef048cc" sha1="3b386b3bfa600f114dbc19796bb6864a88ff4562" region="gfx1" offset="10000"/>
              <rom name="epr-10924.152" size="65536" crc="50c15a6d" sha1="fc202cc583fc6804647abc884fdf332e72ea3100" region="gfx1" offset="20000"/>
              <rom name="mpr-10932.90" merge="mpr-10932.90" size="131072" crc="cc0821d6" sha1="22e84419a585209bbda1466d2180504c316a9b7f" region="gfx2" offset="0"/>
              <rom name="mpr-10934.94" merge="mpr-10934.94" size="131072" crc="4a51b1fa" sha1="2eed018a5a1e935bb72b6f440a794466a1397dc5" region="gfx2" offset="1"/>
              <rom name="mpr-10936.98" merge="mpr-10936.98" size="131072" crc="ada70d64" sha1="ba6203b0fdb4c4998b7be5b446eb8354751d553a" region="gfx2" offset="2"/>
              <rom name="mpr-10938.102" merge="mpr-10938.102" size="131072" crc="e7675baf" sha1="aa979319a44c0b18c462afb5ca9cdeed2292c76a" region="gfx2" offset="3"/>
              <rom name="mpr-10933.91" merge="mpr-10933.91" size="131072" crc="c8efb2c3" sha1="ba31da93f929f2c457e60b2099d5a1ba6b5a9f48" region="gfx2" offset="80000"/>
              <rom name="mpr-10935.95" merge="mpr-10935.95" size="131072" crc="c1e23521" sha1="5e95f3b6ff9f4caca676eaa6c84f1200315218ea" region="gfx2" offset="80001"/>
              <rom name="mpr-10937.99" merge="mpr-10937.99" size="131072" crc="f0199658" sha1="cd67504fef53f637a3b1c723c4a04148f88028d2" region="gfx2" offset="80002"/>
              <rom name="mpr-10939.103" merge="mpr-10939.103" size="131072" crc="a0d49480" sha1="6c4234456bc09ae771beec284d7aa21ebe474f6f" region="gfx2" offset="80003"/>
              <rom name="epr-10942.92" size="131072" crc="5ce10b8c" sha1="c6c189143762b0ef473d5d31d66226820c5cf080" region="gfx2" offset="100000"/>
              <rom name="epr-10943.96" size="131072" crc="b98294dc" sha1="a4161af23f9a67b4ed81308c73e72e1797cce894" region="gfx2" offset="100001"/>
              <rom name="epr-10944.100" size="131072" crc="17be8f67" sha1="371f0dd1914a98695cb86f921fe8e82b49e69a4a" region="gfx2" offset="100002"/>
              <rom name="epr-10945.104" size="131072" crc="df4d4c4f" sha1="24075a6709869d9acf9082b6b4ad96bc6f8b1932" region="gfx2" offset="100003"/>
              <rom name="epr-10946.93" size="131072" crc="d7d485f4" sha1="d843aefb4d99e0dff8d62ee6bd0c3aa6aa6c941b" region="gfx2" offset="180000"/>
              <rom name="epr-10947.97" size="131072" crc="08838392" sha1="84f7ff3bff31c0738dead7bc00219ede834eb0e0" region="gfx2" offset="180001"/>
              <rom name="epr-10948.101" size="131072" crc="64284761" sha1="9594c671900f7f49d8fb965bc17b4380ce2c68d5" region="gfx2" offset="180002"/>
              <rom name="epr-10949.105" size="131072" crc="d8437d92" sha1="480291358c3d197645d7bd149bdfe5d41071d52d" region="gfx2" offset="180003"/>
              <rom name="epr-10922.40" merge="epr-10922.40" size="65536" crc="b49183d4" sha1="71d87bfbce858049ccde9597ab15575b3cdba892" region="gfx3" offset="0"/>
              <rom name="epr-10923.17" size="65536" crc="6888eb8f" sha1="8f8fffb214842a5d356e33f5a97099bc6407384f" region="soundcpu" offset="0"/>
              <rom name="mpr-10931.11" merge="mpr-10931.11" size="131072" crc="9209068f" sha1="01f3dda1c066d00080c55f2c86c506b6b2407f98" region="pcm" offset="0"/>
              <rom name="mpr-10930.12" merge="mpr-10930.12" size="131072" crc="6493368b" sha1="328aff19ff1d1344e9115f519d3962390c4e5ba4" region="pcm" offset="20000"/>
              <rom name="epr-11102.13" merge="epr-11102.13" size="131072" crc="6c07c78d" sha1="3868b1824f43e4f2b4fbcd9274bfb3000c889d12" region="pcm" offset="40000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12500000"/>
              <chip type="cpu" tag="sub" name="68000" clock="12500000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="pcm" name="Sega PCM" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="59.637405" pixclock="6250000" htotal="400" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="1" buttons="2" coins="2" service="yes">
                     <control type="stick" minimum="64" maximum="255" sensitivity="100" keydelta="79" reverse="yes"/>
              </input>
              <dipswitch name="Coin A" tag="IO1PORTC" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="IO1PORTC" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet Type" tag="IO1PORTD" mask="3">
                     <dipvalue name="Moving Deluxe" value="3"/>
                     <dipvalue name="Moving Standard" value="2"/>
                     <dipvalue name="Upright" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="IO1PORTD" mask="4">
                     <dipvalue name="Off" value="4"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IO1PORTD" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="IO1PORTD" mask="16">
                     <dipvalue name="3" value="16"/>
                     <dipvalue name="3x Credits" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="IO1PORTD" mask="32">
                     <dipvalue name="No" value="32"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="IO1PORTD" mask="192">
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Normal" value="192" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="24576"/>
       </game>
 
 


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