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aburner2: MAME ROM Information.


After Burner II (c) 1987 Sega.

After Burner is another Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology; this time putting the player into the seat of a powerful F14 Tomcat jet fighter.

Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. The F14 is equipped with a machine gun and a limited number of homing missiles. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter.

To deploy missiles, the player must first 'lock-on' to the target, a sound will indicate that the lock has taken place and missiles should then be fired, these will home in on and destroy the locked-on enemy fighter.

Missile stocks are replenished at the end of every 2nd stage, either by the appearance of a large support plane that automatically links up with the player's jet fighter, or by landing on a military airstrip - which again happens automatically.

After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success.


Deluxe cabinet dimensions : 80'' (203cm) Deep x 53'' (135cm) Wide x 69'' (175cm) High. Weight : 800 lbs (362 kg)

Upright cabinet dimensions : 24,8'' (63cm) Deep x 33,9'' (86cm) Wide x 72,8'' (185cm) High. Weight : 273 lbs (124 kg)

Sega X Board hardware

Game ID : 834-6335-02

Main CPU : (2x) 68000 (@ 12.5 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2151 (@ 4 Mhz), Sega (@ 4 Mhz)

Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 24576

Players : 1

Control : stick

Buttons : 2


Released in October 1987.

In the cut-scenes that show your jet fighter landing on a landing strip in order to reload the missile supply, there are some special vehicles that will make a cameo appearance. In the first landing, you'll see a man riding the motorcycle from "Hang-On". and in the second landing, you'll see the famous Ferrari Testarossa-like car from "Out Run".

David Hernly holds the record for this game with 2,215,620 points on June 1, 2008.

Soundtrack album releases :

BEEP! Mega Drive Best Selection [Mega Drive Version] (4/25/91) (PSCX-1018) [Polystar]

After Burner II (MJCAX-00007) (Marvelous Entertainment)


After Burner 20th Anniversary Box (29/11/2007)

An ABII unit appears in the 1991 movie 'Terminator 2 - Judgment Day'.


ABII is essentially the same game as "After Burner", but there are a few differences, mainly the fact that it is possible to control your plane speed.


1. After Burner (1987)

2. After Burner II (1987)

3. G-Loc - Air Battle (1990)

4. R360 - G-Loc Air Battle (1990)

5. Strike Fighter (1991)

6. Sky Target (1995)

7. Sega Strike Fighter (2000)

8. After Burner Climax (2006)

9. After Burner - Black Falcon (2007, Sony PSP)


Designed by : Yu Suzuki (YU.)

Music by : Hiroshi Miyauchi (HIR)

Staff : (KIM), (BIN), (SAD), (KEY), (Y.N)


* Consoles :

Nintendo Famicom (1989)

NEC PC-Engine (1990)

Sega Mega Drive (1990)

Sega Saturn (1996, "Sega Ages : After Burner II")

Sega Dreamcast (2001, "Yu Suzuki Game Works Vol. 1")

Sega Dreamcast (2001, "Shenmue II")

Sony PlayStation 2 (2004, "Sega Ages 2500 Vol. 10 : After Burner II")

* Computers :

FM Towns PC (1989)

Sinclair ZX Spectrum (1988)

Amstrad CPC (1988)

Commodore C64 (1988, Activision)

Commodore C64 (1989, Mindscape)

Sharp X68000 (1989)

Commodore Amiga (1989)

* Others :

Mobile phones (2003)


Game's rom.

Machine's picture.

MAME Info:

0.37b9 [Phil Stroffolino, Dave]

0.36b2 [Andrew Prime]

Artwork available


- 0.143u7: Fixed rom names.

- 8th July 2007: Mr. Do - Kiltron brings us After Burner II artwork. This includes both the cockpit and upright versions, thanks to Vintage Arcade Superstore. Both versions come complete with working lamps, with a special thanks to Zsolt Vasvari for hooking up the lamps in the MAME driver. Note: Currently, the lamps only work for After Burner II, not Afterburner.

- 0.116u4: Zsolt Vasvari hooked up lamps in After Burner II.

- 0.107u2: Changed input from 3 to 2 buttons.

- 0.89u2: Fixed gfx2 rom loading.

- 0.74: Changed Afterburner inputs to use z-axis for throttle [Howard Casto]. Removed 2nd Player.

- 9th September 2003: Howard Casto submitted the After Burner driver modified to use the newly implemented Z axis instead of the previous hack that used player 2 inputs for the throttle.

- 0.37b12: Shica fixed engine sound in After Burner.

- 28th December 2000: Hiromitsu Shioya fixed After Burner music.

- 0.37b10: Changed visible area to 320x224 and input to 4 players.

- 0.37b9: Phil Stroffolino and Dave added After Burner II (Sega 1987) and clone After Burner (Japan).

- 13th October 2000: Phil Stroffolino added Sega PCM emulation to After Burner and After Burner II.

- 10th October 2000: Phil Stroffolino sent in a Sega System16 update and added After Burner 1 & 2 support thanks to Dave.

- 0.36b7: Added After Burner II (Testdriver).

- 0.36b2: Andrew Prime added After Burner (Testdriver).

- 15th January 1999: Thierry and Gerald dumped After Burner II.

ARCADE RELEASE: After Burner II (Sega) - 1987/Jul/20

LEVELS: 19 (aburner)

LEVELS: 23 (aburner2)

Other Emulators:

* FB Alpha

Recommended Games (Airforce 3D):

Sky Raider

Red Baron

M.A.C.H. 3

Fire Fox

Future Spy

Us vs. Them

Zero Target


Top Gunner

After Burner II

After Burner (Mega-Tech)

Vs. Top Gun

Captain Sky Hawk (PlayChoice-10)

Air Inferno

G-LOC Air Battle

F-15 Strike Eagle

Strike Fighter

Air Combat

Air Combat 22

Wild Pilot

Wing War

Sky Target

Sega Strike Fighter

Romset: 3264 kb / 28 files / 1.38 zip

MAME XML Output:

       <game name="aburner2" sourcefile="segaxbd.c">
              <description>After Burner II</description>
              <rom name="epr-11107.58" size="131072" crc="6d87bab7" sha1="ab34fe78f1f216037b3e3dca3e61f1b31c05cedf" region="maincpu" offset="0"/>
              <rom name="epr-11108.63" size="131072" crc="202a3e1d" sha1="cf2018bbad366de4b222eae35942636ca68aa581" region="maincpu" offset="1"/>
              <rom name="epr-11109.20" size="131072" crc="85a0fe07" sha1="5a3a8fda6cb4898cfece4ec865b81b9b60f9ad55" region="sub" offset="0"/>
              <rom name="epr-11110.29" size="131072" crc="f3d6797c" sha1="17487b89ddbfbcc32a0b52268259f1c8d10fd0b2" region="sub" offset="1"/>
              <rom name="epr-11115.154" size="65536" crc="e8e32921" sha1="30a96e6b514a475c778296228ba5b6fb96b211b0" region="gfx1" offset="0"/>
              <rom name="epr-11114.153" size="65536" crc="2e97f633" sha1="074125c106dd00785903b2e10cd7e28d5036eb60" region="gfx1" offset="10000"/>
              <rom name="epr-11113.152" size="65536" crc="36058c8c" sha1="52befe6c6c53f10b6fd4971098abc8f8d3eef9d4" region="gfx1" offset="20000"/>
              <rom name="mpr-10932.90" size="131072" crc="cc0821d6" sha1="22e84419a585209bbda1466d2180504c316a9b7f" region="gfx2" offset="0"/>
              <rom name="mpr-10934.94" size="131072" crc="4a51b1fa" sha1="2eed018a5a1e935bb72b6f440a794466a1397dc5" region="gfx2" offset="1"/>
              <rom name="mpr-10936.98" size="131072" crc="ada70d64" sha1="ba6203b0fdb4c4998b7be5b446eb8354751d553a" region="gfx2" offset="2"/>
              <rom name="mpr-10938.102" size="131072" crc="e7675baf" sha1="aa979319a44c0b18c462afb5ca9cdeed2292c76a" region="gfx2" offset="3"/>
              <rom name="mpr-10933.91" size="131072" crc="c8efb2c3" sha1="ba31da93f929f2c457e60b2099d5a1ba6b5a9f48" region="gfx2" offset="80000"/>
              <rom name="mpr-10935.95" size="131072" crc="c1e23521" sha1="5e95f3b6ff9f4caca676eaa6c84f1200315218ea" region="gfx2" offset="80001"/>
              <rom name="mpr-10937.99" size="131072" crc="f0199658" sha1="cd67504fef53f637a3b1c723c4a04148f88028d2" region="gfx2" offset="80002"/>
              <rom name="mpr-10939.103" size="131072" crc="a0d49480" sha1="6c4234456bc09ae771beec284d7aa21ebe474f6f" region="gfx2" offset="80003"/>
              <rom name="epr-11103.92" size="131072" crc="bdd60da2" sha1="01673837c5ad84fa087728a05549ac01542ef4e9" region="gfx2" offset="100000"/>
              <rom name="epr-11104.96" size="131072" crc="06a35fce" sha1="c39ae02fc8246e883c4f4c320f668ce6ca9c845a" region="gfx2" offset="100001"/>
              <rom name="epr-11105.100" size="131072" crc="027b0689" sha1="c704c79faadb5e445fd3bd9281683b09831782d2" region="gfx2" offset="100002"/>
              <rom name="epr-11106.104" size="131072" crc="9e1fec09" sha1="6cc47d86852b988bfcd64cb4ed7d832c683e3114" region="gfx2" offset="100003"/>
              <rom name="epr-11116.93" size="131072" crc="49b4c1ba" sha1="5419f49f091e386eead4ccf5e03f12769e278179" region="gfx2" offset="180000"/>
              <rom name="epr-11117.97" size="131072" crc="821fbb71" sha1="be2366d7b4a3a2543ba5024f0e258f1bc43caec8" region="gfx2" offset="180001"/>
              <rom name="epr-11118.101" size="131072" crc="8f38540b" sha1="1fdfb157d1aca96cb635bd3d64f94545eb88c133" region="gfx2" offset="180002"/>
              <rom name="epr-11119.105" size="131072" crc="d0343a8e" sha1="8c0c0addb6dfd0ea04c3900a9f7f7c731ca6e9ea" region="gfx2" offset="180003"/>
              <rom name="epr-10922.40" size="65536" crc="b49183d4" sha1="71d87bfbce858049ccde9597ab15575b3cdba892" region="gfx3" offset="0"/>
              <rom name="epr-11112.17" size="65536" crc="d777fc6d" sha1="46ce1c3875437044c0a172960d560d6acd6eaa92" region="soundcpu" offset="0"/>
              <rom name="mpr-10931.11" size="131072" crc="9209068f" sha1="01f3dda1c066d00080c55f2c86c506b6b2407f98" region="pcm" offset="0"/>
              <rom name="mpr-10930.12" size="131072" crc="6493368b" sha1="328aff19ff1d1344e9115f519d3962390c4e5ba4" region="pcm" offset="20000"/>
              <rom name="epr-11102.13" size="131072" crc="6c07c78d" sha1="3868b1824f43e4f2b4fbcd9274bfb3000c889d12" region="pcm" offset="40000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12500000"/>
              <chip type="cpu" tag="sub" name="68000" clock="12500000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="pcm" name="Sega PCM" clock="4000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="59.637405" pixclock="6250000" htotal="400" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="1" buttons="2" coins="2" service="yes">
                     <control type="stick" minimum="64" maximum="255" sensitivity="100" keydelta="79" reverse="yes"/>
              <dipswitch name="Coin A" tag="IO1PORTC" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              <dipswitch name="Coin B" tag="IO1PORTC" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              <dipswitch name="Cabinet Type" tag="IO1PORTD" mask="3">
                     <dipvalue name="Moving Deluxe" value="3"/>
                     <dipvalue name="Moving Standard" value="2"/>
                     <dipvalue name="Upright 1" value="1" default="yes"/>
                     <dipvalue name="Upright 2" value="0"/>
              <dipswitch name="Throttle Lever" tag="IO1PORTD" mask="4">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="4" default="yes"/>
              <dipswitch name="Lives" tag="IO1PORTD" mask="24">
                     <dipvalue name="3" value="24" default="yes"/>
                     <dipvalue name="4" value="16"/>
                     <dipvalue name="3x Credits" value="8"/>
                     <dipvalue name="4x Credits" value="0"/>
              <dipswitch name="Allow Continue" tag="IO1PORTD" mask="32">
                     <dipvalue name="No" value="32"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              <dipswitch name="Difficulty" tag="IO1PORTD" mask="192">
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Normal" value="192" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Hardest" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="24576"/>

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