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aerofgtc: MAME ROM Information.


History:

Aero Fighters (c) 1992 Video System.


A superb vertically scrolling shoot-em-up in which the player chooses an ace fighter pilot from a selection of 4 countries (USA, Japan, Sweden and Britain) and takes to the skies to destroy enemy jets, boats, helicopters, gun emplacements and huge end-of-level bosses. Features colorful, detailed 2-D graphics and a good level of challenge.


- TECHNICAL -


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2 (FIRE, SPECIAL WEAPON)


- TRIVIA -


Released in March 1992.


This game is known in Japan as "Sonic Wings".


Red Rabbit from "Rabio Lepus" (also known as "Rabbit Punch") makes a cameo appearance in this game. Just check out Mao Mao's ending and you'll see it.


In Kowful's and T.B.'s joint ending, you can see plenty of "Turbo Force" arcade machines.


There are two last bosses in the game, but they appear randomly. The most common one is Pandora, a skull inside a rocket. The rarer one is Osaru, a huge monkey. You can get two bad endings if you let them escape.


There are a total of 15 endings in the game. Eight are for the individual character endings, four are for the team endings, two for the bad endings and one when you beat the 2nd loop.


The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to Japanese characters.


Kelly Flewin holds the official record for this game with 224,500 points on August 12, 2006


Soundtrack album releases :

Sonic Wings (PCCB-00118) (21/04/93) [Pony Canyon/Scitron]


- SERIES -


1. Aero Fighters (1992)

2. Aero Fighters 2 (1994)

3. Aero Fighters 3 (1995)

4. Sonic Wings Limited (1996)

5. Aero Fighters Assault (1997, Nintendo 64)


- STAFF -


Staff : Shin Nakamura, Ogawa Hyone, Armored Cruiser, Wataru Yamazaki, Alice Itoh, Tako Bekku, Neko ikeda, Hikihara, Manbow, H. Motono, K. Yamamotoya, H. Hino, You-Chan, M. Tsukada, Kazzo, Y. Fukuda, Y. Nakanishi, Naoki Itamura, Masato Arikawa, Soushi Hosoi, M. Sakakibara, Hironobu Urata


- PORTS -


* Consoles :

Nintendo Super Famicom (1993)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.35b2 [Nicola Salmoria]


Artwork available


SERVICE MODE:

- Keep P1 button 1 pressed during boot to have access to a wider range of options in service mode.


Bugs:

- [possible] Sprites vs background alignment is sometimes off when scrolling. hap (ID 04593)


WIP:

- 0.135u1: Corrado Tomaselli verified/changed clocks and VSync to 61.31 Hz in Aero Fighters.

- 0.129u3: Angelo Salese added preliminary sound for clones Aero Fighters (bootleg set 1) and (bootleg set 2).

- 26th July 2008: Mr. Do - Funny story. Tormod sent me a BUNCH of instruction cards a long time ago. You've probably been seeing them added in every so often. Well, around July of last year, I had completed a whole bunch of them, but then had a computer crash, and they ended up on the "spare" hard drive by mistake. I found them again going through a cleanup. So thanks to Tormod, this week we have Sonic Wings (JPN version of Aero Fighters).

- 0.124u4: Improvements to Aero Fighters (bootleg set 2) [Robiza]: Fixed BG1 and BG2 offset. Fixed sprites. Promoted to "working" (NO SOUND).

- 0.124u3: Robiza added clone Aero Fighters (bootleg set 2). Changed description of clone 'Aero Fighters (bootleg)' to 'Aero Fighters (bootleg set 1)'.

- 0.124u2: Aero Fighters (bootleg) improvements [Robiza]: Sprite offset are now correct. Split spriteram in two parts. Identified last sprite for the two parts and promoted to "working" (no sound).

- 0.124u1: Robiza fixed clone Aero Fighters (bootleg): Fixed spriteram3 (previous value was too high and in the "city" level some build disappear. Sprite gfx bank (previously some sprite appear right and some sprite was wrong). Fixed perfectly the sprite zoom. Removed multisprite support; in the bootleg aren't present.

- 0.122u1: Corrado Tomaselli modified the Aero Fighters sound Z80 to 5Mhz.

- 24th September 2007: Mr. Do - Some more instruction cards courtesy of Tormod: Aero Fighters.

- 0.95u3: Pierpaolo Prazzoli added clone Aero Fighters (bootleg).

- 28th February 2005: Manuel Assoni dumped Aero Fighters (bootleg).

- 11th August 2002: Sprite zoom in Aero Fighters was fixed.

- 0.37b5: Added clone Sonic Wings (Japan).

- 0.35b11: Nicola Salmoria added clone Aero Fighters (Turbo Force hardware set 2). Changed parent description to 'Aero Fighters (Turbo Force hardware set 1)'.

- 0.35b8: Nicola Salmoria added clone Aero Fighters (Turbo Force hardware). Replaced the 512k sound2 roms with a 1MB rom.

- 0.35b6: Nicola Salmoria added clone Sonic Wings (Testdriver). All roms apart from V1, V2 and V3 were soldered, Nicola uses the ones from aerofgt which are very likely different!

- 0.35b3: Sprite zoom support in Aero Fighters [Nicola Salmoria].

- 0.35b2: Nicola Salmoria added Aero Fighters (Video System Co. 1992). Known issues: The plane in the attract mode animation is missing one wing. Actually it's there, but it's misplaced. The ship explosion in the attract mode animation is jagged at the four corners. This doesn't happen in the original. Both of the above might be caused by some hardware zoom support. There are graphics for different tiles (Sonic Wings, The Final War) but I haven't found a way to display them - different program, maybe.


LEVELS: 7


Other Emulators:

* FB Alpha


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Raiden DX

Raiden II / DX

Raiden Fighters

Raiden Fighters 2

Raiden Fighters Jet

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Thunder Dragon 2

Turbo Force

Aero Fighters

Aero Fighters 2

Aero Fighters 3

Aero Fighters Special

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Romset: 4480 kb / 8 files / 1.90 zip




MAME XML Output:

       <game name="aerofgtc" sourcefile="aerofgt.c" cloneof="aerofgt" romof="aerofgt">
              <description>Aero Fighters (Turbo Force hardware set 2)</description>
              <year>1992</year>
              <manufacturer>Video System Co.</manufacturer>
              <rom name="v2.149" size="262144" crc="f187aec6" sha1="8905af34f114ae22fbfbd3ae115f19280bdd4fb3" region="maincpu" offset="0"/>
              <rom name="v1.111" size="262144" crc="9e684b19" sha1="b5e1e5b74ed9fd223c9315ee2d548e620224c102" region="maincpu" offset="1"/>
              <rom name="2.153" merge="2.153" size="131072" crc="a1ef64ec" sha1="fa3e434738bf4e742ad68882c1e914100ce0f761" region="audiocpu" offset="0"/>
              <rom name="it-19-03" size="524288" crc="85eba1a4" sha1="5691a95d6359fdab29be0d615066370c2b856c0a" region="gfx1" offset="0"/>
              <rom name="it-19-02" size="524288" crc="4f57f8ba" sha1="aaad548e9a7490dfd48a975135716225f416b6f6" region="gfx2" offset="0"/>
              <rom name="it-19-04" size="524288" crc="3b329c1f" sha1="279cb32d69ce1e71f42cfad93d395794a3e92bc6" region="gfx3" offset="0"/>
              <rom name="it-19-05" size="524288" crc="02b525af" sha1="07f23d15938dfbdc4f0977ba1463a06090569026" region="gfx3" offset="80000"/>
              <rom name="g27" size="262144" crc="4d89cbc8" sha1="93f248f3dc1a15c32d14a147b37d5d660d0e4337" region="gfx4" offset="0"/>
              <rom name="g26" size="262144" crc="8072c1d2" sha1="c14634f5f2686cf616f415d9ea4a0c6490054beb" region="gfx4" offset="40000"/>
              <rom name="it-19-01" merge="it-19-01" size="262144" crc="6d42723d" sha1="57c59234e9925430a4c687733682efed06d7eed1" region="ymsnd.deltat" offset="0"/>
              <rom name="it-19-06" merge="it-19-06" size="1048576" crc="cdbbdb1d" sha1="067c816545f246ff1fd4c821d70df1e7eb47938c" region="ymsnd" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2610" clock="8000000"/>
              <display tag="screen" type="raster" rotate="270" width="320" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin Slot" tag="DSW1" mask="1">
                     <dipvalue name="Same" value="1" default="yes"/>
                     <dipvalue name="Individual" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW1" mask="14">
                     <dipvalue name="3 Coins/1 Credit" value="10"/>
                     <dipvalue name="2 Coins/1 Credit" value="12"/>
                     <dipvalue name="1 Coin/1 Credit" value="14" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/5 Credits" value="2"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="112">
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="96"/>
                     <dipvalue name="1 Coin/1 Credit" value="112" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="64"/>
                     <dipvalue name="1 Coin/3 Credits" value="48"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/5 Credits" value="16"/>
                     <dipvalue name="1 Coin/6 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Continue Coin" tag="DSW1" mask="128">
                     <dipvalue name="Start 1 Coin/Continue 1 Coin" value="128" default="yes"/>
                     <dipvalue name="Start 2 Coin/Continue 1 Coin" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW1" mask="256">
                     <dipvalue name="Off" value="256" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="512">
                     <dipvalue name="Off" value="512"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="3072">
                     <dipvalue name="Easy" value="2048"/>
                     <dipvalue name="Normal" value="3072" default="yes"/>
                     <dipvalue name="Hard" value="1024"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="12288">
                     <dipvalue name="1" value="8192"/>
                     <dipvalue name="2" value="4096"/>
                     <dipvalue name="3" value="12288" default="yes"/>
                     <dipvalue name="4" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="16384">
                     <dipvalue name="200000" value="16384" default="yes"/>
                     <dipvalue name="300000" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW1" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Region" tag="DSW2" mask="1">
                     <dipvalue name="Japan" value="0" default="yes"/>
                     <dipvalue name="Taiwan" value="1"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="supported" palettesize="1024"/>
       </game>
 
 


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