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airbustrj: MAME ROM Information.


Air Buster - Trouble Specialty (c) 1990 Kaneko.

A horizontally scrolling shoot'em up game.


Main CPU : (3x) Z80 (@ 6 Mhz)

Sound Chips : YM2203 (@ 3 Mhz), OKI6295 (@ 3 Mhz)

Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 768

Players : 2

Control : 8-way joystick

Buttons : 2


Released in January 1990.

Licensed to Namco.

The second level of Air Buster was clearly the inspiration for the 3rd level of 'Turrican 2'.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Air Buster - PCCB-00025) on 21/04/1990.


Software : S. Igarashi (To-y), H. Takeuchi (Tiny-Tomo)

Graphics : K. Matsuoka, N. Obana, T. Konakawa

Hardware : H. Mikami, H. Nagayoshi

Music composed by : Tatsuya Watanabe

Sound operate : S. Aizu

Test game : F. Komori, K. Niihara, T. Okamoto

Total coordinate : S. Igarashi (To-y)

General producer : Hiroshi Kaneko


* Consoles :

Nec PC Engine (1990, "Aero Blasters")

Sega Mega Drive (1991, "Aero Blasters")


Game's rom.

Machine's picture.

MAME Info:

0.61 [MASH]

0.35b12 [Luca Elia]


- 0.146: Port changed regression fix [Miodrag Milanovic]. This fixed coin insert problem in Air Buster.

- 0.143u8: hap fixed jerky background scrolling in Air Buster and clones.

- 0.142u3: Angelo Salese removed deprecat.h dependancy and updated irqs accordingly for Air Buster.

- 0.135u4: Fabio Priuli added driver data struct to Air Buster.

- 0.135u3: Fabio Priuli converted Kaneko Pandora sprite chip to be a MAME device and updated drivers accordingly.

- 0.133u1: Renamed (airbustj) to (airbustrj) and (airbusb) to (airbustrb).

- 0.131u2: Angelo Salese added MCU no-dump to Air Buster.

- 0.129u1: MooglyGuy added savestate support to Air Buster and clones.

- 0.123u6: Zsolt Vasvari fixed Air Buster bootleg from reseting because of the watchdog.

- 0.117: David Haywood moved "Pandora" sprite chip implementation to its own file. Updated Snow Bros, Air Buster, DJ Boy and Heavy Unit to use ths new generic implementation.

- 0.111u1: David Haywood added clone Air Buster: Trouble Specialty Raid Unit (bootleg) and removed rom patches in the Air Buster driver and hooked up watchdog instead.

- 16th December 2006: Corrado Tomaselli dumped Air Buster: Trouble Specialty Raid Unit (bootleg).

- 0.108u3: Roberto Fresca added DIP locations to Air Buster. Added 3x 'Unused' dipswitches.

- 0.103u2: Various improvements to the Air Buster driver [Pierpaolo Prazzoli]. This fixed the sprite display bug (airbustr37b9gre).

- 0.89u2: Changed parent and clone descriptions to 'Air Buster: Trouble Specialty Raid Unit'. Removed 'Unused' dipswitches.

- 0.84u5: RND fixed YM2203 and MSM6295 balance.

- 0.61: MASH added Air Buster (World). Renamed (airbustr) to (airbustj).

- 4th June 2002: Stephane Humbert fixed the dipswitch settings in the Air Buster driver.

- 0.55: Changed OKI6295 clock speed to 18181 Hz.

- 4th May 1999: Luca Elia fixed name entering in the Air Buster high score screen.

- 0.35b12: Luca Elia added Air Buster (Kaneko 1990). TODO: The bankswitching registers bits 4&5 are used (any Z80). What for ? Is the sub cpu / sound cpu communication status port (0e) correct ? Main cpu: port 01 ? Sub cpu: ports 0x28, 0x38 ? Plus it can probably cause a NMI to main cpu. Incomplete DSW's. Spriteram low 0x300 bytes (priority?).

- 27th April 1999: Luca Elia sent in an Air Buster driver.

- 19th December 1998: J-ROM dumped Air Buster: Trouble Specialty Raid Unit (Japan) (c)1990 KANEKO.


Other Emulators:

* FB Alpha


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Romset: 1728 kb / 7 files / 641.1 zip

MAME XML Output:

       <game name="airbustrj" sourcefile="airbustr.c" cloneof="airbustr" romof="airbustr">
              <description>Air Buster: Trouble Specialty Raid Unit (Japan)</description>
              <manufacturer>Kaneko (Namco license)</manufacturer>
              <rom name="pr-14j.bin" size="131072" crc="6b9805bd" sha1="db6df33cf17316a4b81d7731dca9fe8bbf81f014" region="master" offset="0"/>
              <rom name="pr-11j.bin" size="131072" crc="85464124" sha1="8cce8dfdede48032c40d5f155fd58061866668de" region="slave" offset="0"/>
              <rom name="pr-21.bin" merge="pr-21.bin" size="131072" crc="6e0a5df0" sha1="616b7c7aaf52a9a55b63c60717c1866940635cd4" region="audiocpu" offset="0"/>
              <rom name="i80c51" size="4096" status="nodump" region="mcu" offset="0"/>
              <rom name="pr-000.bin" merge="pr-000.bin" size="524288" crc="8ca68f0d" sha1="d60389e7e63e9850bcddecb486558de1414f1276" region="gfx1" offset="0"/>
              <rom name="pr-001.bin" merge="pr-001.bin" size="524288" crc="7e6cb377" sha1="005290f9f53a0c3a6a9d04486b16b7fd52cc94b6" region="gfx2" offset="0"/>
              <rom name="pr-02.bin" merge="pr-02.bin" size="65536" crc="6bbd5e46" sha1="26563737f3f91ee0a056d35ce42217bb57d8a081" region="gfx2" offset="80000"/>
              <rom name="pr-200.bin" merge="pr-200.bin" size="262144" crc="a4dd3390" sha1="2d72b46b4979857f6b66489bebda9f48799f59cf" region="oki" offset="0"/>
              <chip type="cpu" tag="master" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="slave" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="3000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="3000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Unused" tag="DSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Flip Screen" tag="DSW1" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Service Mode" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Coin A" tag="DSW1" mask="48">
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
              <dipswitch name="Coin B" tag="DSW1" mask="192">
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="192" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Normal" value="3" default="yes"/>
                     <dipvalue name="Difficult" value="1"/>
                     <dipvalue name="Very Difficult" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Freeze" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Lives" tag="DSW2" mask="48">
                     <dipvalue name="3" value="48" default="yes"/>
                     <dipvalue name="4" value="32"/>
                     <dipvalue name="5" value="16"/>
                     <dipvalue name="7" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              <dipswitch name="Unused" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="768"/>

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