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ambushj: MAME ROM Information.


History:

Ambush (c) 1983 Nippon Amuse Co., Ltd.


- TRIVIA -


Released in June 1983.


licensed from Tecfri to Nippon Amuse for manufacture and distribution in Japan. For more information about the game itself, please see the original Tecfri entry.


- SOURCES -


Game's ROM.




MAME Info:

0.138u1 [David Haywood]

0.35b3 [Zsolt Vasvari]


NOTE:

- In the first stage use LEFT/RIGHT and Button 2 to get a SPEED of 300 MILES, then press DOWN to take off.


WIP:

- 0.141u4: Tafoid and Tomasz Slanina changed clocks based on confirmed XTAL and dumper's notes for Ambush and clones. Changed Z80 CPU1 clock speed to 3072000 Hz. Replaced the 2x AY-3-8910A sound with 2x AY-3-8912A (1536000 Hz).

- 0.141u3: hap fixed incorrect colors in Ambush and clones.

- 0.138u1: Changed 'Ambush' to clone 'Ambush (Japan)', clone 'Ambush (Volt Elec co-ltd)' to 'Ambush (Volt Electronics)' and clone 'Ambush (Tecfri)' to parent set 'Ambush'. Renamed (ambush) to (ambushj) and (ambusht) to (ambush). Note: Ambush (Tecfri) displays an M next to ROM 1 during the test, why is internal checksum wrong (0x02 instead of 0x00)?

- 0.135u3: Fabio Priuli fixed access violation caused by driver struct & video/spriteram changes in Ambush.

- 0.135u1: Fabio Priuli added driver data struct to Ambush.

- 0.129u1: MooglyGuy added savestate support to Ambush and clones.

- 0.128u2: Stephane Humbert fixed dipswitches for Ambush and clones.

- 0.123u2: RansAckeR simplified some control definitions in the Ambush driver.

- 0.95u6: Corrado Tomaselli added clone Ambush (Volt Elec co-ltd).

- 25th April 2005: Corrado Tomaselli dumped Ambush (Volt Elec co-ltd).

- 0.69a: David Haywood added clone Ambush (Tecfri).

- 0.55: Added 'Difficulty' dipswitch.

- 0.54: Changed palettesize from 512 to 256 colors.

- 4th March 2000: Zsolt Vasvari fixed Ambush palette bugs, and he rewrote the 8080bw and z80bw drivers.

- 0.35b3: Zsolt Vasvari added Ambush (Nippon Amuse Co-Ltd 1983). TODO: Verify Z80 and AY8910 clock speeds.


LEVELS: 5 (endless)


Other Emulators:

* FB Alpha

* JFF


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Rougien

Star Trek

Tac/Scan

Ambush

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I, Robot

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Star Wars Arcade

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Romset: 49 kb / 10 files / 29.1 zip




MAME XML Output:

       <game name="ambushj" sourcefile="ambush.c" cloneof="ambush" romof="ambush">
              <description>Ambush (Japan)</description>
              <year>1983</year>
              <manufacturer>Tecfri (Nippon Amuse license)</manufacturer>
              <rom name="ambush.h7" size="8192" crc="ce306563" sha1="c69b5c4465187a8eda6367d6cd3e0b71a57588d1" region="maincpu" offset="0"/>
              <rom name="ambush.g7" size="8192" crc="90291409" sha1="82f1e109bd066ad9fdea1ce0086be6c334e2658a" region="maincpu" offset="2000"/>
              <rom name="ambush.f7" size="8192" crc="d023ca29" sha1="1ac44960cf6d79936517a9ad4bae6ccd825c9496" region="maincpu" offset="4000"/>
              <rom name="ambush.e7" size="8192" crc="6cc2d3ee" sha1="dccb417d156460ca745d7b62f1df733cbf85d092" region="maincpu" offset="6000"/>
              <rom name="ambush.n4" size="8192" crc="ecc0dc85" sha1="577304bb575293b97b50eea4faafb5394e3da0f5" region="gfx1" offset="0"/>
              <rom name="ambush.m4" size="8192" crc="e86ca98a" sha1="fae0786bb78ead81653adddd2edb3058371ca5bc" region="gfx1" offset="2000"/>
              <rom name="a.bpr" merge="a.bpr" size="256" crc="5f27f511" sha1="fe3ae701443ff50d3d03c0a5d0e0ab0e716b05cc" region="proms" offset="0"/>
              <rom name="b.bpr" merge="b.bpr" size="256" crc="1b03fd3b" sha1="1a58b212476cacace6065056f23b59a69053a2f6" region="proms" offset="100"/>
              <rom name="13.bpr" merge="13.bpr" size="256" crc="547e970f" sha1="e2ec0bece49fb283e43549703d6d5d6f561c69a6" region="proms" offset="200"/>
              <rom name="14.bpr" merge="14.bpr" size="256" crc="622a8ce7" sha1="6834f67874251f2ef3a33aec893311f5d10e496f" region="proms" offset="300"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8912A" clock="1536000"/>
              <chip type="audio" tag="ay2" name="AY-3-8912A" clock="1536000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="222" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW1" mask="28">
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="20"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="2 Coins/5 Credits" value="24"/>
                     <dipvalue name="1 Coin/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="Service Mode/Free Play" value="28"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW1" mask="32">
                     <dipvalue name="Easy" value="0" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW1" mask="64">
                     <dipvalue name="80000" value="64" default="yes"/>
                     <dipvalue name="120000" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="128">
                     <dipvalue name="Upright" value="128" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="256"/>
       </game>
 
 


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