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amidar1: MAME ROM Information.


History:

Amidar (c) 1981 Konami.


An abstract arcade game in which players must 'colour in' all of the rectangles on the screen. Each level has a number of patrolling enemies - or 'Amidars' - that must be avoided. Players are aided in their task with the inclusion of a JUMP button which, when used, causes all the on-screen enemies to jump; allowing the player time to escape from a close situation. There are only 3 'jumps' given per level, however.


On even-numbered levels, the player's character is a gorilla; on odd-numbered levels, it is a paint roller. The Amidar enemies are savages and pigs, respectively.


Filling the 4 corner boxes of the screen gives the player a short time in which to chase the Amidars and score extra points. In between levels, there is a chance to earn 5,000 bonus points. Here, a pig moves across the top of the screen. By pushing the jump button, the pig traces a path across the boxes towards the bottom of the screen. If the savage or pig reaches a bunch of bananas, a bonus is awarded.


- TECHNICAL -


Game ID : GX337


Main CPU : Z80 (@ 3.072 Mhz)

Sound CPU : Z80 (@ 1.78975 Mhz)

Sound Chips : (2x) AY8910 (@ 1.78975 Mhz)


Players : 2

Control : 4-way joystick

Buttons : 1


- TRIVIA -


Released in October 1981.


Todd Lamb holds the official record for this game with 19,225,030 points.


Original products :

Amidar [GX337] (October 1981, Konami)

Amidar [Re-Release] (1982, Konami)


Licensed products:

Amidar (April 1982, Stern)

Amidar (1982, Olympia)


Unofficial products:

Amigo (1982)


- UPDATES -


Japanese version : Worse attract mode and does not display the number of jumps left. Also higher scoring (20 points per coconut/segment).


- SCORING -


Collecting a coconut or painting a segment : 10 points.

Filling in a box with the paintbrush : the score in the centre of the box - 100 to 700 points.

Killing the Amidars and Tracer after filling in the corner boxes : 100 points, 200 points, 400 points, 800 points, 1,600 points, etc. 3,200 is the maximum on later levels (only in the Japanese version).

Collecting the bonus banana on the interim level : 5,000 points.


- TIPS AND TRICKS -


* The Tracer always follows the outside edge and is easy to avoid. Try to ensure it is within range when you complete the fourth corner box of the maze, making it easy to kill.


* The Amidars all have a set movement pattern, which is detailed by the 'Amidar movement' on the title screen. They only move in 4 ways :

a) up/right,

b) up/left,

c) down/right

d) down/left.

They will follow their current pattern of movement (a, b, c or d) until they reach the edge of the maze when they move round the edge of the last box they contact and continue with their new pattern. e.g. Up/right to the top right of the maze, round the last box and then down/left to the bottom left corner. Mastering their pattern of movement is the key to success!


* If all Amidars are close to the bottom of the screen on the coconuts level, they will take a while to make it to the top. Use this time to clear as much of the top area as you can.


* Remember you have 3 jumps available on each level so make use of them to get yourself out of a tight corner. 2 quick jumps if used in succession will easily give you enough time to get well clear of any danger.


- PORTS -


* Consoles :

Atari 2600


* Computers :

Atari ST (1983)

BBC B (1983, "Crazy Tracer" - Acornsoft)

BBC B ("Crazy Painter" - Superior Software)

BBC Electron (1983, "Crazy Tracer" - Acornsoft)

Sinclair ZX Spectrum (1983, "Colour Clash" - Romik Software)

Sinclair ZX81 (1983 "Damper" - Quicksilva)

Commodore C64 (1984, "Rollin")


* Others :

VFD portable game (1981) by Gakken.

VFD portable game (19??) by CGL (Gakken clone).


- SOURCES -


Game's rom.

Machine's picture.

Arcade Retro Lounge; http://tips.retrogames.com/




MAME Info:

0.142u4 [Patrik Styrnell]

0.35b8 [Nicola Salmoria]

0.14 [?]

0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]


Artwork available


WIP:

- 0.142u4: Patrik Styrnell added Amidar (Konami 1982). Renamed (amidar) to (amidar1).

- 0.138u1: Changed description of clone 'Amidar (Stern)' to 'Amidar (Stern Electronics)'.

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 2x 'Unknown' dipswitches.

- 0.123u2: RansAckeR simplified some control definitions in Amidar.

- 17th October 2007: Mr. Do - Awhile ago, Timothy from Outerworld Arcade sent me a scan of Amidar bezel. I finally got to it last week, as I figured out how to do a few new things in Photoshop.

- 0.113u2: Changed VSync to 60.606061 Hz.

- 0.105u3: Brian Troha added clone Amidar (Bootleg).

- 10th April 2006: f205v, Gnoppi and Corrado Tomaselli dumped Amidar (Bootleg).

- 30th July 2001: Zsolt Vasvari fixed Amidar from erroneously drawing a starfield.

- 0.37b16: Changed palettesize from 40 to 106 colors.

- 0.37b15: Changed VSync to 60.606060Hz and palettesize from 32 to 40 colors.

- 0.35b8: Changed 'Amidar (US)' to clone '(Stern)' and '(Japan)' to parent 'Amidar'. Renamed (amidar) to (amidaru) and (amidarjp) to (amidar).

- 0.35b3: Zsolt Vasvari added clone Amidar (Olympia).

- 0.34b1: Added color prom.

- 0.33b7: Changed description of 'Amidar (US version)' to 'Amidar (US)' and clones 'Amidar (Japanese version)' to 'Amidar (Japan)' and 'Amigo (Amidar US bootleg)' to 'Amigo'.

- 0.30: Mike Coates added clone Amidars, running on Scramble hardware. Frank Palazzolo fixed music tempo in Amidar and the derivatives.

- 0.28: David Winter added clone Amigo (Amidar US bootleg).

- 0.22: Added high score saving to Amidar.

- 0.21: Thank to Virtu-Al (Alan J. McCormick), Amidar now has 100% correct colors.

- 0.18: Some changes to music tempo in Amidar [Nicola Salmoria].

- 0.15: Sound support in Amidar [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 5c and 5d.

- 0.14: Nicola Salmoria renamed (amidar) to (amidarjp) and (amidarus) to (amidar). Since the US version is better, Amidar (Japanese version) has a worse attract mode and does not display the number of jumps left.

- 0.08: Mirko Buffoni added better colors to Amidar. Colors for Amidar derived from SPARCADE by Dave Spicer.

- 0.07: Added Amidar (US version). This version is quite different, it has a better attract mode and displayes the number of jumps left.

- 0.06: Nicola Salmoria added Amidar (Japanese version) (Konami 1982). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Jump. Known issues: What do the dip switches do?


LEVELS: 2 (endless)


Other Emulators:

* FB Alpha

* HiVE

* JAE

* Retrocade

* Sparcade

* Tickle

* VAntAGE


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Romset: 33 kb / 10 files / 16.3 zip




MAME XML Output:

       <game name="amidar1" sourcefile="galdrvr.c" cloneof="amidar" romof="amidar">
              <description>Amidar (older)</description>
              <year>1981</year>
              <manufacturer>Konami</manufacturer>
              <rom name="amidar.2c" size="4096" crc="c294bf27" sha1="399325bf1559e8cdbddf7cfbf0dc739f9ed72ef0" region="maincpu" offset="0"/>
              <rom name="amidar.2e" size="4096" crc="e6e96826" sha1="e9c4f8c594640424b456505e676352a98b758c03" region="maincpu" offset="1000"/>
              <rom name="amidar.2f" size="4096" crc="3656be6f" sha1="9d652f66bedcf17a6453c0e0ead30bfd7ea0bd0a" region="maincpu" offset="2000"/>
              <rom name="amidar.2h" size="4096" crc="1be170bd" sha1="c047bc393b297c0d47668a5f6f4870e3fac937ef" region="maincpu" offset="3000"/>
              <rom name="amidar.5c" size="4096" crc="c4b66ae4" sha1="9d09dbde4019f7be3abe0815b0e06d542c01c255" region="audiocpu" offset="0"/>
              <rom name="amidar.5d" size="4096" crc="806785af" sha1="c8c85e3a6a204feccd7859b4527bd649e96134b4" region="audiocpu" offset="1000"/>
              <rom name="amidar.5f" size="2048" crc="5e51e84d" sha1="dfe84db7e2b1a45a1d484fcf37291f536bc5324c" region="gfx1" offset="0"/>
              <rom name="amidar.5h" size="2048" crc="2f7f1c30" sha1="83c330eca20dfcc6a4099001943b9ed7a7c3db5b" region="gfx1" offset="800"/>
              <rom name="amidar.clr" merge="amidar.clr" size="32" crc="f940dcc3" sha1="1015e56f37c244a850a8f4bf0e36668f047fd46d" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="konami" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Lives" tag="IN1" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="255 (Cheat)" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="IN2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="IN2" mask="4">
                     <dipvalue name="30000 50000" value="0" default="yes"/>
                     <dipvalue name="50000 50000" value="4"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN2" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="IN3" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/1 Credit" value="10"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/2 Credits" value="2"/>
                     <dipvalue name="4 Coins/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="12"/>
                     <dipvalue name="2 Coins/3 Credits" value="14"/>
                     <dipvalue name="1 Coin/2 Credits" value="7"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="11"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/5 Credits" value="13"/>
                     <dipvalue name="1 Coin/6 Credits" value="5"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="IN3" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="64"/>
                     <dipvalue name="3 Coins/1 Credit" value="160"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="3 Coins/2 Credits" value="32"/>
                     <dipvalue name="4 Coins/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="192"/>
                     <dipvalue name="2 Coins/3 Credits" value="224"/>
                     <dipvalue name="1 Coin/2 Credits" value="112"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="176"/>
                     <dipvalue name="1 Coin/4 Credits" value="48"/>
                     <dipvalue name="1 Coin/5 Credits" value="208"/>
                     <dipvalue name="1 Coin/6 Credits" value="80"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="Invalid" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>
       </game>
 
 


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