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amidaro: MAME ROM Information.


History:

Amidar (c) 1982 Olympia.


- TRIVIA -


Produced by Olympia under license from Konami. For more information about the game, please see the original Konami entry.


Original products :

Amidar [GX337] (October 1981, Konami)

Amidar [Re-Release] (1982, Konami)


Licensed products:

Amidar (April 1982, Stern)

Amidar (1982, Olympia)


Unofficial products:

Amigo (1982)


- SOURCES -


Game's ROM.




MAME Info:

0.142u4 [Patrik Styrnell]

0.35b8 [Nicola Salmoria]

0.14 [?]

0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]


Artwork available


WIP:

- 0.142u4: Patrik Styrnell added Amidar (Konami 1982). Renamed (amidar) to (amidar1).

- 0.138u1: Changed description of clone 'Amidar (Stern)' to 'Amidar (Stern Electronics)'.

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 2x 'Unknown' dipswitches.

- 0.123u2: RansAckeR simplified some control definitions in Amidar.

- 17th October 2007: Mr. Do - Awhile ago, Timothy from Outerworld Arcade sent me a scan of Amidar bezel. I finally got to it last week, as I figured out how to do a few new things in Photoshop.

- 0.113u2: Changed VSync to 60.606061 Hz.

- 0.105u3: Brian Troha added clone Amidar (Bootleg).

- 10th April 2006: f205v, Gnoppi and Corrado Tomaselli dumped Amidar (Bootleg).

- 30th July 2001: Zsolt Vasvari fixed Amidar from erroneously drawing a starfield.

- 0.37b16: Changed palettesize from 40 to 106 colors.

- 0.37b15: Changed VSync to 60.606060Hz and palettesize from 32 to 40 colors.

- 0.35b8: Changed 'Amidar (US)' to clone '(Stern)' and '(Japan)' to parent 'Amidar'. Renamed (amidar) to (amidaru) and (amidarjp) to (amidar).

- 0.35b3: Zsolt Vasvari added clone Amidar (Olympia).

- 0.34b1: Added color prom.

- 0.33b7: Changed description of 'Amidar (US version)' to 'Amidar (US)' and clones 'Amidar (Japanese version)' to 'Amidar (Japan)' and 'Amigo (Amidar US bootleg)' to 'Amigo'.

- 0.30: Mike Coates added clone Amidars, running on Scramble hardware. Frank Palazzolo fixed music tempo in Amidar and the derivatives.

- 0.28: David Winter added clone Amigo (Amidar US bootleg).

- 0.22: Added high score saving to Amidar.

- 0.21: Thank to Virtu-Al (Alan J. McCormick), Amidar now has 100% correct colors.

- 0.18: Some changes to music tempo in Amidar [Nicola Salmoria].

- 0.15: Sound support in Amidar [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 5c and 5d.

- 0.14: Nicola Salmoria renamed (amidar) to (amidarjp) and (amidarus) to (amidar). Since the US version is better, Amidar (Japanese version) has a worse attract mode and does not display the number of jumps left.

- 0.08: Mirko Buffoni added better colors to Amidar. Colors for Amidar derived from SPARCADE by Dave Spicer.

- 0.07: Added Amidar (US version). This version is quite different, it has a better attract mode and displayes the number of jumps left.

- 0.06: Nicola Salmoria added Amidar (Japanese version) (Konami 1982). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Jump. Known issues: What do the dip switches do?


LEVELS: 2 (endless)


Other Emulators:

* FB Alpha

* HiVE

* JAE

* Retrocade

* Sparcade

* Tickle

* VAntAGE


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Romset: 33 kb / 10 files / 16.3 zip




MAME XML Output:

       <game name="amidaro" sourcefile="galdrvr.c" cloneof="amidar" romof="amidar">
              <description>Amidar (Olympia)</description>
              <year>1982</year>
              <manufacturer>Konami (Olympia license)</manufacturer>
              <rom name="107.2cd" size="4096" crc="c52536be" sha1="3f64578214d2d9f0e4e7ee87e09b0aac33a73098" region="maincpu" offset="0"/>
              <rom name="108.2fg" merge="2.2e" size="4096" crc="38538b98" sha1="12b2a0c09926d006781bee5d450bc0c391cc1fb5" region="maincpu" offset="1000"/>
              <rom name="109.2fg" size="4096" crc="69907f0f" sha1="f1d19a76ffc41ee8c5c574f10108cfdfe525b732" region="maincpu" offset="2000"/>
              <rom name="110.2h" merge="4.2h" size="4096" crc="ba149a93" sha1="9ef1d27f0780612be0ea2be94c3a2c781a4924c8" region="maincpu" offset="3000"/>
              <rom name="111.2j" size="4096" crc="20d01c2e" sha1="e09437ff440f04036d5ec74b355e97bbbbfefb95" region="maincpu" offset="4000"/>
              <rom name="amidarus.5c" merge="s1.5c" size="4096" crc="8ca7b750" sha1="4f4c2915503b85abe141d717fd254ee10c9da99e" region="audiocpu" offset="0"/>
              <rom name="amidarus.5d" merge="s2.5d" size="4096" crc="9b5bdc0a" sha1="84d953618c8bf510d23b42232a856ac55f1baff5" region="audiocpu" offset="1000"/>
              <rom name="amidarus.5f" merge="c2.5f" size="2048" crc="2cfe5ede" sha1="0d86a78008ac8653c17fff5be5ebdf1f0a9d31eb" region="gfx1" offset="0"/>
              <rom name="113.5h" size="2048" crc="bcdce168" sha1="e593d03c460ef4607e3ba25019d9f01d4a717dd9" region="gfx1" offset="800"/>
              <rom name="amidar.clr" merge="amidar.clr" size="32" crc="f940dcc3" sha1="1015e56f37c244a850a8f4bf0e36668f047fd46d" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="konami" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Lives" tag="IN1" mask="3">
                     <dipvalue name="1" value="3"/>
                     <dipvalue name="2" value="2"/>
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="4" value="0"/>
              </dipswitch>
              <dipswitch name="Level Progression" tag="IN2" mask="2">
                     <dipvalue name="Slow" value="0" default="yes"/>
                     <dipvalue name="Fast" value="2"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="IN2" mask="4">
                     <dipvalue name="30000 70000" value="0" default="yes"/>
                     <dipvalue name="50000 80000" value="4"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN2" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="IN3" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/1 Credit" value="10"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/2 Credits" value="2"/>
                     <dipvalue name="4 Coins/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="12"/>
                     <dipvalue name="2 Coins/3 Credits" value="14"/>
                     <dipvalue name="1 Coin/2 Credits" value="7"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="11"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/5 Credits" value="13"/>
                     <dipvalue name="1 Coin/6 Credits" value="5"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="IN3" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="64"/>
                     <dipvalue name="3 Coins/1 Credit" value="160"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="3 Coins/2 Credits" value="32"/>
                     <dipvalue name="4 Coins/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="192"/>
                     <dipvalue name="2 Coins/3 Credits" value="224"/>
                     <dipvalue name="1 Coin/2 Credits" value="112"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="176"/>
                     <dipvalue name="1 Coin/4 Credits" value="48"/>
                     <dipvalue name="1 Coin/5 Credits" value="208"/>
                     <dipvalue name="1 Coin/6 Credits" value="80"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="Invalid" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>
       </game>
 
 


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