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amidars: MAME ROM Information.


History:

Amidar [Re-Release] (c) 1982 Konami.


- TRIVIA -


Konami re-released this 1981 game using the "Scramble" hardware. This version has different character's names. For more information about the game, please see the original 1981 Konami entry.


Original products :

Amidar [GX337] (October 1981, Konami)

Amidar [Re-Release] (1982, Konami)


Licensed products:

Amidar (April 1982, Stern)

Amidar (1982, Olympia)


Unofficial products:

Amigo (1982)


- SOURCES -


Game's ROM.




MAME Info:

0.142u4 [Patrik Styrnell]

0.35b8 [Nicola Salmoria]

0.14 [?]

0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]


Artwork available


WIP:

- 0.142u4: Patrik Styrnell added Amidar (Konami 1982). Renamed (amidar) to (amidar1).

- 0.138u1: Changed description of clone 'Amidar (Stern)' to 'Amidar (Stern Electronics)'.

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 2x 'Unknown' dipswitches.

- 0.123u2: RansAckeR simplified some control definitions in Amidar.

- 17th October 2007: Mr. Do - Awhile ago, Timothy from Outerworld Arcade sent me a scan of Amidar bezel. I finally got to it last week, as I figured out how to do a few new things in Photoshop.

- 0.113u2: Changed VSync to 60.606061 Hz.

- 0.105u3: Brian Troha added clone Amidar (Bootleg).

- 10th April 2006: f205v, Gnoppi and Corrado Tomaselli dumped Amidar (Bootleg).

- 30th July 2001: Zsolt Vasvari fixed Amidar from erroneously drawing a starfield.

- 0.37b16: Changed palettesize from 40 to 106 colors.

- 0.37b15: Changed VSync to 60.606060Hz and palettesize from 32 to 40 colors.

- 0.35b8: Changed 'Amidar (US)' to clone '(Stern)' and '(Japan)' to parent 'Amidar'. Renamed (amidar) to (amidaru) and (amidarjp) to (amidar).

- 0.35b3: Zsolt Vasvari added clone Amidar (Olympia).

- 0.34b1: Added color prom.

- 0.33b7: Changed description of 'Amidar (US version)' to 'Amidar (US)' and clones 'Amidar (Japanese version)' to 'Amidar (Japan)' and 'Amigo (Amidar US bootleg)' to 'Amigo'.

- 0.30: Mike Coates added clone Amidars, running on Scramble hardware. Frank Palazzolo fixed music tempo in Amidar and the derivatives.

- 0.28: David Winter added clone Amigo (Amidar US bootleg).

- 0.22: Added high score saving to Amidar.

- 0.21: Thank to Virtu-Al (Alan J. McCormick), Amidar now has 100% correct colors.

- 0.18: Some changes to music tempo in Amidar [Nicola Salmoria].

- 0.15: Sound support in Amidar [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 5c and 5d.

- 0.14: Nicola Salmoria renamed (amidar) to (amidarjp) and (amidarus) to (amidar). Since the US version is better, Amidar (Japanese version) has a worse attract mode and does not display the number of jumps left.

- 0.08: Mirko Buffoni added better colors to Amidar. Colors for Amidar derived from SPARCADE by Dave Spicer.

- 0.07: Added Amidar (US version). This version is quite different, it has a better attract mode and displayes the number of jumps left.

- 0.06: Nicola Salmoria added Amidar (Japanese version) (Konami 1982). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Jump. Known issues: What do the dip switches do?


LEVELS: 2 (endless)


Other Emulators:

* FB Alpha

* HiVE

* JAE

* Retrocade

* Sparcade

* Tickle

* VAntAGE


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Romset: 33 kb / 10 files / 16.3 zip




MAME XML Output:

       <game name="amidars" sourcefile="galdrvr.c" cloneof="amidar" romof="amidar">
              <description>Amidar (Scramble hardware)</description>
              <year>1982</year>
              <manufacturer>Konami</manufacturer>
              <rom name="am2d" size="2048" crc="24b79547" sha1="eca735c6a35561a9a6ba8a20dca1e1c78ed073fc" region="maincpu" offset="0"/>
              <rom name="am2e" size="2048" crc="4c64161e" sha1="5b2e49ff915295617671b13f15b566046a5dbc15" region="maincpu" offset="800"/>
              <rom name="am2f" size="2048" crc="b3987a72" sha1="1d72e9ae3005029628c6f9beb6ca65afcb1f7893" region="maincpu" offset="1000"/>
              <rom name="am2h" size="2048" crc="29873461" sha1="7d0ee9a82f02163b4cc6a7097e88ae34e96ebf58" region="maincpu" offset="1800"/>
              <rom name="am2j" size="2048" crc="0fdd54d8" sha1="c32fdc8e292d91159e6c80c7033abea6404a4f2c" region="maincpu" offset="2000"/>
              <rom name="am2l" size="2048" crc="5382f7ed" sha1="425ec2c2caf404fc8ab13ee38d6567413022e1a1" region="maincpu" offset="2800"/>
              <rom name="am2m" size="2048" crc="1d7109e9" sha1="e0d24475547bbe5a94b45be6abefb84ad84d2534" region="maincpu" offset="3000"/>
              <rom name="am2p" size="2048" crc="c9163ac6" sha1="46d757180426b71c827d14a35824a248f2c787b6" region="maincpu" offset="3800"/>
              <rom name="amidarus.5c" merge="s1.5c" size="4096" crc="8ca7b750" sha1="4f4c2915503b85abe141d717fd254ee10c9da99e" region="audiocpu" offset="0"/>
              <rom name="amidarus.5d" merge="s2.5d" size="4096" crc="9b5bdc0a" sha1="84d953618c8bf510d23b42232a856ac55f1baff5" region="audiocpu" offset="1000"/>
              <rom name="2716.a6" size="2048" crc="2082ad0a" sha1="c6014d9575e92adf09b0961c2158a779ebe940c4" region="gfx1" offset="0"/>
              <rom name="2716.a5" size="2048" crc="3029f94f" sha1="3b432b42e79f8b0a7d65e197f373a04e3c92ff20" region="gfx1" offset="800"/>
              <rom name="amidar.clr" merge="amidar.clr" size="32" crc="f940dcc3" sha1="1015e56f37c244a850a8f4bf0e36668f047fd46d" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="konami" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Lives" tag="IN1" mask="3">
                     <dipvalue name="2" value="3"/>
                     <dipvalue name="3" value="2" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="256 (Cheat)" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN2" mask="2">
                     <dipvalue name="A 1/1 B 1/6" value="0" default="yes"/>
                     <dipvalue name="A 2/1 B 1/3" value="2"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN2" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN2" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>
       </game>
 
 


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