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amidaru: MAME ROM Information.


Amidar (c) 1982 Stern Electronics.


Produced by Stern for US manufacture under license from Konami. For more information about the game, please see the original Konami entry.

Original products :

Amidar [GX337] (October 1981, Konami)

Amidar [Re-Release] (1982, Konami)

Licensed products:

Amidar (April 1982, Stern)

Amidar (1982, Olympia)

Unofficial products:

Amigo (1982)


Game's ROM.

MAME Info:

0.142u4 [Patrik Styrnell]

0.35b8 [Nicola Salmoria]

0.14 [?]

0.06 [Nicola Salmoria, Robert Anschuetz, Alan J. Mccormick]

Artwork available


- 0.142u4: Patrik Styrnell added Amidar (Konami 1982). Renamed (amidar) to (amidar1).

- 0.138u1: Changed description of clone 'Amidar (Stern)' to 'Amidar (Stern Electronics)'.

- 0.124u1: Added Discrete sound. Changed visible area to 224x768 and palettesize to 32 colors. Removed 2x 'Unknown' dipswitches.

- 0.123u2: RansAckeR simplified some control definitions in Amidar.

- 17th October 2007: Mr. Do - Awhile ago, Timothy from Outerworld Arcade sent me a scan of Amidar bezel. I finally got to it last week, as I figured out how to do a few new things in Photoshop.

- 0.113u2: Changed VSync to 60.606061 Hz.

- 0.105u3: Brian Troha added clone Amidar (Bootleg).

- 10th April 2006: f205v, Gnoppi and Corrado Tomaselli dumped Amidar (Bootleg).

- 30th July 2001: Zsolt Vasvari fixed Amidar from erroneously drawing a starfield.

- 0.37b16: Changed palettesize from 40 to 106 colors.

- 0.37b15: Changed VSync to 60.606060Hz and palettesize from 32 to 40 colors.

- 0.35b8: Changed 'Amidar (US)' to clone '(Stern)' and '(Japan)' to parent 'Amidar'. Renamed (amidar) to (amidaru) and (amidarjp) to (amidar).

- 0.35b3: Zsolt Vasvari added clone Amidar (Olympia).

- 0.34b1: Added color prom.

- 0.33b7: Changed description of 'Amidar (US version)' to 'Amidar (US)' and clones 'Amidar (Japanese version)' to 'Amidar (Japan)' and 'Amigo (Amidar US bootleg)' to 'Amigo'.

- 0.30: Mike Coates added clone Amidars, running on Scramble hardware. Frank Palazzolo fixed music tempo in Amidar and the derivatives.

- 0.28: David Winter added clone Amigo (Amidar US bootleg).

- 0.22: Added high score saving to Amidar.

- 0.21: Thank to Virtu-Al (Alan J. McCormick), Amidar now has 100% correct colors.

- 0.18: Some changes to music tempo in Amidar [Nicola Salmoria].

- 0.15: Sound support in Amidar [Nicola Salmoria]. All these require -frameskip 1 on my 486/100. I have no idea how accurate the tempo and pitch is. If you can compare it with a real machine, please let me know what's wrong. Added audio CPU roms 5c and 5d.

- 0.14: Nicola Salmoria renamed (amidar) to (amidarjp) and (amidarus) to (amidar). Since the US version is better, Amidar (Japanese version) has a worse attract mode and does not display the number of jumps left.

- 0.08: Mirko Buffoni added better colors to Amidar. Colors for Amidar derived from SPARCADE by Dave Spicer.

- 0.07: Added Amidar (US version). This version is quite different, it has a better attract mode and displayes the number of jumps left.

- 0.06: Nicola Salmoria added Amidar (Japanese version) (Konami 1982). Game is playable with wrong colors and no sound. Control: Arrows = Move around and CTRL = Jump. Known issues: What do the dip switches do?

LEVELS: 2 (endless)

Other Emulators:

* FB Alpha

* HiVE


* Retrocade

* Sparcade

* Tickle


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Romset: 33 kb / 10 files / 16.3 zip

MAME XML Output:

       <game name="amidaru" sourcefile="galdrvr.c" cloneof="amidar" romof="amidar">
              <description>Amidar (Stern Electronics)</description>
              <manufacturer>Konami (Stern Electronics license)</manufacturer>
              <rom name="amidarus.2c" size="4096" crc="951e0792" sha1="3a68b829c9ffb465bd6582c9ea566e0e947c6c19" region="maincpu" offset="0"/>
              <rom name="amidarus.2e" size="4096" crc="a1a3a136" sha1="330ec857fdf4c1b28e2560a5f63a2432f87f9b2f" region="maincpu" offset="1000"/>
              <rom name="amidarus.2f" size="4096" crc="a5121bf5" sha1="fe15b91724758ede43dd332327919f164772c592" region="maincpu" offset="2000"/>
              <rom name="amidarus.2h" size="4096" crc="051d1c7f" sha1="3cfa0f728a5c27da0a3fe2579ad226129ccde232" region="maincpu" offset="3000"/>
              <rom name="amidarus.2j" size="4096" crc="351f00d5" sha1="6659357f40f888b21be00826246200fd3a8a88ce" region="maincpu" offset="4000"/>
              <rom name="amidarus.5c" merge="s1.5c" size="4096" crc="8ca7b750" sha1="4f4c2915503b85abe141d717fd254ee10c9da99e" region="audiocpu" offset="0"/>
              <rom name="amidarus.5d" merge="s2.5d" size="4096" crc="9b5bdc0a" sha1="84d953618c8bf510d23b42232a856ac55f1baff5" region="audiocpu" offset="1000"/>
              <rom name="amidarus.5f" merge="c2.5f" size="2048" crc="2cfe5ede" sha1="0d86a78008ac8653c17fff5be5ebdf1f0a9d31eb" region="gfx1" offset="0"/>
              <rom name="amidarus.5h" merge="c2.5d" size="2048" crc="57c4fd0d" sha1="8764deec9fbff4220d61df621b12fc36c3702601" region="gfx1" offset="800"/>
              <rom name="amidar.clr" merge="amidar.clr" size="32" crc="f940dcc3" sha1="1015e56f37c244a850a8f4bf0e36668f047fd46d" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1789750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="8910.0" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="8910.1" name="AY-3-8910A" clock="1789750"/>
              <chip type="audio" tag="konami" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="4"/>
              <dipswitch name="Lives" tag="IN1" mask="3">
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="255 (Cheat)" value="0"/>
              <dipswitch name="Demo Sounds" tag="IN2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Bonus Life" tag="IN2" mask="4">
                     <dipvalue name="30000 70000" value="0" default="yes"/>
                     <dipvalue name="50000 80000" value="4"/>
              <dipswitch name="Cabinet" tag="IN2" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              <dipswitch name="Coin A" tag="IN3" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="4"/>
                     <dipvalue name="3 Coins/1 Credit" value="10"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/2 Credits" value="2"/>
                     <dipvalue name="4 Coins/3 Credits" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="12"/>
                     <dipvalue name="2 Coins/3 Credits" value="14"/>
                     <dipvalue name="1 Coin/2 Credits" value="7"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="11"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/5 Credits" value="13"/>
                     <dipvalue name="1 Coin/6 Credits" value="5"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              <dipswitch name="Coin B" tag="IN3" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="64"/>
                     <dipvalue name="3 Coins/1 Credit" value="160"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="3 Coins/2 Credits" value="32"/>
                     <dipvalue name="4 Coins/3 Credits" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="192"/>
                     <dipvalue name="2 Coins/3 Credits" value="224"/>
                     <dipvalue name="1 Coin/2 Credits" value="112"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="176"/>
                     <dipvalue name="1 Coin/4 Credits" value="48"/>
                     <dipvalue name="1 Coin/5 Credits" value="208"/>
                     <dipvalue name="1 Coin/6 Credits" value="80"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="Invalid" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>

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