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area88r: MAME ROM Information.


Area 88 (c) 1989 Capcom.

A superb sideways scrolling shoot-em-up in which the players chooses from 3 jet fighters : an A-10 Thunderbolt, a F-14 tomcat and an F-20 tiger Shark - and must battle their way through 10 enemy-packed levels (plus an extra bonus stage).


Capcom Play System hardware (CPS)

Game ID : CP-S No. 06

Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz), OKI6295 (@ 7.576 Khz)

Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Fire, [B] Special


Released in August 1989.

This game is known outside Japan as "U.N. Squadron [CP-S No. 06]".

Area 88 is based on the Japanese manga of the same name.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Area 88 - PCCB-00018) on 21/01/1989.


* More Money : if you start a 2-player game at the same time, each one will be credited 3,000 dollars. On the other hand, if the second player arrives afterwards, he will have 12,000 dollars (you have just gained 9,000 dollars).

* Hidden Mission : there are several methods to play this mission, here is one : Beat the Mission 3 (The Forest Fortress) by destroying the heart of the fortress on the first blow (1st passage).

* Various Little Ending Animations : at the ending screen (presented by Capcom), various little animations are shown dependent on how much Mechs were recovered, or if the Unicorn was recovered...

Mission 3, Forest Fortress :

Unicorn (+ a shield) - Destroy all trees without forgetting from the very start of the level to destroy the 1st tree on the left. The unicorn will appear spontaneously in front of the fortress.

Yashichi - Destroy the latest turret of the fortress, Yashichi is just on the right in bottom of the fire turret.

Mission 4, The Carrier :

Mech (1,000 pts) - Just behind the 5th rock, on the ground level, a Mech which agitates a flag will appear.

Mission 5, Bomber called Bayson :

Mech (+ a T.Laser) - You must destroy the 39 rocks to see a Mech appear with a knife.

Mission 6, Missile Launcher :

Mech (10,000 pts) - When the way separates in 2 ways, take the top while shooting at the base from the 1st pillar made of rock, a Mech will appear.

Mission 8, Battleship called Minks :

Mech (1,000 pts) - After the 2 boats come from the left, place yourself at the top of the screen and shoot until a Mech with a rifle falls into water.

Yashichi - At the middle of the Battleship, we have a red turret, destroy it to release Yashichi.

Mission 9, The Arsenal :

Mech (1,000 pts) - Behind the second building, a Mech with an umbrella hides.

Special Mission :

Mech (10,000 pts) - An airliner will go down in the middle from the screen, then go up. Go to the left of the screen. When the plane starts to go down again, shoot until you see appearing the Mech overlapping a rocket at the bottom right of the screen.


1. Area 88 [CP-S No. 06] (1989)

2. U.S. Navy [CP-S No. 12] (1990)


Planners : Mako P, Parazoll Shono, Noritaka Funamizu (Poo)

Direction : Yoshiki Okamoto (Kihaji Okamoto)

Character designers : Manbou Shintan, Gokkun Kuratani, Rekite, Unicorn Mayumi, Traveller Kuramoyan, Holiday Kakkun, Haru San, Konomi (Powerful Konomi), Fukumoyan, Femme Hana

Music composer : Chan Chakorin

Hard design : Kucchan

Programmers : Blbon, Takako


* Consoles :

Nintendo Super Famicom (jul.1991) [Model SHVC-E8]

* Computers :

Amstrad CPC (1990)

Atari ST (1990)

Sinclair ZX Spectrum (1990)

Commodore C64 (1990)

Commodore Amiga (1990)


Game's rom.

Machine's picture.

MAME Info:

0.31 [Paul Leaman]


- 0.141u2: Changed 68000 CPU1 clock speed to 12MHz in clone Area 88 (Japan Resale Ver.).

- 0.139u1: Team Japump added clone Area 88 (Japan Resale Ver.). Brian Troha set correct B-Board mapper for "resale" kits. This fixes missing graphics in clone Area 88 (Japan Resale Ver.).

- 0.126u5: Added A-board PLDs (buf1, ioa1, prg1, rom1 and sou1) and B-board PLDs (ar24b.1a and lwio.11e).

- 25th April 2008: Corrado Tomaselli dumped Area 88 (Japan).

- 0.124u2: Nicola Salmoria fixed DOT TEST in service mode shows garbage chars.

- 12th February 2003: Nicola Salmoria fixed the graphics layer order in U.N. Squadron and Magic Sword in the CPS-1 driver though this problem never occurred in these games.

- 0.63: Added 'Damage' and 'Game Mode' dipswitch. Changed 'Unknown' to 'Unused' dipswitches. Removed 3rd button.

- 0.36RC1: Changed description to 'U.N. Squadron (US)'.

- 0.35b4: Changed description to 'UN Squadron (US)' and clone to 'Area 88 (Japan)'.

- 0.34b8: Changed description to 'UN Squadron' and clone to 'Area 88'.

- 0.34b7: Changed description to 'UN Squadron / Area 88 (US)' and clone to 'UN Squadron / Area 88 (Japan)'.

- 0.34b4: Changed description to 'UN Squadron (US)'.

- 0.34b3: Santeri Saarimaa added clone Area 88. Changed parent description to 'UN Squadron'.

- 0.33b6: Changed description to 'UN Squadron (US)'.

- 0.31: Paul Leaman added UN Squadron (Capcom 1989), preliminary with huge memory requirements.

ARCADE RELEASE: Area 88 (Capcom) - 1989/Aug/24


- Kutal, a Middle Eastern country, has been in a dreadful state of civil war for many years. An organization of arms dealers banded together to from "Project 4" so that they could maximize their profits. The profits were so high, however that "Project 4" soon started fomenting war in Kutal anytime peace threatened. Using their illicit funds, they have developed many revolutionary new weapons and now aspire to couquer the globe. To try to combat this menace before all of their plans are complete and restore a long sought peace to Kutal, a special international fighting team was formed... The U.N. Squadron.


Other Emulators:

* Calice

* Callus

* FB Alpha

* Kawaks

* Nebula

* Raine

Recommended Games (Airforce):

Canyon Bomber



Sky Bumper


P-47 Aces

Prehistoric Isle in 1930

Prehistoric Isle 2

Twin Falcons

U.N. Squadron

Carrier Air Wing

US AAF Mustang

Boogie Wings

Koutetsu Yousai Strahl

Zed Blade


Romset: 3266 kb / 18 files / 1.16 zip

MAME XML Output:

       <game name="area88r" sourcefile="cps1.c" cloneof="unsquad" romof="unsquad">
              <description>Area 88 (Japan Resale Ver.)</description>
              <manufacturer>Capcom / Daipro</manufacturer>
              <rom name="araj_23.8f" size="524288" crc="7045d6cb" sha1="5f8f3160e8e960ee67778232368d4f3430a0dade" region="maincpu" offset="0"/>
              <rom name="araj_22.7f" size="524288" crc="9913002e" sha1="b2da8ad34bf4ea51679d35d91601faa91ef40ae5" region="maincpu" offset="80000"/>
              <rom name="ara_01.3a" merge="ar-5m.7a" size="524288" crc="bf4575d8" sha1="1b268e1698be8ff9c16f80f7b9081b6be9f72601" region="gfx" offset="0"/>
              <rom name="ara_02.4a" merge="ar-7m.9a" size="524288" crc="a02945f4" sha1="ff35cdbd6c1e43b16a906f68e416559cb3d5746b" region="gfx" offset="2"/>
              <rom name="ara_03.5a" merge="ar-1m.3a" size="524288" crc="5965ca8d" sha1="49abf80fc012a7f73306139a2871aeac7fd6a3d0" region="gfx" offset="4"/>
              <rom name="ara_04.6a" merge="ar-3m.5a" size="524288" crc="ac6db17d" sha1="78eef9ba6a392859f70467f6d7cb5aa91964abed" region="gfx" offset="6"/>
              <rom name="ara_09.12a" size="131072" crc="af88359c" sha1="5b7d872700a074fe1a4e11722e73374a23fa5e99" region="audiocpu" offset="0"/>
              <rom name="ara_18.11c" merge="aru_18.11c" size="131072" crc="584b43a9" sha1="7820815c8c67d484baf2fdad7e55d8c14b98b860" region="oki" offset="0"/>
              <rom name="buf1" merge="buf1" size="279" crc="eb122de7" sha1="b26b5bfe258e3e184f069719f9fd008d6b8f6b9b" region="aboardplds" offset="0"/>
              <rom name="ioa1" merge="ioa1" size="279" crc="59c7ee3b" sha1="fbb887c5b4f5cb8df77cec710eaac2985bc482a6" region="aboardplds" offset="0"/>
              <rom name="prg1" merge="prg1" size="279" crc="f1129744" sha1="a5300f301c1a08a7da768f0773fa0fe3f683b237" region="aboardplds" offset="0"/>
              <rom name="rom1" merge="rom1" size="279" crc="41dc73b9" sha1="7d4c9f1693c821fbf84e32dd6ef62ddf14967845" region="aboardplds" offset="0"/>
              <rom name="sou1" merge="sou1" size="279" crc="84f4b2fe" sha1="dcc9e86cc36316fe42eace02d6df75d08bc8bb6d" region="aboardplds" offset="0"/>
              <rom name="ara63b.1a" size="279" status="nodump" region="bboardplds" offset="0"/>
              <rom name="iob1.12d" size="279" crc="3abc0700" sha1="973043aa46ec6d5d1db20dc9d5937005a0f9f6ae" region="bboardplds" offset="0"/>
              <rom name="bprg1.11d" size="279" crc="31793da7" sha1="400fa7ac517421c978c1ee7773c30b9ed0c5d3f3" region="bboardplds" offset="0"/>
              <rom name="ioc1.ic7" size="279" crc="0d182081" sha1="475b3d417785da4bc512cce2b274bb00d4cc6792" region="cboardplds" offset="0"/>
              <rom name="c632.ic1" size="279" crc="0fbd9270" sha1="d7e737b20c44d41e29ca94be56114b31934dde81" region="cboardplds" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="2151" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="224" refresh="59.610000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSWA" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="1"/>
                     <dipvalue name="3 Coins/1 Credit" value="2"/>
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="2 Coins/1 Credit (1 to continue)" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
              <dipswitch name="Coin B" tag="DSWA" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="24"/>
                     <dipvalue name="2 Coins/1 Credit (1 to continue)" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
              <dipswitch name="Unused" tag="DSWA" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSWA" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Difficulty" tag="DSWB" mask="7">
                     <dipvalue name="1 (Easiest)" value="7"/>
                     <dipvalue name="2" value="6"/>
                     <dipvalue name="3" value="5"/>
                     <dipvalue name="4 (Normal)" value="4" default="yes"/>
                     <dipvalue name="5" value="3"/>
                     <dipvalue name="6" value="2"/>
                     <dipvalue name="7" value="1"/>
                     <dipvalue name="8 (Hardest)" value="0"/>
              <dipswitch name="Damage" tag="DSWB" mask="24">
                     <dipvalue name="Small" value="16"/>
                     <dipvalue name="Normal" value="24" default="yes"/>
                     <dipvalue name="Big" value="8"/>
                     <dipvalue name="Biggest" value="0"/>
              <dipswitch name="Unused" tag="DSWB" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSWB" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSWC" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSWC" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Free Play" tag="DSWC" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Freeze" tag="DSWC" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Flip Screen" tag="DSWC" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSWC" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Allow Continue" tag="DSWC" mask="64">
                     <dipvalue name="No" value="64"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              <dipswitch name="Game Mode" tag="DSWC" mask="128">
                     <dipvalue name="Game" value="128" default="yes"/>
                     <dipvalue name="Test" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="3072"/>

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