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armorar: MAME ROM Information.


History:

Armor Attack (c) 1980 Rock-Ola Mfg. Corp.


This is the licensed version of the Cinematronics original. Read the original "Armor Attack" entry for more information.


- SOURCES -


Game's ROM.




MAME Info:

0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]


Artwork available

Samples required


WIP:

- 29th January 2012: Mr. Do - I updated Armor Attack. Armor Attack was never set up correctly in the LAY file, so this has been fixed.

- 9th July 2008: Mr. Do - I kind of fluked up the Armor Attack overlay awhile ago. It's been restored to how it should have been before.

- 0.124u1: Mr. Do created a built-in overlay for Armor Attack using just rectangles.

- 10th December 2006: Mr. Do - Thanks to the loan by Vintage Arcade Superstore, Armor Attack now has a bezel, cleaned up by Addy.

- 4th August 2006: Mr. Do - Converted Armor Attack artwork from MAME.net.

- 0.80: Added missing chopper.wav sample.

- 0.76u2: Tim Cottrill added sample support to Armor Attack. Added Samples sound (tankfire, hiexp, jeepfire, loexp, tankeng and beep.wav).

- 0.60: Mathis Rosenhauer added clones Armor Attack (prototype) and (Rock-ola).

- 24th April 2002: Mathis Rosenhauer added several new ROM sets to the Cinematronics vector hardware driver.

- 8th January 2001: Mathis Rosenhauer fixed Armor Attack from crashing if no backdrop is found.

- 0.35b6: Added Armor Attack (Cinematronics 1980) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley].

- 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk and Solar Quest.


LEVELS: 1 (endless)


Other Emulators:

* AAE

* Cinelator

* CINEMU

* Retrocade


Recommended Games (Tank):

Lazer Command

Tank 8

M-4

M79 Ambush

Ultra Tank

Armor Attack

No Man's Land

R2D Tank

Sky Chuter

Tank Battalion

Panther

Strategy X

Super Tank

NATO Defense

Commando (Sega)

Minefield

Ozon I

Progress

Sarge

T.N.K. III

Tank Busters

Vs. Battle City

Super Stingray

Blazer

Guts n' Glory (Antiaircraft)

Tank Force

Iron Fortress


Romset: 17 kb / 10 files / 9.83 zip




MAME XML Output:

       <game name="armorar" sourcefile="cinemat.c" cloneof="armora" romof="armora" sampleof="armora">
              <description>Armor Attack (Rock-Ola)</description>
              <year>1980</year>
              <manufacturer>Cinematronics (Rock-Ola license)</manufacturer>
              <rom name="armorr.t7" size="2048" crc="256d1ed9" sha1="8c101356c3fe93f2f49d5dc9d739f3b37cdb98b5" region="maincpu" offset="0"/>
              <rom name="armorr.p7" size="2048" crc="bf75c158" sha1="4d52630ae0ea2ad16bb5f577ad6d21f52e2f0a3c" region="maincpu" offset="1"/>
              <rom name="armorr.u7" size="2048" crc="ba68331d" sha1="871c3f5b6c2845f270e3a272fdb07aed8b527641" region="maincpu" offset="2000"/>
              <rom name="armorr.r7" size="2048" crc="fa14c0b3" sha1="37b233f0dac51eaf7d325628a6cced9367b6b6cb" region="maincpu" offset="2001"/>
              <rom name="prom.f14" merge="prom.f14" size="256" crc="9edbf536" sha1="036ad8a231284e05f44b1106d38fc0c7e041b6e8" region="proms" offset="0"/>
              <rom name="prom.e14" merge="prom.e14" size="32" crc="29dbfb87" sha1="d8c40ab010b2ea30f29b2c443819e2b69f376c04" region="proms" offset="100"/>
              <rom name="prom.d14" merge="prom.d14" size="32" crc="9a05afbf" sha1="5d806a42424942ba5ef0b70a1d629315b37f931b" region="proms" offset="120"/>
              <rom name="prom.c14" merge="prom.c14" size="32" crc="07492cda" sha1="32df9148797c23f70db47b840139c40e046dd710" region="proms" offset="140"/>
              <rom name="prom.j14" merge="prom.j14" size="32" crc="a481ca71" sha1="ce145d61686f600cc16b77febfd5c783bf8c13b0" region="proms" offset="160"/>
              <rom name="prom.e8" merge="prom.e8" size="32" crc="791ec9e1" sha1="6f7fcce4aa3be9020595235568381588adaab88e" region="proms" offset="180"/>
              <sample name="loexp"/>
              <sample name="jeepfire"/>
              <sample name="hiexp"/>
              <sample name="tankfire"/>
              <sample name="tankeng"/>
              <sample name="beep"/>
              <sample name="chopper"/>
              <chip type="cpu" tag="maincpu" name="CCPU" clock="4980750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="vector" rotate="180" flipx="yes" refresh="38.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="1">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Lives" tag="SWITCHES" mask="3">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="2"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="3" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="SWITCHES" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="8"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="SWITCHES" mask="16">
                     <dipvalue name="Off" value="16"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="SWITCHES" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="SWITCHES" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="0"/>
       </game>
 
 


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