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atetrisc: MAME ROM Information.


History:

Tetris (c) 1989 Atari Games Corp.


- TECHNICAL -


[Cocktail Head-to-Head model]


- TRIVIA -


For more information about the game itself, please see the original 1988 entry.


- SOURCES -


Game's ROM.




MAME Info:

0.31 [Zsolt Vasvari]


SETUP:

- To start a game, press the ROTATE button.


Artwork available


WIP:

- 0.146: Couriersud improved sound emulation for POKEY chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Fixed random lfsr generation. Consolidated polynom code. Removed legacy left overs from pokey code. Added a internal pokey_channel class. Convert all remaining drivers to use the modern pokey device.

- 15th May 2011: Mr. Do - One simple update, that you can just grab the LAY file for is Atari Tetris, I added a view for the cocktail version, which has a vertical screen.

- 6th November 2010: f205v dumped Tetris (bootleg set 3).

- 0.133u1: Renamed (atetcktl) to (atetrisc), (atetckt2) to (atetrisc2) and (atetrsb2) to (atetrisb2).

- 0.123u4: RasnAckeR improved dipswitch definitions, added DIP locations and simplified input ports in Atari Tetris. Added dipswitches 'Freeze Step' and 2x 'Unused'.

- 0.122u6: Svante Gerhard added save state support and Aaron Giles fixed up memory maps and clocks according to schematics in Atari Tetris.

- 22nd April 2007: Mr. Do - One more artwork from the BYOAC purchase and vectored by Jcroach: Tetris by Atari.

- 0.114u2: Aaron Giles and Couriersud added more accurate video timing to most of the Atari 68000-era games. The parameters are from published specs, not derived. The board uses an SOS-2 chip to generate video signals. Changed VSync to 59.922743 Hz.

- 6th June 2006: Guru - Tetris (Atari Games 1988) bootleg arrived from Korea today. Thanks to GP-Lee.

- 0.79u1: Kevin Eshbach added clone Tetris (bootleg set 2). Changed description of clone '(bootleg)' to '(bootleg set 1)'.

- 31st January 2004: Kevin Eshbach submitted an addition of a new Atari Tetris bootleg.

- 0.76u2: Some input fixes in Tetris (Atari) [HowardC]. Changed 8-way Joystick to 4-way.

- 0.53: Aaron Giles fixed the remaining issues in Slapstic emulation, Tetris now uses the slapstic code. Changed M6502 CPU1 and the 2x Pokey clock speed to 1789772 Hz and fixed cpu1 rom ($0) address to $10000.

- 2nd September 2000: Brad Oliver abstracted the dirty handling from Centipede and sped up Atari Tetris.

- 0.34b8: Zsolt Vasvari added Tetris (Cocktail set 1). Changed description of clone 'Tetris (Cocktail version)' to 'Tetris (Cocktail set 2)'. Renamed (atetcktl) to (atetckt2).

- 0.33b7: Changed description of 'Tetris (Atari)' to 'Tetris (set 1)' and clones '(Atari) (alternate)' to '(set 2)', '(Atari) (Cocktail version)' to '(Cocktail version)' and '(Atari) (bootleg)' to '(bootleg)'.

- 0.31: Zsolt Vasvari added Tetris (Atari) (Atari Games 1988) and clones (alternate), (bootleg) and (Cocktail version). Control: To start a game, press the ROTATE button.


LEVELS: 99 (endless - game stops counting levels after 99th)


Other Emulators:

* JAE


Recommended Games (Tetris):

Vs. Tetris

Tetris (Atari)

Tetris (Sega)

Tetris (Mega-Tech)

Tetris (Mirrorsoft bootleg)

Tetris (System E)

Tetris / Bloxeed (Korean System 16 bootleg)

Xyonix

Bloxeed

Tetris (Photon System)

Final Tetris

Hot Blocks - Tetrix II

Magix / Rock

Tetris (D.R. Korea)

Tetris Plus

Tetris Plus 2

Magical Tetris Challenge

Tetris The Grand Master

Tetris the Absolute The Grand Master 2

Sega Tetris

Tetris Kiwamemichi

-

Block Out

Welltris


Romset: 128 kb / 2 files / 49.5 zip




MAME XML Output:

       <game name="atetrisc" sourcefile="atetris.c" cloneof="atetris" romof="atetris">
              <description>Tetris (cocktail set 1)</description>
              <year>1989</year>
              <manufacturer>Atari Games</manufacturer>
              <rom name="tetcktl1.rom" size="65536" crc="9afd1f4a" sha1="323d1576d92c905e8e95108b39cabf6fa0c10db6" region="maincpu" offset="10000"/>
              <rom name="136066-1103.35a" size="65536" crc="ec2a7f93" sha1="cb850141ffd1504f940fa156a39e71a4146d7fea" region="gfx1" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="1789772"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="pokey1" name="POKEYN" clock="1789772"/>
              <chip type="audio" tag="pokey2" name="POKEYN" clock="1789772"/>
              <display tag="screen" type="raster" rotate="270" width="336" height="240" refresh="59.922743" pixclock="7159090" htotal="456" hbend="0" hbstart="336" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="3 (half4)"/>
              </input>
              <dipswitch name="Freeze" tag="IN0" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              </dipswitch>
              <dipswitch name="Freeze Step" tag="IN0" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN0" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              </dipswitch>
              <dipswitch name="Flip Controls" tag="IN0" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="IN0" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="256"/>
       </game>
 
 


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