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atlantol: MAME ROM Information.


History:

Atlant Olimpic (c) 1996 Georgia.


A multi-event sport game - an update of Konami's 1983 classic, "Track and Field" - released to tie in with the 1996 Olympic Games, held in Atlanta, USA.

The events on offer are identical to those of the original game :

* 100M DASH - Run as fast as possible.

* LONG JUMP - Run to the take-off board then choose angle of jump (45 is optimal).

* JAVELIN - Run to the line then choose angle of throw (42 is optimal).

* 110M HURDLES - Run and time jumps over the hurdles.

* HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is optimal).

* HIGH JUMP - The athlete will run to the bar, just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height.


- TECHNICAL -


Main CPU : M6809 (@ 2.048 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), MSM5205 (@ 384 Khz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 32


Players : 4

Control : 2-way joystick (for running)

Buttons : 1 (Jump/Throw)


In a 4-player game on an upright cabinet, players 1 and 3 share player 1's control, and players 2 and 4 share player 2's control.


- TRIVIA -


This bootleg was only released in Italy. The only notable differences between this and the original "Track and Field" lie in a number of small changes to the background graphics (to tie the game in with Atlanta), and a greater visual variety of athletes; with both male and female competitors represented; the male athletes now sporting beards instead of the moustaches of the original.


There is also a greater variety in the athletes' skin tones on the game's title screen, giving the game a more 'international' flavour.


- SOURCES -


Game's rom.




MAME Info:

0.30 [Chris Hardy]


SETUP:

- To have the high score table properly initialized, the first time you run the game you should go into the dipswitch menu, set World Records to Erase on Reset, reset the game (F3), and the set the dipswitch back to 'Don't Erase'.


WIP:

- 0.136u1: Siftware and Tafoid added clone Track & Field (NZ Bootleg?).

- 0.133u1: Renamed (trackflc) to (trackfldc) and (hyprolyb) to (hyprolymb).

- 0.130u3: Changed M6809 CPU1 clock speed to 1536000 Hz and VLM5030 to 3579545 Hz.

- 0.126u4: Aaron Giles fixed access violation in clone Atlant Olimpic.

- 0.125u2: Aaron Giles restructured input port internals and cleaned up inptport. Removed gross hacks in Track & Field NVRAM. These may be broken as a result.

- 0.123u1: Zsolt Vasvari removed color tables from Track & Field. Added RESNET color computations where appropriate. Fixed gfx1/2 rom loading. Changed palettesize to 512 colors.

- 0.97u2: Fixed prom names.

- 0.88u5: Thierry Lescot fixed rom filenames in the Hyper Olympic clones.

- 0.88u3: Removed 4th button.

- 0.87u3: Pierpaolo Prazzoli added clone Atlant Olimpic (bootleg 1996).

- 0.60: Removed 3rd coin slot.

- 11th April 2002: Stephane Humbert fixed the inputs in the Track 'n Field driver.

- 0.58: Fixed VLM5030 emulation in Track & Field [Tatsuyuki Satoj].

- 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples.

- 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain.

- 0.37b7: Added samples (00 - 3d.wav).

- 1st April 2000: Guru - Dumped Track 'n Field (Bootleg).

- 0.34b7: Nicola Salmoria added clone Track & Field (Centuri).

- 0.34b3: Nicola Salmoria added ADPCM sample playback to the bootleg Hyper Olympic.

- 0.34b2: David Winter added clone Hyper Olympic (bootleg), which uses ADPCM samples instead of speech synthesys. Known issues: Hyper Olympic (bootleg) currently uses the sound ROMs and sound driver from the original version, it doesn't emulate the real board ADPCM samples since one ROM is missing.

- 0.34b1: Added color proms ($0, 20, 120 - palette, sprite and char lookup table).

- 0.33b7: Changed description to 'Track & Field' and clone to 'Hyper Olympic'.

- 0.33b6: Tatuyuki Satoh fixed bug in VLM5030 emulator which caused samples not to work.

- 0.31: The first time you play Track'n Field and Hyper Sports the high scores are automatically initialized to the default. Your old high scores will NOT be be lost here [Nicola Salmoria].

- 0.30: Chris Hardy added Track'n'Field (Konami 1983) and clone Hyper Olympics (Konami 1983). Based on drivers from Juno First emulator by Chris Hardy.

- 23rd January 1997: Dumped Track'n'Field.


LEVELS: 6 (endless)


ARCADE RELEASE: Hyper Olympic (Konami) - 1983/Oct


Recommended Games (Sports):

Track & Field

Track & Field (PlayChoice-10)

Great Swordsman

Hunchback Olympic

Hyper Sports

Water Match

Clash-Road

'88 Games

Gold Medalist

Recordbreaker

California Games (Mega-Tech)

Numan Athletics

Hyper Athlete

Nagano Winter Olympics '98

Sports Jam

Virtua Athletics


Romset: 113 kb / 17 files / 61.9 zip




MAME XML Output:

       <game name="atlantol" sourcefile="trackfld.c" cloneof="trackfld" romof="trackfld">
              <description>Atlant Olimpic</description>
              <year>1996</year>
              <manufacturer>bootleg</manufacturer>
              <rom name="atl37" size="131072" crc="aca8da51" sha1="50e96fd8496ed32e11eb43bcbfd468ce566caa47" region="maincpu" offset="0"/>
              <rom name="atl35" size="131072" crc="03331597" sha1="74a6e20cb0cadc17500b9046d621be252839de98" region="audiocpu" offset="0"/>
              <rom name="atl36" size="131072" crc="0bae8489" sha1="fbaeac99733f9c46b0b8d9a601c57df4004e2044" region="adpcm" offset="0"/>
              <rom name="atl38" size="131072" crc="dbbcbcda" sha1="df84fd73425bac2dcde0b650369ed1ff105f729f" region="gfx1" offset="0"/>
              <rom name="atl39" size="131072" crc="d08f067f" sha1="077446bf3269dba2881e745434f1581f3a901d99" region="gfx1" offset="20000"/>
              <rom name="atl40" size="131072" crc="c915f53a" sha1="5983fa68f8a494fe0c71e8dae79b45eee178bbcd" region="gfx2" offset="0"/>
              <rom name="361b16.f1" merge="361b16.f1" size="32" crc="d55f30b5" sha1="4d6a851f4886778307f75771645078b97ad55f5f" region="proms" offset="0"/>
              <rom name="361b17.b16" merge="361b17.b16" size="256" crc="d2ba4d32" sha1="894b5cedf01ba9225a0d6215291857e455b84903" region="proms" offset="20"/>
              <rom name="361b18.e15" merge="361b18.e15" size="256" crc="053e5861" sha1="6740a62cf7b6938a4f936a2fed429704612060a5" region="proms" offset="120"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1536000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="cpu" tag="adpcm" name="M6802" clock="1789772"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="trackfld_audio" name="Track And Field Audio"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <chip type="audio" tag="snsnd" name="SN76496" clock="1789772"/>
              <chip type="audio" tag="hyprolyb_adpcm" name="Hyper Olympics Audio"/>
              <chip type="audio" tag="msm" name="MSM5205" clock="384000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="4" buttons="1" coins="2">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="No Coin B" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="1">
                     <dipvalue name="1" value="1" default="yes"/>
                     <dipvalue name="2" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW2" mask="2">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Language" tag="DSW2" mask="4">
                     <dipvalue name="English" value="0"/>
                     <dipvalue name="Italian" value="4" default="yes"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="8">
                     <dipvalue name="None" value="8" default="yes"/>
                     <dipvalue name="100000" value="0"/>
              </dipswitch>
              <dipswitch name="World Records" tag="DSW2" mask="16">
                     <dipvalue name="Don't Erase" value="16" default="yes"/>
                     <dipvalue name="Erase on Reset" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="96">
                     <dipvalue name="Easy" value="96"/>
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Hard" value="32"/>
                     <dipvalue name="Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>
       </game>
 
 


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