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balonfgt: MAME ROM Information.


History:

Vs. Balloon Fight (c) 1984 Nintendo.


In Balloon Fight, you control a person who flies around with 2 balloons on his back. You have to defeat men in bird costumes, who have one balloon on their backs. When the balloon is popped, the enemy will float down on a parachute, and go on the ground. Either harm it before it blows up another balloon while on the ground or on the parachute to knock it out. If you don't knock out the enemy, it will go to the next color and be stronger. If you lose one balloon, you're still in the game although you rise slower, but if you lose both, you'll lose a life. You can lose a life by falling in the water, getting hit by lightning, getting hit by an enemy, or getting eaten by a fish.


- TECHNICAL -


Main CPU : (2x) N2A03 (@ 1.789772 Mhz)

Sound Chips : (2x) N2A03 (@ 1.789772 Mhz), (2x) DAC


Screen orientation : Horizontal

Video resolution : 512 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 128


Players : 4

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in September 1984.


In "WarioWare - Smooth Moves" (Nintendo Wii), there is a minigame functioning as a 3-D version of the balloon trip in Balloon Fight


Balloon Fighter and Flipper trophies are obtainable in "Super Smash Bros. Melee" (Nintendo GameCube), and the Flipper is also a usable item. The original background music for the Balloon trip in Balloon Fight can be heard in Melee's Icicle Mountain stage as alternate music.


The giant fish makes a cameo appearance in "Super Smash Bros. Brawl" (Nintend Wii). It appears on the Ice Climber-based stage, the Summit, in which it tries to attack the players from the sea.


Nintendo also released a Game & Watch version of the same name, it is based on the NES version's Balloon Trip Mode. The protagonist of it is a Balloon Fighter, 'Balloon Man' (according to the manual). Unlike Balloon Fighters, Balloon Man uses a rocket suit instead of flapping his hands to elevate while holding balloons.


- SERIES -


1. Balloon Fight (1984)

2. Balloon Kid (1990, Nintendo Game Boy)

3. Balloon Fight GB (2000, Nintendo Game Boy Color)


- STAFF -


Musics by : Hirokazu Tanaka


- PORTS -


* Consoles :

Supervision (1992)

Nintendo Game Boy Advance (2002, e-Reader series)

Nintendo Game Boy Advance (2004, Famicom Mini Series)

Nintendo DS (2007, Tingle's Balloon Fight DS) : Only in Japan available to the Platinum Club Nintendo members.


* Computers :

NEC PC-8801 (1985)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.37b11 [Howie Cohen]


Bugs:

- When you try to play balonfgt using both screens, the 2 screens get out of sync almost immediately. YMI (ID 00363)


WIP:

- 0.133u2: Fixed rom names.

- 0.106u8: Aaron Giles added dualscreen support (2x 256x240) to Vs. Balloon Fight.

- 0.60: Changed description to 'Vs. Balloon Fight'.

- 0.37b12: Changed description to 'Vs. Baloon Fight'.

- 0.37b11: Howie Cohen added VS. Baloon Fight (Nintendo 1984).

- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong.

- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound.

- 12th January 2000: Gansuke from Team Japump dumped Vs. Balloon Fight (c)1984 Nintendo.


Recommended Games:

Balloon Fight (PlayChoice-10)


Romset: 97 kb / 13 files / 57.5 zip




MAME XML Output:

       <game name="balonfgt" sourcefile="vsnes.c">
              <description>Vs. Balloon Fight</description>
              <year>1984</year>
              <manufacturer>Nintendo</manufacturer>
              <rom name="mds-bf4_1d a-3.bin" size="8192" crc="1248a6d6" sha1="0f6c586e8e021a0710ec4e967750b55a74229d74" region="maincpu" offset="8000"/>
              <rom name="mds-bf4_1c a-3.bin" size="8192" crc="14af0e42" sha1="ceb749eca2dfe81fddc6cb57e4aa87a4bfac0316" region="maincpu" offset="a000"/>
              <rom name="mds-bf4_1b a-3.bin" size="8192" crc="a420babf" sha1="ab296a86132bb9103cbb107518b4ac9beb8b2e11" region="maincpu" offset="c000"/>
              <rom name="mds-bf4_1a a-3.bin" size="8192" crc="9c31f94d" sha1="19bccd6b79423f495b0ee49dd3b219ffc4676470" region="maincpu" offset="e000"/>
              <rom name="mds-bf4_2b a-3.bin" size="8192" crc="f27d9aa0" sha1="429a1ad2a07947e4c4809495bfab55bf0f0e428f" region="gfx1" offset="0"/>
              <rom name="mds-bf4_2a a-3.bin" size="8192" crc="76e6bbf8" sha1="a4cae3a129a787162050187453b1583c8735fb46" region="gfx1" offset="2000"/>
              <rom name="mds-bf4_6d a-3.bin" size="8192" crc="ef4ebff1" sha1="17153ad44a402f05f7ddfe3ac364a0e4adb6f16b" region="sub" offset="8000"/>
              <rom name="mds-bf4_6c a-3.bin" size="8192" crc="14af0e42" sha1="ceb749eca2dfe81fddc6cb57e4aa87a4bfac0316" region="sub" offset="a000"/>
              <rom name="mds-bf4_6b a-3.bin" size="8192" crc="a420babf" sha1="ab296a86132bb9103cbb107518b4ac9beb8b2e11" region="sub" offset="c000"/>
              <rom name="mds-bf4_6a a-3.bin" size="8192" crc="3aa5c095" sha1="3815016e5615c9327200150e0181357f16f3d636" region="sub" offset="e000"/>
              <rom name="mds-bf4_8b a-3.bin" size="8192" crc="f27d9aa0" sha1="429a1ad2a07947e4c4809495bfab55bf0f0e428f" region="gfx2" offset="0"/>
              <rom name="mds-bf4_8a a-3.bin" size="8192" crc="76e6bbf8" sha1="a4cae3a129a787162050187453b1583c8735fb46" region="gfx2" offset="2000"/>
              <rom name="rp2c04-0003.pal" size="192" crc="fd6c578b" sha1="653182ce0cbaff66a8fc5788e32cc088b6735f2e" region="palette" offset="0"/>
              <chip type="cpu" tag="maincpu" name="N2A03" clock="1789772"/>
              <chip type="cpu" tag="sub" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="nes1" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="nes2" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="dac1" name="DAC"/>
              <chip type="audio" tag="dac2" name="DAC"/>
              <display tag="screen1" type="raster" rotate="0" width="256" height="240" refresh="60.000000" pixclock="4024320" htotal="256" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="240" />
              <display tag="screen2" type="raster" rotate="0" width="256" height="240" refresh="60.000000" pixclock="4024320" htotal="256" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="4" buttons="2" coins="4">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW0" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="3"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="6"/>
                     <dipvalue name="Free Play" value="7"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="6" value="3"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="1024"/>
       </game>
 
 


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