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bandido: MAME ROM Information.


History:

Bandido (c) 1979 Exidy.


You control a sheriff who has been surrounded by bandits. You can move around in the middle of the screen, and pick off the bandits that have you circled in. The longer you play the quicker they move. Luckily you can move one direction, while firing another.


- TECHNICAL -


Cabinet dimensions : 67,75'' (172,085cm) high x 25,25'' (64,135cm) wide x 29'' (73,66cm) deep. Monitor : 19''.


Main CPU : 8080 (@ 2.016 Mhz)

Sound CPU : I8035 (@ 400 Khz)

Sound Chips : DAC, SN76477 (@ 400 Khz)


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 8


Players : 1


- TRIVIA -


After "Sheriff"'s release by Nintendo in 1979, it was licensed to Exidy for re-release as Bandido in January 1980 (even if title screen says 1979).


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.37b2 [Zsolt Vasvari]

0.31 [Mike Coates]


NOTE:

- The only difference between Sheriff and clone Bandido, beside the copyright notice is the adjustable coinage in Bandido.


WIP:

- 0.145u1: hap fixed missing sfx in Sheriff.

- 0.144u6: Andrew Welburn and Bela Harcsa added clone Western Gun Part II.

- 0.114u1: Justin Szczap added DIP locations to Sheriff.

- 0.106u2: Stefan Jokisch added color PROM support for Nintendo's Sheriff driver.

- 12th May 2006: Guru - A Color Sheriff PCB for PROM dumping arrived today. Thanks to Glen M.

- 0.80u2: Stefan Jokisch fixed scheduling of SN76477 sound effects (shots + hits). Added second coin input in Bandido. Removed unused cocktail mode controls from Bandido. Properly hooked up I8035 sound CPU. Removed fake color overlay from Bandido. Added colours based on screenshots - PROM still needs dumping. Implemented color effects (e.g. red heart after round 3). Implemented screen flashing (when the players dies). Documented diagnostic ROM location. Changed 8080 CPU1 clock speed to 2016000 Hz, palettesize from 2 to 8 colors and replaced 'Unknown' dipswitches with 'Unused'.

- 4th May 2002: Zsolt Vasvari added color PROM support for Sheriff, but the PROMs still need to be dumped.

- 29th March 2002: Zsolt Vasvari added the color overlay to Bandido.

- 20th May 2000: Zsolt Vasvari added cocktail support to Sheriff.

- 0.37b2: Zsolt Vasvari added Sheriff (Nintendo 1980).

- 13th April 2000: Zsolt Vasvari added Sheriff (the original, Nintendo version of Bandido) to the 8080bw driver.

- 0.36RC1: Preliminary sound in Bandido [Zsolt Vasvari, Juergen Buchmueller]. Added DAC and SN76477 sound.

- 16th February 2000: Zsolt Vasvari and Juergen Buchmueller added preliminary DAC and SN76477 sound to Bandido.

- 0.36b14: Added I8035 (400000 Hz) CPU2 and cpu2 rom (8035 + 76477 Sound Generator).

- 0.36b13: Changed 8080 CPU1 clock speed to 2520000 Hz.

- 0.31: Mike Coates added Bandido (Exidy 1980).


Other Emulators:

* Laser

* HiVE


Recommended Games (Western):

Gun Fight

Boot Hill

Dead Eye

Sheriff

Indian Battle

Lasso

Pioneer Balloon

Wild Western

The Tin Star

Bank Panic

Cheyenne

Wanted

Wild Gunman (PlayChoice-10)

Gun.Smoke

Express Raider

Iron Horse

Ninja Kazan

Showdown

Yukon

Blood Bros.

Sunset Riders

Sunset Riders (bootleg of Megadrive version)

Heated Barrel

Wild West C.O.W.-Boys of Moo Mesa

Lethal Enforcers II: Gun Fighters

Charlie Ninja

Bang!

Rapid Fire (Western)


Romset: 11 kb / 11 files / 9.26 zip




MAME XML Output:

       <game name="bandido" sourcefile="n8080.c" cloneof="sheriff" romof="sheriff">
              <description>Bandido</description>
              <year>1980</year>
              <manufacturer>Nintendo (Exidy license)</manufacturer>
              <rom name="sh-a.f1" size="1024" crc="aec94829" sha1="aa6d241670ea061bac4a71dff82dfa832095eae6" region="maincpu" offset="0"/>
              <rom name="sh.f2" merge="sh.f2" size="1024" crc="da67721a" sha1="ee6a5fb98da1d1fcfad0ef27af300473a637f578" region="maincpu" offset="400"/>
              <rom name="sh.g1" merge="sh.g1" size="1024" crc="3fb7888e" sha1="2c2d6b27d577d5ccf759e451e53c2e3314af40f6" region="maincpu" offset="800"/>
              <rom name="sh.g2" merge="sh.g2" size="1024" crc="585fcfee" sha1="82f2abc14f893c092b80da45fc297fa5fb0890b5" region="maincpu" offset="c00"/>
              <rom name="sh-a.h1" size="1024" crc="5cb63677" sha1="59a8e5f8b134bf44d3e5a1105a9346f0c5f9378e" region="maincpu" offset="1000"/>
              <rom name="sh.h2" merge="sh.h2" size="1024" crc="79e69a6a" sha1="1780ce77d7d9ddbf4aceabe0fcf079339837bbe1" region="maincpu" offset="1400"/>
              <rom name="sh.i1" merge="sh.i1" size="1024" crc="dda7d1e8" sha1="bd2a7388e81c71922b2e97d68be71359a75e8d37" region="maincpu" offset="1800"/>
              <rom name="sh.i2" merge="sh.i2" size="1024" crc="5c5f3f86" sha1="25c64ccb7d0e136f67d6e1da7927ae6d89e0ceb9" region="maincpu" offset="1c00"/>
              <rom name="sh.j1" merge="sh.j1" size="1024" crc="0aa8b79a" sha1="aed139e8c8ba912823c57fe4cc7231b2d638f479" region="maincpu" offset="2000"/>
              <rom name="sh-a.j2" size="1024" crc="a10b848a" sha1="c045f1f6a11cbf49a1bae06c701b659d587292a3" region="maincpu" offset="2400"/>
              <rom name="sh.snd" merge="sh.snd" size="1024" crc="75731745" sha1="538a63c9c60f1886fca4caf3eb1e0bada2d3f162" region="audiocpu" offset="0"/>
              <rom name="82s137.3l" merge="82s137.3l" size="1024" crc="820f8cdd" sha1="197eeb008c140558e7c1ab2b2bd0f6a27096877c" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="2016000"/>
              <chip type="cpu" tag="audiocpu" name="I8035" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <chip type="audio" tag="snsnd" name="SN76477"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.000000" pixclock="3932160" htotal="256" hbend="0" hbstart="256" vtotal="256" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="2">
                     <control type="doublejoy" ways="8" ways2="8"/>
              </input>
              <dipswitch name="Lives" tag="IN3" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="IN3" mask="4">
                     <dipvalue name="2 Coins/1 Credit" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN3" mask="8">
                     <dipvalue name="Off" value="8"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN3" mask="16">
                     <dipvalue name="Off" value="16"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN3" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unused" tag="IN3" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="IN3" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="8"/>
       </game>
 
 


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