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bayrouteb2: MAME ROM Information.


History:

Bay-Route (c) 1989 Datsu Electronics.


Bootleg of the Sega's Original.


- SOURCES -


Game's ROM.




MAME Info:

0.92 [?]

0.36b2 [Andrew Prime]


TODO:

* Wanted: 317-0114 FD1094 CPU


Bugs:

- A bad sprite in the door of the level 1 boss. Source (ID 03212)


WIP:

- 0.133u1: Renamed (bayroutj) to (bayroutej) and (bayrout1) to (bayroute1).

- 0.132u2: Angelo Salese added Z80 CPU2 and YM2151/MSM5205 sound to clone Bay Route (Datsu bootleg).

- 0.131u3: Changed description of clones 'Bay Route (bootleg set 1)' to 'Bay Route (encrypted, protected bootleg)' and 'Bay Route (bootleg set 2)' to 'Bay Route (Datsu bootleg)'. Renamed (bayrtbl1) to (bayrouteb1) and (bayrtbl2) to (bayrouteb2).

- 0.95: Changed description of clone 'Bay Route (set 1, World, unprotected)' to 'Bay Route (set 1, US, unprotected)'.

- 0.92: Changed 'Bay Route (World, unprotected)' to clone 'Bay Route (set 1, World, unprotected)' and clone '(World, FD1094 317-0116)' to parent '(set 3, World, FD1094 317-0116)' and clone '(Japan, FD1094 317-0115)' to '(set 2, Japan, FD1094 317-0115)'. Renamed (bayroute) to (bayrout1), (bayrouta) to (bayroute) and (bayroutb) to (bayroutj).

- 0.91u2: Removed cpu2 roms (flagged as NO_DUMP).

- 0.90: Chris Hardy added the missing roms to clone Bay Route (Japan, FD1094 317-0115). Changed parent description to 'Bay Route (World, unprotected)' and clones '(set 2, FD1094 317-0116)' to '(World, FD1094 317-0116)' and '(set 3, FD1094 317-0115)' to '(Japan, FD1094 317-0115)'.

- 0.89u1: Added clone Bay Route (set 3, FD1094 317-0115). Added 317-0116.key to (set 2). Added dipswitches 'Allow Continue', 'Demo Sounds' and 'Difficulty'.

- 25th November 2004: Thierry Lescot - Dumped the cpus from Where's Wally?, Bay Route (set 2), Alien Storm (317-0148) and Shinobi (set 2).

- 0.88u7: Changed description to 'Bay Route (set 1, unprotected)'.

- 0.88u6: Changed description of clone '(set 2)' to '(set 2, FD1094 317-0116)'. Changed Z80 CPU2 clock speed to 5MHz and palettesize to 6144 colors.

- 15th March 2004: Charles MacDonald cleaned up altbeast, riotcity, bayroute and aurails (no junk in error logs, took care of unused inputs/outputs, etc.). Migrated aurail, riotcity, bayroute to use sys16_sprite_shinobi.

- 0.36b2: Andrew Prime added Bay Route (set 1) (Sunsoft / Sega 1989) and clones (set 2), (bootleg set 1) and (bootleg set 2).

- 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On.


LEVELS: 6


Other Emulators:

* FB Alpha


Recommended Games (Army Fighter):

Green Beret (Irem)

Green Beret

Rush'n Attack (PlayChoice-10)

Special Forces

Special Forces II

Contra

Contra (PlayChoice-10)

Super Contra

Super C (PlayChoice-10)

Contra 3: The Alien Wars (Nintendo Super System)

Vs. Platoon

Battle Rangers

P.O.W. - Prisoners of War

Bay Route

M.I.A. - Missing in Action

Midnight Resistance

Thunder Fox

Battlecry

Gunforce

Gun Force II

Metal Slug

Metal Slug 2

Metal Slug X

Metal Slug 3

Metal Slug 4

Metal Slug 5

Metal Slug 6

-

Combat School


Romset: 1512 kb / 15 files / 629.9 zip




MAME XML Output:

       <game name="bayrouteb2" sourcefile="system16.c" cloneof="bayroute" romof="bayroute">
              <description>Bay Route (Datsu bootleg)</description>
              <year>1989</year>
              <manufacturer>bootleg (Datsu)</manufacturer>
              <rom name="br_04" size="65536" crc="2e33ebfc" sha1="f6b5a4bd28d302abd6b1e5a9ec6f2a8b57ff213e" region="maincpu" offset="0"/>
              <rom name="br_06" size="65536" crc="3db42313" sha1="e1c874ebf83e1a458cefaa038fbe89a9804ca30d" region="maincpu" offset="1"/>
              <rom name="br_03" size="131072" crc="285d256b" sha1="73eac0131d14f0d7fe2a06cb2e0e57dcf4779cf9" region="maincpu" offset="80000"/>
              <rom name="br_05" size="131072" crc="552e6384" sha1="2770b0c9d961671576e09ada2ebd7bb486f24547" region="maincpu" offset="80001"/>
              <rom name="bs16.bin" size="65536" crc="a8a5b310" sha1="8883e1ed48a3e0f7b4c36d83579f93e84e28568c" region="gfx1" offset="0"/>
              <rom name="bs14.bin" size="65536" crc="6bc4d0a8" sha1="90b9a61c7a140291d72554857ce26d54ebf03fc2" region="gfx1" offset="10000"/>
              <rom name="bs12.bin" size="65536" crc="c1f967a6" sha1="8eb6bbd9e17dc531830bc798b8485c8ea999e56e" region="gfx1" offset="20000"/>
              <rom name="br_obj0o.1b" size="65536" crc="098a5e82" sha1="c5922f418773bc3629071e584457839d67a370e9" region="gfx2" offset="1"/>
              <rom name="br_obj0e.5b" size="65536" crc="85238af9" sha1="39989a8d9b60c6d55272b5e2c213341a563dd993" region="gfx2" offset="0"/>
              <rom name="br_obj1o.2b" size="65536" crc="cc641da1" sha1="28f8a6502702cb9e2cc7f3e98f6c5d201f462fa3" region="gfx2" offset="20001"/>
              <rom name="br_obj1e.6b" size="65536" crc="d3123315" sha1="16a87caed1cabb080d4f35935910b38797344ca5" region="gfx2" offset="20000"/>
              <rom name="br_obj2o.3b" size="65536" crc="84efac1f" sha1="41c43d70dc7ae7e361d6fa12c5790ea7ebf13ca8" region="gfx2" offset="40001"/>
              <rom name="br_obj2e.7b" size="65536" crc="b73b12cb" sha1="e8265ae90aabf1ee0522dbc6541a0f82fec97c7a" region="gfx2" offset="40000"/>
              <rom name="br_obj3o.4b" size="65536" crc="a2e238ac" sha1="c854774c0ffd1ccf6e46591a8fa3c80a4630e007" region="gfx2" offset="60001"/>
              <rom name="bs7.bin" size="65536" crc="0c91abcc" sha1="d25608f3cbacd1bd169f1a2247f007ac8bc8dda0" region="gfx2" offset="60000"/>
              <rom name="br_01" size="65536" crc="b87156ec" sha1="bdfef2ab5a4d3cac4077c92ce1ef4604b4c11cf8" region="soundcpu" offset="10000"/>
              <rom name="br_02" size="65536" crc="ef63991b" sha1="4221741780f88c80b3213ddca949bee7d4c1469a" region="soundcpu" offset="20000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="5205" name="MSM5205" clock="220000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="1"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit 5/3 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit 2/3" value="16"/>
                     <dipvalue name="1 Coin/1 Credit 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit 5/6" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="12">
                     <dipvalue name="1" value="4"/>
                     <dipvalue name="3" value="12" default="yes"/>
                     <dipvalue name="5" value="8"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW2" mask="48">
                     <dipvalue name="100k" value="48" default="yes"/>
                     <dipvalue name="150k" value="32"/>
                     <dipvalue name="200k" value="16"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="192">
                     <dipvalue name="Easy" value="192"/>
                     <dipvalue name="Normal" value="128" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <driver status="preliminary" emulation="preliminary" color="good" sound="imperfect" graphic="good" savestate="unsupported" palettesize="4096"/>
       </game>
 
 


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