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bigkarnk: MAME ROM Information.


History:

Big Karnak (c) 1991 Gaelco S.A.


In this platform game you control a pharaoh that attempts to fight through several deadly enemies like cobras and scorpions.


- TECHNICAL -


Game ID : 901112-1


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : M6809 (@ 2.21675 Mhz)

Sound Chips : YM3812 (@ 3.58 Mhz), OKI6295 (@ 8 Khz)


Screen orientation : Horizontal

Video resolution : 320 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 1024


Players : 2

Control : 8-way joystick

Buttons : 2

=> [A] Shot, [B] Jump


- TRIVIA -


Looks like that the game uses some (2) sounds from "Double Dragon". One is the sound, when the protagonist is hit (errg!), which is the same sound when an enemy dies in Double Dragon. The other sound is when the hero hits an enemy (trxt!!).


The boss at the start of the 2nd stage was a rip of Karnov in "Bad Dudes vs. Dragonninja".


- TIPS AND TRICKS -


* Items list :

Cup : Give extra energy.

Egg timer : Give extra time.

Sword : Extra arms phase I.

Scepter : Extra arms phase II.

Life : Extra life - 100,000 points.


- STAFF -


Direction : Julian Goicoa

Story : Tony Yeste

Program : Luis Jonama, Albert Sunyer

Graphics : Tony Yeste

Graphics C. : Xavier Arrebola

Sound : Josep Quingles

Hardware design : Chu-Lin


- SOURCES -


Game's rom.




MAME Info:

0.37b6 [Manuel Abadia]


WIP:

- 0.133u1: Brian Troha added DIP locations to Big Karnak.

- 0.101u3: Pierpaolo Prazzoli fixed Gaelco sprite and tilemap drawing. This fixes the priority problems in Big Karnak.

- 24th September 2001: Manuel Abadia fixed Big Karnak, which was broken due to tilemap changes.

- 13th December 2000: Manuel Abadia fixed the missing music in Big Karnak.

- 0.37b8: Changed YM3812 clock speed to 3580000 Hz.

- 5th September 2000: Manuel Abadia fixed some of the priority problems in Big Karnak.

- 0.37b6: Manuel Abadia added Big Karnak (Gaelco 1991).

- 30th July 2000: Manuel Abadia sent in a Gaelco driver for Big Karnak.


LEVELS: 4


Other Emulators:

* Calice

* FB Alpha


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Genpei ToumaDen

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Warrior Blade - Rastan Saga Episode III

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Altered Beast (Mega-Tech)

Chelnov - Atomic Runner

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Makyo Densetsu - The Legenary Axe (Tourvision PCE bootleg)

The Astyanax

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Golden Axe (Mega-Tech)

Golden Axe II (Mega-Tech)

Golden Axe II (Mega Play)

Golden Axe - The Revenge of Death Adder

Golden Axe - The Duel

Strider

Strider 2

Trio The Punch

Wild Fang

Magic Sword

Arabian Fight

Big Karnak

Blade Master

Act Raiser (Nintendo Super System)

Arabian Magic

Warriors of Fate

Gaiapolis

Metamorphic Force

Monster Maulers

Guardians / Denjin Makai II

Oriental Legend

Oriental Legend Special

Oriental Legend Special Plus

Oriental Legend 2


Romset: 2880 kb / 8 files / 1.11 zip




MAME XML Output:

       <game name="bigkarnk" sourcefile="gaelco.c">
              <description>Big Karnak</description>
              <year>1991</year>
              <manufacturer>Gaelco</manufacturer>
              <rom name="d16" size="262144" crc="44fb9c73" sha1="c33852b37afea15482f4a43cb045434660e7a056" region="maincpu" offset="0"/>
              <rom name="d19" size="262144" crc="ff79dfdd" sha1="2bfa440299317967ba2018d3a148291ae0c144ae" region="maincpu" offset="1"/>
              <rom name="d5" size="65536" crc="3b73b9c5" sha1="1b1c5545609a695dab87d611bd53e0c3dd91e6b7" region="audiocpu" offset="0"/>
              <rom name="h5" size="524288" crc="20e239ff" sha1="685059340f0f3a8e3c98702bd760dae685a58ddb" region="gfx1" offset="0"/>
              <rom name="h10" size="524288" crc="ab442855" sha1="bcd69d4908ff8dc1b2215d2c2d2e54b950e0c015" region="gfx1" offset="100000"/>
              <rom name="h8" size="524288" crc="83dce5a3" sha1="b4f9473e93c96f4b86c446e89d13fd3ef2b03996" region="gfx1" offset="200000"/>
              <rom name="h6" size="524288" crc="24e84b24" sha1="c0ad6ce1e4b8aa7b9c9a3db8bb0165e90f4b48ed" region="gfx1" offset="300000"/>
              <rom name="d1" size="262144" crc="26444ad1" sha1="804101b9bbb6e1b6d43a1e9d91737f9c3b27802a" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="audiocpu" name="M6809" clock="2216750"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3812" clock="3580000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1056000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too)" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too)" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="7">
                     <dipvalue name="0" value="7"/>
                     <dipvalue name="1" value="6" default="yes"/>
                     <dipvalue name="2" value="5"/>
                     <dipvalue name="3" value="4"/>
                     <dipvalue name="4" value="3"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="1"/>
                     <dipvalue name="7" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="24">
                     <dipvalue name="1" value="24"/>
                     <dipvalue name="2" value="16"/>
                     <dipvalue name="3" value="8" default="yes"/>
                     <dipvalue name="4" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Impact" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Go to test mode now" tag="SERVICE" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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