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bingoc: MAME ROM Information.


History:

Bingo Circus (c) 1989 Sega Enterprises, Ltd.


- SOURCES -


Machine's picture.

Game's ROM.




MAME Info:

0.129 [David Haywood, Angelo Salese]


WIP:

- 0.129: David Haywood and Angelo Salese added Bingo Circus (Rev. A 891001) (Sega 1989).


Romset: 576 kb / 5 files / 225.9 zip




MAME XML Output:

       <game name="bingoc" sourcefile="bingoc.c">
              <description>Bingo Circus (Rev. A 891001)</description>
              <year>1989</year>
              <manufacturer>Sega</manufacturer>
              <rom name="12636a.epr" size="131072" crc="ef8dccff" sha1="9eb6e55e2000b252647fc748cbbeedf4f119aed7" region="maincpu" offset="0"/>
              <rom name="12635a.epr" size="131072" crc="a94cd74e" sha1="0c3e157a5ddf34f4f1a2d30b9758bf067896371c" region="maincpu" offset="1"/>
              <rom name="terminal.rom" size="65536" status="nodump" region="ter_1" offset="0"/>
              <rom name="12639.epr" size="65536" crc="4307f6ba" sha1="f568930191cd31a2112ef8d4cf5ff340826d5877" region="soundcpu" offset="0"/>
              <rom name="12637.epr" size="131072" crc="164ac43f" sha1="90160df8e927a25ea08badedb3fcd818c314b388" region="upd" offset="40000"/>
              <rom name="12638.epr" size="131072" crc="ef52ab73" sha1="d14593ef88ac2acd00daaf522008405f65f67548" region="upd" offset="20000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579580"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="screen" type="raster" rotate="0" width="512" height="256" refresh="60.000000" />
              <sound channels="2"/>
              <input players="0">
              </input>
              <driver status="preliminary" emulation="preliminary" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="256"/>
       </game>
 
 


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