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blandia: MAME ROM Information.


History:

Blandia (c) 1992 Allumer.


Weapon-based fighting game featuring visible damage to each of the 6 fighter's armor.


- TECHNICAL -


Main CPU : 68000 (@ 16 Mhz)

Sound Chips : X1-010 (@ 16 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 3

=> High Attack, Medium Attack, Low Attack


- TRIVIA -


Released in October 1992.


Gurianos and Irriana appear in Taito's "Gladiator" / "Ohgon no Siro" as Guaranos and Irene.


- UPDATES -


There is no armor bonus on the prototype version.


- STAFF -


Planning : Ken Kaneda

Graphic Chief : Tadahiro Negome

Graphic Designers : Makoto Kobayashi, Kenji Inoue

Character Designers : Ken Kaneda, Tadahiro Negome

Main Programmer : Kazuyoshi Ishihara

Sub Programmers : Sou Kajiwara, Masafumi Kaneko, Makoto Hijiya

System Designers : Kazuyoshi Ishihara, Sou Kajiwara

Sound & Music : Hisao Shiomi

Music : Akira Inoue, Manabu Namiki (as Manabu 'Gon' Namiki)

Hard : Noboru Kohno

Voices : Noriaki Yamaguchi, Mariko Suzuki, Katsuko, Reiko Nagashima, Yohko Ogawa

Special Thanks : SF Amuseument, Mr. Ichikawa, Mr. Shikano


- PORTS -


* Computers :

NEC PC9801 (June 22, 1995, "Blandia98" - Ving)

FM Towns PC (Ving)


- SOURCES -


Game's rom.




MAME Info:

0.62 [David Haywood]

0.37b5 [Luca Elia]


Bugs:

- blandia, blandiap: Graphic garbage. haynor (ID 04701)

- blandia, blandiap: No damage from magic in the Imageo's stage. alexhiro (ID 03695)

- Missing rowscroll. Nomax (ID 00861)


WIP:

- 0.146: Fix for PORT_CONDITION regression [Miodrag Milanovic]. This fixed DIP Default "Coin Mode 1" now triggers freeplay in Blandia and clone.

- 0.143u2: Brian Troha implemented coin mode 1 & 2 for Blandia.

- 0.141u1: Pierpaolo Prazzoli fixed Blandia Jurane stage, the whole bottom of the screen is filled with solid gray. Changed palettesize to 17408 colors.

- 9th January 2011: Pierpaolo Prazzoli - Blandia has a lot of original bugs, but why leave it with more? Actually, I got the missing video effect in Jurane stage emulated. Basically it activates a video register bit, writes an "effect palette" and changes the base palette for the pixels underneath the "special" ones of the foremost tilemap. I was looking at this bug back in 2008, I mentioned it in my last wip post on that year.

- 0.141: Pierpaolo Prazzoli fixed a tilemap colors issue in Blandia and incorrect colors. Changed palettesize from 4608 to 8704 colors.

- 13th September 2008: Pierpaolo Prazzoli - Trying to fix bugs in a game with lots of bugs: Blandia. Bug #1 fixed. Now tilemaps in Blandia can properly switch the 2 color modes: it can repeat every 16 colors to fill the 64 colors for the 6bpp gfx or it can use the first 64 colors of the palette regardless of the color code. This is needed because it has 6bpp graphics but it writes palette data for 4bpp graphics. During the demo mode there're 2 levels which now have broken colors, but I think it's just an original game bug (one of thousands in this game), because the game doesn't write to the color switch register, instead it does it during normal gameplay. I've seen that this register is used by the other games that have 6bpp graphics: gundhara, jjsquawk and zingzip, so if someone can test them, please report any color problem at MAMETesters. Meanwhile, I've also found something interesting to fix this blending bug: I've seen that it activates a video register bit and that it writes new palette data to a currently unused palette ram. Probably this new palette values are used to generate a "fake" blending effect. I hope to write about some other Blandia fixes soon, since there's also a missing rowscroll effect.

- 0.123u2: Changed palettesize to 4608 colors.

- 0.103: Pierpaolo Prazzoli fixed layer 1 colors in Blandia.

- 0.65: Fixed sound1 rom address to $140000.

- 30th January 2003: Nicola Salmoria fixed sound in Caliber 50, Sokonuke Taisen Game and Blandia.

- 0.62: David Haywood added Blandia (1992 Allumer). Renamed (blandia) to (blandiap).

- 28th August 2002: David Haywood added the non-prototype version of Blandia to the Seta driver.

- 0.37b12: Changed description to 'Blandia (prototype)'.

- 0.37b5: Luca Elia added 'Blandia [Prototype]' (Allumer 1992).

- 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver.


STORY:

- It was long long ago, an unimaginable time past. Shortly after people discovered copper, there were continuous battles over gold in various regions. Man of power who were supposed to protect the people and promote the prosperity of the town battled cach other for gold, and all the people where ensnared in war. Amidst the fury, a man calling himself "King" appeared among them. He commanded the authorities to turn over all gold to him. Naturally, those in power refused. And all the towns opposing the King were destroyed by the King's magic. Some people engaged the King in man-to-man combat to save their towns. But all challengers perished in a sea of blood before this swordsman king, who claimed to be the strongest man alive. People feared him, calling him "The Man Gold King". All the gods pay head to these earthly events and selected six strong man, one each from six towns in possession of a holy shrine. The gods decided to choose one of the six with whom they would endow the power to vanquish the Mad Gold King. From now on, it is up to you to create the story.


LEVELS: 10


Other Emulators:

* FB Alpha

* Raine


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Romset: 9216 kb / 13 files / 3.06 zip




MAME XML Output:

       <game name="blandia" sourcefile="seta.c">
              <description>Blandia</description>
              <year>1992</year>
              <manufacturer>Allumer</manufacturer>
              <rom name="ux001001.003" size="262144" crc="2376a1f3" sha1="705a3c5cc1137d14ffded6c949bf9aa650133eb7" region="maincpu" offset="0"/>
              <rom name="ux001002.004" size="262144" crc="b915e172" sha1="e43e50a664dc1286ece42a5ff8629b2da7fb49b4" region="maincpu" offset="1"/>
              <rom name="ux001003.202" size="1048576" crc="98052c63" sha1="b523596de29038b3ec9f1b6e1f7374a6a8709d42" region="maincpu" offset="100000"/>
              <rom name="ux001005.200" size="1048576" crc="bea0c4a5" sha1="a690c17fb7cbdab533c1dfad13abbad9359b9631" region="gfx1" offset="300000"/>
              <rom name="ux001007.201" size="1048576" crc="4440fdd1" sha1="7bfee90f81a2c867bd487abcf5905393ad400902" region="gfx1" offset="100000"/>
              <rom name="ux001006.063" size="1048576" crc="abc01cf7" sha1="c3f26e75eeb68073d2825be8df82cc6afcfbfb26" region="gfx1" offset="200000"/>
              <rom name="ux001008.064" size="1048576" crc="413647b6" sha1="594e010ca6f49ec82cc6d44fe23ac3427c4c3dbd" region="gfx1" offset="0"/>
              <rom name="ux001009.065" size="524288" crc="bc6f6aea" sha1="673efa0c70587b5650ccf0a3c4bc316f53d52ba6" region="gfx2" offset="0"/>
              <rom name="ux001010.066" size="524288" crc="bd7f7614" sha1="dc865ff0f327f460956915b2018aaac815e8fce5" region="gfx2" offset="40000"/>
              <rom name="ux001011.067" size="524288" crc="5efe0397" sha1="a294a2dae9a10e93912543a8614a7f960a011f27" region="gfx3" offset="0"/>
              <rom name="ux001012.068" size="524288" crc="f29959f6" sha1="edccea3d0bf972a07edd6339e18792d089033bff" region="gfx3" offset="40000"/>
              <rom name="ux001013.069" size="1048576" crc="5cd273cd" sha1="602e1f10454e2b1c941f2e6983872bb9ca77a542" region="x1snd" offset="0"/>
              <rom name="ux001014.070" size="524288" crc="86b49b4e" sha1="045b352950d848907af4c22b817d154b2cfff382" region="x1snd" offset="140000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="x1snd" name="X1-010" clock="16000000"/>
              <display tag="screen" type="raster" rotate="0" width="384" height="240" refresh="60.000000" />
              <sound channels="2"/>
              <input players="2" buttons="3" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Demo Sounds" tag="DSW" mask="1">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="1" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage Type" tag="DSW" mask="2">
                     <dipvalue name="Coin Mode 1" value="2" default="yes"/>
                     <dipvalue name="Coin Mode 2" value="0"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSW" mask="28">
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="12"/>
                     <dipvalue name="1 Coin/1 Credit" value="28" default="yes"/>
                     <dipvalue name="2 Coins/3 Credits" value="4"/>
                     <dipvalue name="1 Coin/2 Credits" value="24"/>
                     <dipvalue name="2 Coins/5 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="20"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW" mask="224">
                     <dipvalue name="5 Coins/1 Credit" value="128"/>
                     <dipvalue name="4 Coins/1 Credit" value="64"/>
                     <dipvalue name="3 Coins/1 Credit" value="32"/>
                     <dipvalue name="2 Coins/1 Credit" value="96"/>
                     <dipvalue name="1 Coin/1 Credit" value="224" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="192"/>
                     <dipvalue name="1 Coin/3 Credits" value="160"/>
                     <dipvalue name="1 Coin/1 Credit" value="224" default="yes"/>
                     <dipvalue name="2 Coins/4 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="192"/>
                     <dipvalue name="3 Coins/7 Credits" value="128"/>
                     <dipvalue name="2 Coins/5 Credits" value="32"/>
                     <dipvalue name="2 Coins/6 Credits" value="64"/>
                     <dipvalue name="1 Coin/3 Credits" value="160"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW" mask="768">
                     <dipvalue name="1" value="512"/>
                     <dipvalue name="2" value="768" default="yes"/>
                     <dipvalue name="3" value="256"/>
                     <dipvalue name="4" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="3072">
                     <dipvalue name="Easy" value="2048"/>
                     <dipvalue name="Normal" value="3072" default="yes"/>
                     <dipvalue name="Hard" value="1024"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="2 Player Game" tag="DSW" mask="4096">
                     <dipvalue name="2 Credits" value="4096" default="yes"/>
                     <dipvalue name="1 Credit" value="0"/>
              </dipswitch>
              <dipswitch name="Continue" tag="DSW" mask="8192">
                     <dipvalue name="1 Credit" value="8192" default="yes"/>
                     <dipvalue name="1 Coin" value="0"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW" mask="16384">
                     <dipvalue name="Off" value="16384" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW" mask="32768">
                     <dipvalue name="Off" value="32768" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="17408"/>
       </game>
 
 


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