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blastero: MAME ROM Information.


History:

Blaster [DuraMold model] (c) 1983 Williams.


The player takes control of a spaceship and must fight against wave after wave of enemy fighters, while trying to rescue the stranded astronauts that represent the last surviving remnants of the human race. Enemies attack the player both with weapons, and by making 'suicide runs' at the player's ship. The game consists of 11 different levels, 9 of which are repeated, bringing the total number of levels to 20.


The levels are : Planetoid Waves, Robot Grid Waves, Saucerland Waves, Vampire Waves, Time Tunnel Waves, Outer Space Waves, Enduro Waves, Cat World Waves, and Mastermind Waves (there are 2 of each of these).


There are also 2 unique waves that occur only once, they are Armageddon and Paradise.


Players can select their starting wave at the start of the game; choosing from Planetoids, Robot Grid, Saucerland, and Vampires. During the game, players must be careful to NOT shoot the human astronauts that drift through the levels. These must be rescued by 'running' into them.


Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once.


- TECHNICAL -


The DuraMold model was a large circular arcade cabinet made entirely out of thick plastic. These cabs were very attractive and almost impossible to damage. They were, however, expensive to produce and had a fatal design flaw : they shrank slightly in the first few months after they were made. In some cases the shrinking machine would eject its monitor, and send it flying across the room. Williams quickly developed a fix for this, but no one wanted DuraMolds after hearing about them shooting monitors across arcades. The DuraMold Blaster was all black and had yellow graphics on the control panel and marquee.


DuraMold cabinet dimensions :

72'' (182,9cm) High

29'' (73,7cm) Wide

31'' (78,7cm) Deep.


Main CPU : M6809 (@ 1 Mhz)

Sound CPU : M6808 (@ 894.75 Khz)

Sound Chips : DAC (@ 894.75 Khz)


Monitor : 19'' Color non-interlaced

Screen orientation : Horizontal

Video resolution : 340 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 256


Players : 1

Control : 49-Way optical joystick (6 separate speeds in 8 directions plus center off position)

Buttons : 2


- TRIVIA -


Released in November 1983.


Also released as "Blaster [Upright model]" and as a Cockpit model.


Blaster was the official sequel to "Robotron - 2084", its attract mode went : The Robotrons have destroyed the last human family.


Dwayne Richard holds the record for this game with 92,346,500(!) points.


Originally known as 'Master Blaster', but they changed the name to avoid confusion with a pinball simulator called 'Bill Budges Raster Blaster' for the Apple computer. The 3-D effects of this game were all hand rendered which required thousands of hours of design work. Due to the expense of the pseudo-3D generating hardware, Blaster was released in very limited numbers.


When Blaster was first put out at a test location in late 1983, it had 30 waves and allowed you to continue a game by spending another credit. By the time the game went into production in early 1984, the program had been modified to have 20 waves, and no buy-ins allowed.


- UPDATES -


The very rare 30-wave version has more enemies and more diabolical levels.


- SERIES -


1. Robotron: 2084 (1982)

2. Blaster (1983)


- STAFF -


Staff : Eugene Jarvis (DRJ), Larry DeMar (LED), (JRS), (KLR), (DJW), Paul Dussault (PGD), (JER), (ALI), (MLG), (NHD)


- PORTS -


* Consoles :

Sony PlayStation (1997, "Arcade's Greatest Hits - The Midway Collection 2")

Sony PlayStation 2 (2003, "Midway Arcade Treasure")

Nintendo GameCube (2003, "Midway Arcade Treasure")

Microsoft XBOX (2003, "Midway Arcade Treasure")


* Computers :

PC [MS Windows, CD-ROM] (1997, "Arcade's Greatest Hits - The Midway Collection 2")

PC [MS Windows, CD-ROM] (2004, "Midway Arcade Treasure")


- SOURCES -


Game's rom.

Machine's picture.




MAME XML Output:

       <game name="blastero" sourcefile="williams.c" cloneof="blaster" romof="blaster">
              <description>Blaster (location test)</description>
              <year>1983</year>
              <manufacturer>Williams / Vid Kidz</manufacturer>
              <rom name="16(__30wave).ic39" size="4096" crc="2db032d2" sha1="287769361639695b1c1ceae0fe6899d83b4575d5" region="maincpu" offset="d000"/>
              <rom name="13(__30wave).ic27" size="8192" crc="c99213c7" sha1="d1c1549c053de3d862d8ef3ebca02811ed289464" region="maincpu" offset="e000"/>
              <rom name="11(__30wave).ic25" size="8192" crc="bc2d7eda" sha1="831e9ecb75b143f9770eab1939136092a29e64f7" region="maincpu" offset="10000"/>
              <rom name="12(__30wave).ic26" size="8192" crc="8a215017" sha1="ee9233134907c03f7a1221d9daa84fe047c2db94" region="maincpu" offset="12000"/>
              <rom name="17(__30wave).ic41" size="4096" crc="b308f0e5" sha1="262e25be40dff66e65a0fe34c9d013a750b90876" region="maincpu" offset="14000"/>
              <rom name="15.ic38" merge="15.ic38" size="16384" crc="1ad146a4" sha1="5ab3d9618023b59bc329a9eeef986901867a639b" region="maincpu" offset="18000"/>
              <rom name="8.ic20" merge="8.ic20" size="16384" crc="f110bbb0" sha1="314dea232a3706509399348c7415f933c64cea1b" region="maincpu" offset="1c000"/>
              <rom name="9.ic22" merge="9.ic22" size="16384" crc="5c5b0f8a" sha1="224f89c85b2b1ca511d006180b8d994fccbdfb6b" region="maincpu" offset="20000"/>
              <rom name="10.ic24" merge="10.ic24" size="16384" crc="d47eb67f" sha1="5dcde8be1a7b1927b90ffab3219dc47c5b2f20e4" region="maincpu" offset="24000"/>
              <rom name="6.ic13" merge="6.ic13" size="16384" crc="47fc007e" sha1="3a80b9b7ae460e9732f7c1cdd465a5b06ded970f" region="maincpu" offset="28000"/>
              <rom name="5.ic11" merge="5.ic11" size="16384" crc="15c1b94d" sha1="5d97628541eb8933870c3ffd3646b7aaf8af6af5" region="maincpu" offset="2c000"/>
              <rom name="14.ic35" merge="14.ic35" size="16384" crc="aea6b846" sha1="04cb4b5eb000471a0cec377a5236ac8c83529528" region="maincpu" offset="30000"/>
              <rom name="7(__30wave).ic15" size="16384" crc="a1c4db77" sha1="7a878d44b6ca7444ecbb6c8f75e5e91de149daf3" region="maincpu" offset="34000"/>
              <rom name="1.ic1" merge="1.ic1" size="16384" crc="8d0ea9e7" sha1="34f8e2e99748bed29285f7e4929bb920960ab03e" region="maincpu" offset="38000"/>
              <rom name="2.ic3" merge="2.ic3" size="16384" crc="03c4012c" sha1="53f0adc91e5f1ac58b08b3a6d2de8de5a40bebab" region="maincpu" offset="3c000"/>
              <rom name="4(__30wave).ic7" size="16384" crc="39d2a32c" sha1="33707877e841ef86a11b47ffabddce7f3d2a7030" region="maincpu" offset="40000"/>
              <rom name="3(__30wave).ic6" size="16384" crc="054c9f1c" sha1="c21e3493f1ae506ab9fd28ed9ecc67d3305e9d7a" region="maincpu" offset="44000"/>
              <rom name="18.sb13" merge="18.sb10" size="4096" crc="c33a3145" sha1="6ffe2da7b70c0b576fbc1790a33eecdbb9ee3d02" region="soundcpu" offset="f000"/>
              <rom name="18.sb10" merge="18.sb10" size="4096" crc="c33a3145" sha1="6ffe2da7b70c0b576fbc1790a33eecdbb9ee3d02" region="soundcpu_b" offset="f000"/>
              <rom name="4.u42" merge="4.u42" size="512" crc="e6631c23" sha1="9988723269367fb44ef83f627186a1c88cf7877e" region="proms" offset="800"/>
              <rom name="6.u23" merge="6.u23" size="512" crc="83faf25e" sha1="30002643d08ed983a6701a7c4b5ee74a2f4a1adb" region="proms" offset="a00"/>
              <rom name="blaster.col" merge="blaster.col" size="2048" crc="bac50bc4" sha1="80a48eb97c6f02703210d00498f9669c36e64326" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="1000000"/>
              <chip type="cpu" tag="soundcpu" name="M6808" clock="3579545"/>
              <chip type="cpu" tag="soundcpu_b" name="M6808" clock="3579545"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="wmsdac" name="DAC"/>
              <chip type="audio" tag="wmsdac_b" name="DAC"/>
              <display tag="screen" type="raster" rotate="0" width="292" height="240" refresh="60.096154" pixclock="8000000" htotal="512" hbend="6" hbstart="298" vtotal="260" vbend="7" vbstart="247" />
              <sound channels="2"/>
              <input players="1" buttons="3" coins="3" tilt="yes">
                     <control type="stick" minimum="0" maximum="111" sensitivity="100" keydelta="10" reverse="yes"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="0"/>
       </game>
 
 


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