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blkdrgon: MAME ROM Information.


Black Dragon (c) 1987 Capcom.

Black Tiger is a scrolling platform shoot-em-up set in a fantasy world and is the spiritual successor to the Capcom classic, "Ghosts 'n' Goblins".

The player takes on the role of a barbarian hero who must jump and fight his way through a variety of colourful, enemy-packed levels, collecting treasure and weapon power-ups and rescuing the trapped 'wise old men' that litter the levels.

Rescuing the wise men sees the player awarded 'Zeny coins'; these are the game's currency and allow the player to buy such items as weapon and armour upgrades, keys for treasure chests, anti-poisoning potions and health potions from the shops that appear on each level. Occasionally, a rescued wise man will also offer to sell the player weapon and armour power-ups.

The barbarian hero is armed with a spiked mace on the end of a long chain, as well as unlimited throwing daggers. Both these and the armour worn by the barbarian (which offers limited protection from enemy attacks) can be upgraded by finding or buying the relevant power-ups.

The sprawling, eight-way scrolling levels are packed with hidden bonuses to encourage and reward exploration. These bonuses are in the form of weapon and armour power-ups, as well as valuable treasure items. Many levels also include a hidden dungeon and each dungeon is filled with both bonus items and trapped wise men waiting to be rescued.

Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls.


Main CPU : Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 3 Mhz)

Sound Chips : (2x) YM2203 (@ 3.579545 Mhz)

Players : 2

Control : 8-way joystick

Buttons : 2


Released in August 1987.

This game is known outside Japan as "Black Tiger".

The game features several hidden bonuses. Some of them are cameos from other Capcom games : The barrel from "Higemaru - Pirate Ship", the robot hero from "Side Arms - Hyper Dyne", the dragonfly and the bamboo shoot from "Son Son".


Black Dragon has :

* More pitfalls (rocks).

* Stronger enemies.

* The armoury is most expensive.

* The bonuses are changed (different value and position).

* The last dragon scores 1.000,000 points.


Programmed by : Imo (Akapa)

Character designers : Kuramoyan, Satochin, Kawamoyan, Miyaji, Fukumoyan, Nono, Rattchan

Sound & Music by : Tamayo Kawamoto

Hardware by : Panchi Kubozoo (Crazy Kubozoo)


* Consoles :

Sony PSP (2006, "Capcom Classics Collection Remixed")


Game's rom.

MAME Info:

0.29 [Paul Leaman]

Artwork available


- Test mode doesn't work. Yonah (ID 04067)


- 0.141u3: Team Japump changed description of clone 'Black Dragon' to 'Black Dragon (Japan)'. Fixed rom names.

- 0.141u2: David Raingeard added clone Black Tiger (older).

- 0.131u1: Dr. Decapitator, Guru and Angelo Salese added proper MCU dump for Black Tiger. Renamed (bktigrb1) to (blktigerb1), (bktigrb2) to (blktigerb2) and (blkdrgnb) to (blkdrgonb). Added I8751 (6MHz) CPU3 and 4k MCU rom.

- 6th May 2009: Guru - Chip 8751 found on Black Tiger has just been decapped and dumped.

- 13th January 2009: Guru - Black Tiger arrived yesterday, thanks to Smitdogg. Seems nobody except me noticed MAME is missing the 8751 MCU!

- 0.128u5: MAMEitalia added clone Black Tiger (bootleg set 2). Changed 'Black Tiger (bootleg)' to clone 'Black Tiger (bootleg set 1)'. Renamed (bktigerb) to (bktigrb1).

- 21st October 2008: NibblerWorldChampion dumped Black Tiger (bootleg set 2).

- 0.125u1: Corrado Tomaselli changed Black Tiger main Z80 clock to 6MHz and sound Z80 clock to 3.579545MHz as verified on PCB.

- 0.122u7: Black Tiger update [Couriersud]: Combines memory maps. Input ports were tagged. All reads use input port tags. Added DIP locations from Romstar manual. Couriersud fixed also game can't receive coins during play, only in continue screen.

- 0.122u5: Robiza fixed tile priority table in Black Tiger.

- 8th July 2007: Mr. Do - Kiltron converted/cleaned the Black Tiger bezel, thanks to BYOAC/CAG artwork.

- 0.104u3: Adam Bousley added save states support to the Black Tiger driver.

- 0.79: Chaneman fixed rom filenames in Black Tiger and clones.

- 27th December 2003: Stefan Jokisch added the fixed Black Dragon (bootleg) ROMs to the Black Tiger driver.

- 0.37b7: Nicola Salmoria fixed sprite/tile priority in Black Tiger.

- 0.36b9: Changed clock speed of the 2x YM2203 to 3579545 Hz.

- 0.35b1: Nicola Salmoria added clone Black Dragon (bootleg). Added missing proms ($0, 100, 200, 300 - function unknown).

- 0.34b5: Marco Cassili added clone Black Tiger (bootleg).

- 6th September 1998: Malcor dumped Black Dragon (bootleg).

- 0.33b4: Nicola Salmoria fixed high score saving in Black Tiger. Dynamic palette support for games with >256 colors, not complete yet but good for many cases. Drivers who want to use it must first of all set up like the static palette ones (put the real number of colors in MachineDriver-> total_colors, etc.), and call palette_recalc() in vh_screenrefresh() before drawing anything. A color usage table must be passed to palette_recalc() so that the function knows which colors are needed. Drivers which use the new system, and therefore no longer run in 16-bit video modes: Black Tiger, City Connection, Gun Dealer and Ninja Gai Den [Nicola Salmoria].

- 0.31: Aaron Giles added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others).

- 0.30: Mirko Buffoni added Black Dragon (Japan). Michael Appolo fixed character colors in Black Tiger. Juan Carlos Lorente added high score saving to Black Tiger.

- 0.29: Paul Leaman added Black Tiger (Capcom 1987). Thanks to Ishmair for providing information about the screen layout on level 3. Known issues: Colors are pretty close, but the color space is downgraded from 4x4x4 to 3x3x2.

- 15th March 1997: Dumped Black Tiger.


Other Emulators:

* CottAGE

* FB Alpha

* JEmu2


- Long Long ago, three dragons descended from skies above with a rolling thunder and destroyed a kingdom into darkness. From lengthy suffering and darkness of the kingdom came one brave fighter.

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Romset: 869 kb / 20 files / 319.2 zip

MAME XML Output:

       <game name="blkdrgon" sourcefile="blktiger.c" cloneof="blktiger" romof="blktiger">
              <description>Black Dragon (Japan)</description>
              <rom name="bd_01.5e" size="32768" crc="27ccdfbc" sha1="3caafe00735ba9b24d870ee61ad2cae541551024" region="maincpu" offset="0"/>
              <rom name="bd_02.6e" size="65536" crc="7d39c26f" sha1="562a3f578e109ae020f65e341c876ad7e510a311" region="maincpu" offset="10000"/>
              <rom name="bd_03.8e" size="65536" crc="d1bf3757" sha1="b19f8b986406bde65ac7f0d55d54f87b37f5e42f" region="maincpu" offset="20000"/>
              <rom name="bd_04.9e" size="65536" crc="4d1d6680" sha1="e137624c59392de6aaffeded99b024938360bd25" region="maincpu" offset="30000"/>
              <rom name="bd_05.10e" size="65536" crc="c8d0c45e" sha1="66c2e5a74c5875a2c8e28740fe944bd943246ce5" region="maincpu" offset="40000"/>
              <rom name="bd_06.1l" merge="bd-06.1l" size="32768" crc="2cf54274" sha1="87df100c65999ba1e9d358ffd0fe4bba23ae0efb" region="audiocpu" offset="0"/>
              <rom name="bd.6k" merge="bd.6k" size="4096" crc="ac7d14f1" sha1="46fd6b43f10312e3e8d3c9e0c0fd616af98fdbad" region="mcu" offset="0"/>
              <rom name="bd_15.2n" size="32768" crc="3821ab29" sha1="576f1839f63b0cad6b851d6e6a3e9dec21ac811d" region="gfx1" offset="0"/>
              <rom name="bd_12.5b" size="65536" crc="22d0a4b0" sha1="f9402ea9ffedcb280497a63c5eb352de9d4ca3fd" region="gfx2" offset="0"/>
              <rom name="bd_11.4b" size="65536" crc="c8b5fc52" sha1="621e899285ce6302e5b25d133d9cd52c09b7b202" region="gfx2" offset="10000"/>
              <rom name="bd_14.9b" size="65536" crc="9498c378" sha1="841934ddef724faf04162c4be4aea1684d8d8e0f" region="gfx2" offset="20000"/>
              <rom name="bd_13.8b" size="65536" crc="5b0df8ce" sha1="57d10b48bd61b0224ce21b36bde8d2479e8e5df4" region="gfx2" offset="30000"/>
              <rom name="bd_08.5a" merge="bd-08.5a" size="65536" crc="e2f17438" sha1="3e5fdae07d40febedc59c7c7c4d9c6f0d72b58b5" region="gfx3" offset="0"/>
              <rom name="bd_07.4a" merge="bd-07.4a" size="65536" crc="5fccbd27" sha1="33c55aa9c12b3121ca5c3b4c39a9b152b6946461" region="gfx3" offset="10000"/>
              <rom name="bd_10.9a" merge="bd-10.9a" size="65536" crc="fc33ccc6" sha1="d492626a88565c2626f98ecb1d74535f1ad68e4c" region="gfx3" offset="20000"/>
              <rom name="bd_09.8a" merge="bd-09.8a" size="65536" crc="f449de01" sha1="f6b40e9eb2471b89c42ab84f4214295d284db0c3" region="gfx3" offset="30000"/>
              <rom name="bd01.8j" merge="bd01.8j" size="256" crc="29b459e5" sha1="0034734a533df3dea16b7b48e072485d7f26f850" region="proms" offset="0"/>
              <rom name="bd02.9j" merge="bd02.9j" size="256" crc="8b741e66" sha1="6c1fda59936a7217b05949f5c54b1f91f4b49dbe" region="proms" offset="100"/>
              <rom name="bd03.11k" merge="bd03.11k" size="256" crc="27201c75" sha1="c54d87f06bfe0b0908389c005014d97156e272c2" region="proms" offset="200"/>
              <rom name="bd04.11l" merge="bd04.11l" size="256" crc="e5490b68" sha1="40f9f92efe7dd97b49144aec02eb509834056915" region="proms" offset="300"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="6000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="cpu" tag="mcu" name="I8751" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM2203" clock="3579545"/>
              <chip type="audio" tag="ym2" name="YM2203" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW0" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="1"/>
                     <dipvalue name="2 Coins/1 Credit" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="7" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="5"/>
                     <dipvalue name="1 Coin/4 Credits" value="4"/>
                     <dipvalue name="1 Coin/5 Credits" value="3"/>
              <dipswitch name="Coin B" tag="DSW0" mask="56">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="56" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="48"/>
                     <dipvalue name="1 Coin/3 Credits" value="40"/>
                     <dipvalue name="1 Coin/4 Credits" value="32"/>
                     <dipvalue name="1 Coin/5 Credits" value="24"/>
              <dipswitch name="Flip Screen" tag="DSW0" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Test" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Lives" tag="DSW1" mask="3">
                     <dipvalue name="2" value="2"/>
                     <dipvalue name="3" value="3" default="yes"/>
                     <dipvalue name="5" value="1"/>
                     <dipvalue name="7" value="0"/>
              <dipswitch name="Difficulty" tag="DSW1" mask="28">
                     <dipvalue name="1 (Easiest)" value="28"/>
                     <dipvalue name="2" value="24"/>
                     <dipvalue name="3" value="20"/>
                     <dipvalue name="4" value="16"/>
                     <dipvalue name="5 (Normal)" value="12" default="yes"/>
                     <dipvalue name="6" value="8"/>
                     <dipvalue name="7" value="4"/>
                     <dipvalue name="8 (Hardest)" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              <dipswitch name="Allow Continue" tag="DSW1" mask="64">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="64" default="yes"/>
              <dipswitch name="Cabinet" tag="DSW1" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              <dipswitch name="Freeze" tag="FREEZE" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <configuration name="Coin Lockout Hardware Present" tag="COIN_LOCKOUT" mask="1">
                     <confsetting name="Yes" value="1" default="yes"/>
                     <confsetting name="No" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>

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