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blockhl: MAME ROM Information.


History:

Block Hole (c) 1989 Konami.


A puzzle game.


- TECHNICAL -


Game ID : GX063


Main CPU : KONAMI (@ 3 Mhz)

Sound CPU : Z80 (@ 3.579545 Mhz)

Sound Chips : YM2151 (@ 3.579545 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Released in October 1989.


This game is known in Japan as "Quarth".


King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.2 - KICA-1016) on 21/08/1990.


- STAFF -


Executive producer and programmer : Nada 89 100G

Pop visual futurist : Hiroshi Iuchi (Iuchi 1)

Demo programmer : Ishida Z80

Special visual effect : Happy Samejima

Title graphic : Ogenki Takano

Sound effects editor : Shikama

Music composed by : Kazuo Hanzawa

Processing to hard : Ueno Furukawa

Package design : Maya 2095


- PORTS -


* Consoles :

Nintendo Famicom

Nintendo Game Boy (1990)

Sony Playstation 2 (2006 ,"Oretachi Game Center - Quarth")


* Computers :

Sharp X68000 (1990)

MSX2


- SOURCES -


Game's rom.




MAME Info:

0.36b13 [?]

0.36b5 [Nicola Salmoria]


WIP:

- 0.136u1: Fabio Priuli added driver data struct and save states to Block Hole.

- 0.135u4: Fabio Priuli converted Block Hole to use Konami video devices.

- 0.126u4: Andrew Gardner merged memory maps in Block Hole.

- 0.124: RansAckeR added DIP locations and fixed unknown dipswitches in Block Hole. Changed Unknown' dipswitches to 'Unused'. Changed Unknown' dipswitches to 'Unused'.

- 0.99u4: Pierpaolo Prazzoli fixed K051960 sprite drawing and priority in clone Quarth.

- 0.36b13: Added Block Hole (Konami 1989).

- 0.36b5: Nicola Salmoria added Quarth (Japan) (Konami 1989).

- 11th September 1999: Nicola sent in a driver for Quarth (aka Block Hole).


ARCADE RELEASE: Quarth (Konami) - 1989/Oct/25


LEVELS: 10


Other Emulators:

* FB Alpha


Romset: 353 kb / 11 files / 122.1 zip




MAME XML Output:

       <game name="blockhl" sourcefile="blockhl.c">
              <description>Block Hole</description>
              <year>1989</year>
              <manufacturer>Konami</manufacturer>
              <rom name="973l02.e21" size="65536" crc="e14f849a" sha1="d44cf178cc98998b72ed32c6e20b6ebdf1f97579" region="maincpu" offset="10000"/>
              <rom name="973d01.g6" size="32768" crc="eeee9d92" sha1="6c6c324b1f6f4fba0aa12e0d1fc5dbab133ef669" region="audiocpu" offset="0"/>
              <rom name="973f07.k15" size="32768" crc="1a8cd9b4" sha1="7cb7944d24ac51fa6b610542d9dec68697cacf0f" region="gfx1" offset="0"/>
              <rom name="973f08.k18" size="32768" crc="952b51a6" sha1="017575738d444b688b137cad5611638d53be84f2" region="gfx1" offset="1"/>
              <rom name="973f09.k20" size="32768" crc="77841594" sha1="e1bfdc5bb598d865868d578ef7faba8078becd7a" region="gfx1" offset="10000"/>
              <rom name="973f10.k23" size="32768" crc="09039fab" sha1="a9dea17aacf4484d21ef3b16470263447b51b6b5" region="gfx1" offset="10001"/>
              <rom name="973f06.k12" size="32768" crc="51acfdb6" sha1="94d243f341b490684f5297d95d4835bd522ece35" region="gfx2" offset="0"/>
              <rom name="973f05.k9" size="32768" crc="4cfea298" sha1="4772b5b99f5fd8174d8884bd84173512e1edabf4" region="gfx2" offset="1"/>
              <rom name="973f04.k7" size="32768" crc="69ca41bd" sha1="9b0b1c888efd2f2d5525f14778e18fb4a7353eb6" region="gfx2" offset="10000"/>
              <rom name="973f03.k4" size="32768" crc="21e98472" sha1="8c697d369a1f57be0825c33b4e9107ce1b02a130" region="gfx2" offset="10001"/>
              <rom name="973a11.h10" size="256" crc="46d28fe9" sha1="9d0811a928c8907785ef483bfbee5445506b3ec8" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="KONAMI" clock="3000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="288" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="3">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="Free Play" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="32"/>
                     <dipvalue name="3 Coins/1 Credit" value="80"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="3 Coins/2 Credits" value="64"/>
                     <dipvalue name="4 Coins/3 Credits" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="48"/>
                     <dipvalue name="2 Coins/3 Credits" value="112"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="2 Coins/5 Credits" value="96"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="1 Coin/7 Credits" value="144"/>
                     <dipvalue name="No Coin B" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW2" mask="1">
                     <dipvalue name="1" value="1" default="yes"/>
                     <dipvalue name="2" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="96">
                     <dipvalue name="Easy" value="96"/>
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Difficult" value="32"/>
                     <dipvalue name="Very Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW3" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW3" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW3" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW3" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="1024"/>
       </game>
 
 


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