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blueprntj: MAME ROM Information.


History:

Blue Print (c) 1982 Jaleco.


- TRIVIA -


Released in September 1982.


Manufactured by Jaleco under Bally/Midway license. For more infromation about the game itself, please see the original Bally/Midway Upright entry.


Original products :

Blue Print [Upright] [No. 300] (Bally Midway)

Blue Print [Mini Upright] [No. 301] (Bally Midway)

Blue Print [Cocktail Table] [No. 302] (Bally Midway)


Licensed products :

Blue Print (Jaleco)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.27 [Nicola Salmoria]


WIP:

- 0.135u1: Fabio Priuli added driver data struct and save state support to the Blue Print driver.

- 0.133u1: Renamed (blueprnj) to (blueprntj).

- 0.124u1: Added DIP locations to Blue Print driver [RansAckeR]. Added 5x 'Unused' dipswitches.

- 0.122u8: Zsolt Vasvari removed colortables from Blue Print driver and a number of others, as part of a larger move to phase out old-style colortables. Changed palettesize to 520 colors.

- 0.107u3: Aaron Giles fixed GFX layout/decode. This fixed GFX show (F4) in debug builds and MAME32.

- 0.93: Changed 2nd AY8910 clock speed to 625000 Hz.

- 0.88u1: Curt Coder fixed clocks per schematic (sound pitch now higher), tilemap conversion, merged memory maps, fixed inputs/dips per manual, fixed rom names per schematic, cleanup driver and correct 2H/4H clocks. Changed Z80 CPU1 clock speed to 3.5MHz and Z80 CPU2 to 1.25MHz. Fixed rom names. Removed 'Unknown' dipswitches.

- 0.36b9: Added clone Blue Print (Jaleco). Changed parent description to 'Blue Print (Midway)'.

- 0.35RC1: Nicola Salmoria fixed (hopefully) colors in Blue Print. Changed Z80 CPU1/2 clock speeda to 2.5MHz and palettesize from 24 to 16 colors.

- 0.31: Martin Searle added better colors to Blue Print.

- 0.30: Better tempo and pitch in Blue Print [Alan J. McCormick].

- 0.28: Mike Balfour added high score saving to Blue Print.

- 0.27: Nicola Salmoria added Blue Print (Bally Midway 1982). The sound is probably way wrong. Control: Arrows = Move around and CTRL = Accelerate. Known issues: The sound is probably way wrong.


PLAY INSTRUCTIONS:

- Collect all parts and assemble machine from the Blue-Print. When complete, start the machine and use it to destroy the monster before it catches the girl.


Other Emulators:

* FB Alpha


Recommended Games (Men at Work):

Inferno (Meadows)

Steel Worker

Frisky Tom

Blue Print

Dock Man

Bristles

Mario Bros.

Kamikaze Cabbie

Paperboy

Taxi Driver

Timber

Vs. Wrecking Crew

Fire Trap

Hammerin' Harry

Crazy Taxi

Crazy Taxi High Roller

Power Shovel ni Norou!! - Power Shovel Simulator

18 Wheeler Deluxe


Recommended Games (Maze):

Amazing Maze

Crush Roller

The Hand

Lady Bug

Lock'n'Chase

Lock'n'Chase (DECO Cassette)

Maze Invaders

Mouse Trap

Oli-Boo-Chu

Round-Up

Turtles

Ali Baba and 40 Thieves

Blue Print

Check Man

Dazzler

Dorodon

Eyes

Hard Hat

Leprechaun

Talbot

Tylz (prototype)

Dingo

Eggor

Joinem

Lover Boy

Marvin's Maze

Mr. TNT

New Sinbad 7

Rootin' Tootin'

Sindbad Mystery

Swinging Singles

BanBam

The Berenstain Bears in Big Paw's Cave

Jack Rabbit

Mikie

The Three Stooges In Brides Is Brides

Vs. Clu Clu Land

I'm Sorry

Merlins Money Maze

Opa Opa

Klad / Labyrinth

Rompers

Trog

Touche Me

Sel Feena

Tinkle Pit

Twin Brats

Penky


Romset: 48 kb / 12 files / 22.4 zip




MAME XML Output:

       <game name="blueprntj" sourcefile="blueprnt.c" cloneof="blueprnt" romof="blueprnt">
              <description>Blue Print (Jaleco)</description>
              <year>1982</year>
              <manufacturer>Zilec Electronics / Jaleco</manufacturer>
              <rom name="bp-1j.1m" size="4096" crc="2e746693" sha1="4a9bb023f753ba792d1db86a0fb128d5261db685" region="maincpu" offset="0"/>
              <rom name="bp-2j.1n" size="4096" crc="a0eb0b8e" sha1="b3c830b61172880fd2843a47350d8cb9461a25a4" region="maincpu" offset="1000"/>
              <rom name="bp-3j.1p" size="4096" crc="c34981bb" sha1="1c7fa9d599b3458f665e95d92cafda8851098c8f" region="maincpu" offset="2000"/>
              <rom name="bp-4j.1r" size="4096" crc="525e77b5" sha1="95c898be78881802b801f071d1d88062dcb1b798" region="maincpu" offset="3000"/>
              <rom name="bp-5j.1s" size="4096" crc="431a015f" sha1="e00912ac501bdd6750f63b53204553a40ad6605a" region="maincpu" offset="4000"/>
              <rom name="snd-1.3u" merge="snd-1.3u" size="4096" crc="fd38777a" sha1="0ed230e0fa047d3171e7141e5620b4c750b07629" region="audiocpu" offset="0"/>
              <rom name="snd-2.3v" merge="snd-2.3v" size="4096" crc="33d5bf5b" sha1="3ac684cd48559cd0eab32f9e7ce3ec6eca88dcd4" region="audiocpu" offset="2000"/>
              <rom name="bg-1j.3c" size="2048" crc="43718c34" sha1="5df4794a38866c7f03b264581c8555b9bec3969f" region="gfx1" offset="0"/>
              <rom name="bg-2j.3d" size="2048" crc="d3ce077d" sha1="a9086b494437f9d4d3c0a6c36595a03d3a229a24" region="gfx1" offset="1000"/>
              <rom name="redj.17d" size="4096" crc="83da108f" sha1="575d6505bd3d600324c4f656e28218deaaa470e4" region="gfx2" offset="0"/>
              <rom name="bluej.18d" size="4096" crc="b440f32f" sha1="bd464ff324d4ef7c7c924886417b55bcb6f74fb9" region="gfx2" offset="1000"/>
              <rom name="greenj.20d" size="4096" crc="23026765" sha1="9b16de37922208f4f2d2afc94189f11f5e5011fa" region="gfx2" offset="2000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3500000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1250000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1250000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="625000"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Service Mode" tag="P2" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DILSW1" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DILSW1" mask="6">
                     <dipvalue name="20K" value="0"/>
                     <dipvalue name="30K" value="2" default="yes"/>
                     <dipvalue name="40K" value="4"/>
                     <dipvalue name="50K" value="6"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DILSW1" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="Maze Monster Appears In" tag="DILSW1" mask="16">
                     <dipvalue name="2nd Maze" value="0" default="yes"/>
                     <dipvalue name="3rd Maze" value="16"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DILSW1" mask="32">
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DILSW1" mask="64">
                     <dipvalue name="1 Coin/3 Credits" value="64" default="yes"/>
                     <dipvalue name="1 Coin/5 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DILSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DILSW2" mask="3">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="3"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DILSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DILSW2" mask="8">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="8"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DILSW2" mask="48">
                     <dipvalue name="Level 1" value="0"/>
                     <dipvalue name="Level 2" value="16" default="yes"/>
                     <dipvalue name="Level 3" value="32"/>
                     <dipvalue name="Level 4" value="48"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DILSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DILSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="520"/>
       </game>
 
 


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