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bm5thmix: MAME ROM Information.


History:

beatmania 5th MIX - Time To Get Down (c) 1999 Konami.


Follow along with the song by scratching the turntable and pressing the keys as the bars reach the bottom of the screen. If you manage to successfully hit each note on-key perfectly, a combo meter will go up, increasing your score. Do well enough by the end of the song, and you can progress to the next level.


- TECHNICAL -


Cabinet dimensions : 197cm high x 101cm deep x 112cm wide.

Cabinet weight : 250 kg.


Main CPU : 68EC020 (@ 8 Mhz)

Sound Chips : (2x) K054539 (@ 48 Khz)


Players : 2

Control : dial

Buttons : 5


- TRIVIA -


Released in September 1999.


- TIPS AND TRICKS -


* Mirror Play : This code must be entered on the title screen, after inserting your money, but before pressing 1P START. Use the 2P bottom-LEFT key to input the following morse code sequence ('SHORT' = quick press-and-release, 'LONG' = hold the key for half a second) : LONG(x2), SHORT(x3), LONG, SHORST, press 1P START. You are now playing in Mirror Mode.


* Play Hidden Expert Courses : This code must be entered on the Mode Select screen. Move the cursor to Expert. Press and HOLD the 1P START button, and rotate the 1P turntable clockwise two full revolutions. Release 1P START, and rotate the 1P turntable clockwise one full revolution, making sure to stop the cursor on Expert. Press any 1P keyboard key to select Expert mode, and you can select new Expert Courses : Slake Mix, Nagureo Mix, and Another Mix (Note : Another Mix may not be played in Battle Mode).


* Play Hidden Song LINN 1999 : This code must be entered on the title screen, after inserting your money, but before pressing START. Use the 2P top-left key to enter the following morse code sequence. 'SHORT' is a quick press-and-release of the key, while 'LONG' means you have to hold the key for at least half a second : SHORT, LONG, SHORT(x4), LONG, SHORT, LONG, SHORT, press START. On Normal or Hard mode, choose 'Random Song' on your final stage. The song you play will be the hidden song, LINN 1999. Good luck!


* Random Play : This code must be entered on the title screen, after inserting your money, but before pressing 1P START. Use the 2P bottom-right key to input the following morse code sequence (SHORT = quick press-and-release, LONG = hold the key for half a second) : SHORT, LONG, SHORT(x2), LONG(x2), SHORT, press 1P START. You are now playing in Random Mode.


* All Music Mode : This code must be entered on the title screen, after inserting your money, but before pressing START. Slowly rotate the 1P turntable one full revolution clockwise. As you rotate it, input the following keyboard sequence :

1P bottom right

1P top right(x2)

1P bottom center(x2)

1P top left

1P bottom left

1P bottom center(x2)

2P top right

2P bottom center

1P bottom left

Press 1P or 2P START. Now when you select Normal or Hard mode, all of the music on the machine is immediately available for play, including all the hidden/expert songs.


- SERIES -


1. beatmania (1997)

2. beatmania 2nd MIX (1998)

3. beatmania 3rd MIX (1998)

4. beatmania Complete MIX (1999)

5. beatmania 4th MIX - The Beat Goes On (1999)

6. beatmania 5th MIX - Time To Get Down (1999)

7. beatmania Complete MIX 2 (2000)

8. beatmania Club MIX (2000)

9. beatmania CORE REMIX (2000)

10. beatmania Featuring Dreams Come True (2000)

11. beatmania 6th MIX - The UK Underground Music (2001)

12. beatmania 7th - Keepin' Evolution (2002)

13. beatmania - The Final (2002)


- STAFF -


Producer : Koji Okamoto

Executive director : Seiji Higurashi

Director : Yuichiro Sagawa

Sound director : Takehiko Fujii

Sound superviser : Reo Nagumo

Programmers : Yohei Marufuji, Hideki Hashimoto

CG Designer : Tomoko Shiono

Hardware engineer : Masayuki Senami

Mechanical engineers : Yuichiro Sagawa, Toshiharu Miura

Graphic designer : Noriyuki Yokoki

Composers : GTS, BEBE, Hiroshi Watarai, DEEP EMOTION, DJ ODDBALL, Mitsukuni Murayama, Kouichi Yamazaki, Reo Nagumo, Takehiko Fujii, Takayuki Ishikawa, Hiroyuki Togo (KCEJ), Toshiyuki Kakuta (KCEJ), NM SEQUENCE UNLIMITED (AMD), D&G MUSIC FACTORY (AMD), Hirosi Takeyasu, REGINA, Masahiko Hataya (PAPAYA), ULTIMATE HEIGHTS, CAPTAIN JACK, X-TREME, DIMITRI FROM PARIS, UTUMI, MIKIO ENDO

Sound data Analysers : Mitsukuni Murayama, Ryuichi Nitta

Vocalists & Rappers : Melodie Sexton, Megumi Oka, Scotty D., Bebe, Andrea Robinson, Brenda Vaughn, ARGIE LANETTE PHINE, Linda Gish

Drummer : Kiyotaka Sugimoto

Dancers : NAMI, WAN-CHAN

Mixing enginners : Masaki Takamura (Onkio Haus), Toshihiro Hayano (Kim Studio)

Japanese-English translator : Justin Lazaroff


- PORTS -


* Consoles :

Sony PlayStation (2000, "BeatMania Append 5th Mix")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.83 [?]


Artwork available

HardDisk required


WIP:

- 0.83: Added beatmania 5th MIX (ver JA-A) (Konami 1999).


LEVELS: 4


Recommended Games:

beatmania

beatmania 2nd MIX

beatmania 3rd MIX

beatmania 4th MIX

beatmania 5th MIX

beatmania 6th MIX

beatmania 7th MIX

beatmania complete MIX

beatmania complete MIX 2

beatmania IIDX

beatmania IIDX 3rd style

beatmania IIDX 4th style

beatmania IIDX 6th style

beatmania IIDX 7th style

beatmania IIDX 8th style

beatmania IIDX with DDR 2nd Club Version

beatmania IIDX Substream 2 with DDR 2nd Club Version

beatmania Club MIX

beatmania CORE REMIX

beatmania f. Dreams Come True

beatmania THE FINAL


Romset: 5120 kb / 10 files / 1.45 zip

Harddisk: 2.02 GB (CYLS: 4200, HEADS: 16, SECS: 63 - Compressed: 622.7)




MAME XML Output:

       <game name="bm5thmix" sourcefile="djmain.c">
              <description>beatmania 5th MIX (ver JA-A)</description>
              <year>1999</year>
              <manufacturer>Konami</manufacturer>
              <rom name="981jaa01.6a" size="524288" crc="03bbe7e3" sha1="7d4ec3bc7719a3f1b81df309b5c74afaffde42ba" region="maincpu" offset="0"/>
              <rom name="981jaa02.8a" size="524288" crc="f4e59923" sha1="a4983435e3f2243ea9ccc2fd5439d86c30b6f604" region="maincpu" offset="1"/>
              <rom name="981jaa03.19a" size="524288" crc="8b7e6d72" sha1="d470377e20e4d4935af5e57d081ce24dd9ea5793" region="gfx1" offset="0"/>
              <rom name="981jaa04.20a" size="524288" crc="5139988a" sha1="2b1eb97dcbfbe6bba1352a02cf0036e9a721ab39" region="gfx1" offset="1"/>
              <rom name="981jaa05.22a" size="524288" crc="f370fdb9" sha1="3a2bbdda984f2630e8ae505a8db259d9162e07a3" region="gfx1" offset="100000"/>
              <rom name="981jaa06.24a" size="524288" crc="da6e3813" sha1="9163bd2cfb0a32798e797c7b4eea21e28772a206" region="gfx1" offset="100001"/>
              <rom name="981jaa07.22d" size="524288" crc="f6c72998" sha1="e78af5b515b224c534f47abd6477dd97dc521b0d" region="gfx2" offset="0"/>
              <rom name="981jaa08.23d" size="524288" crc="aa4ff682" sha1="3750e1e81b7c1a4fb419076171f20e4c36b1c544" region="gfx2" offset="1"/>
              <rom name="981jaa09.25d" size="524288" crc="d96d4e1c" sha1="379aa4e82cd06490645f54dab1724c827108735d" region="gfx2" offset="100000"/>
              <rom name="981jaa10.27d" size="524288" crc="06bee0e4" sha1="6eea8614cb01e7079393b9976b6fd6a52c14e3c0" region="gfx2" offset="100001"/>
              <disk name="981jaa11" sha1="dc7353fa436d96ae174a58d3a38ca9928a63727f" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="konami1" name="K054539" clock="48000"/>
              <chip type="audio" tag="konami2" name="K054539" clock="48000"/>
              <display tag="screen" type="raster" rotate="0" width="488" height="384" refresh="58.000000" />
              <sound channels="2"/>
              <input players="2" buttons="5" coins="1" service="yes">
                     <control type="dial" minimum="0" maximum="255" sensitivity="30" keydelta="15"/>
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="31">
                     <dipvalue name="1P 8C / 2P 16C / Continue 8C" value="0"/>
                     <dipvalue name="1P 8C / 2P 16C / Continue 7C" value="1"/>
                     <dipvalue name="1P 8C / 2P 16C / Continue 6C" value="2"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 7C" value="3"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 6C" value="4"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 5C" value="5"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 6C" value="6"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 5C" value="7"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 4C" value="8"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 5C" value="9"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 3C" value="11"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 4C" value="10"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 4C" value="12"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 3C" value="13"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 2C" value="14"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 3C" value="15"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 2C" value="16"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 1C" value="17"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 3C" value="18"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 2C" value="19"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 1C" value="20"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 3C" value="21"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 2C" value="22"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 1C" value="23"/>
                     <dipvalue name="1P 2C / 2P 3C / Continue 2C" value="26"/>
                     <dipvalue name="1P 2C / 2P 3C / Continue 1C" value="27"/>
                     <dipvalue name="1P 2C / 2P 4C / Continue 2C" value="24"/>
                     <dipvalue name="1P 2C / 2P 4C / Continue 1C" value="31" default="yes"/>
                     <dipvalue name="1P 2C / 2P 2C / Continue 2C" value="28"/>
                     <dipvalue name="1P 2C / 2P 2C / Continue 1C" value="29"/>
                     <dipvalue name="1P 1C / 2P 2C / Continue 1C" value="30"/>
                     <dipvalue name="1P 1C / 2P 1C / Continue 1C" value="25"/>
              </dipswitch>
              <dipswitch name="Free Play (Ignore Coinage)" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Expert Mode Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Level 0" value="2"/>
                     <dipvalue name="Level 1" value="3" default="yes"/>
                     <dipvalue name="Level 2" value="1"/>
                     <dipvalue name="Level 3" value="0"/>
              </dipswitch>
              <dipswitch name="Basic / Hard Mode Difficulty" tag="DSW2" mask="12">
                     <dipvalue name="Level 0" value="8"/>
                     <dipvalue name="Level 1" value="12" default="yes"/>
                     <dipvalue name="Level 2" value="4"/>
                     <dipvalue name="Level 3" value="0"/>
              </dipswitch>
              <dipswitch name="Level Display" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="96">
                     <dipvalue name="Loud" value="96" default="yes"/>
                     <dipvalue name="Medium" value="32"/>
                     <dipvalue name="Low" value="64"/>
                     <dipvalue name="Silent" value="0"/>
              </dipswitch>
              <dipswitch name="Score Display" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Event Mode Stages" tag="DSW3" mask="28">
                     <dipvalue name="1 Stage" value="12"/>
                     <dipvalue name="2 Stages" value="20"/>
                     <dipvalue name="3 Stages" value="16"/>
                     <dipvalue name="4 Stages" value="28" default="yes"/>
                     <dipvalue name="4 Stages" value="4"/>
                     <dipvalue name="4 Stages" value="24"/>
                     <dipvalue name="4 Stages" value="0"/>
                     <dipvalue name="5 Stages" value="8"/>
              </dipswitch>
              <dipswitch name="Basic / Hard Mode Stages" tag="DSW3" mask="28">
                     <dipvalue name="3 / 3 Stages" value="16"/>
                     <dipvalue name="4 / 4 Stages" value="28" default="yes"/>
                     <dipvalue name="4 / 4 Stages" value="12"/>
                     <dipvalue name="4 / 4 Stages" value="20"/>
                     <dipvalue name="4 / 4 Stages" value="4"/>
                     <dipvalue name="4 / 4 Stages" value="24"/>
                     <dipvalue name="4 / 4 Stages" value="0"/>
                     <dipvalue name="5 / 5 Stages" value="8"/>
              </dipswitch>
              <dipswitch name="Event Mode (Ignore Coinage)" tag="DSW3" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="4368"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


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