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bmcompm2: MAME ROM Information.


History:

beatmania Complete MIX 2 (c) 2000 Konami.


- TECHNICAL -


Konami Bemani DJ-Main hardware

Game ID : GX988


Main CPU : 68EC020 (@ 8 Mhz)

Sound Chips : (2x) K054539 (@ 48 Khz)


Players : 2

Control : dial

Buttons : 5


- TRIVIA -


Released in January 2000.


This game is known in US as "hiphopmania Complete MIX 2".


- SERIES -


1. beatmania (1997)

2. beatmania 2nd MIX (1998)

3. beatmania 3rd MIX (1998)

4. beatmania Complete MIX (1999)

5. beatmania 4th MIX - The Beat Goes On (1999)

6. beatmania 5th MIX - Time To Get Down (1999)

7. beatmania Complete MIX 2 (2000)

8. beatmania Club MIX (2000)

9. beatmania CORE REMIX (2000)

10. beatmania Featuring Dreams Come True (2000)

11. beatmania 6th MIX - The UK Underground Music (2001)

12. beatmania 7th - Keepin' Evolution (2002)

13. beatmania - The Final (2002)


- STAFF -


Producer : Koji Okamoto

Director : Seiji Higurashi

Sound directors : Takehiko Fujii, Kiyotaka Sugimoto

Sound superviser : Reo Nagumo

Programmers : Yohei Marufuji, Masaru Nakamura

Cg designers : Yaku Hiranabe, Mikio Yasumatsu, Tomoko Shiono

Hardware engineer : Masayuki Senami

Mechanical enginners : Yuichiro Sagawa, Toshiharu Miura

Graphic designer : Noriyuki Yokoki

Composers : D&G Music Factory (AMD), Deep Emotion, Dj Oddball, Hiroshi Watarai, Hiroyuki Togo (KCEJ), Kouichi Yamazaki, Kiyotaka Sugimoto, Mikio Endo, Mitsukumi Murayama, NM Sequence Unlimited (AMD), Reo Nagumo, Takayuki Ishikawa, Takehiko Fujii, Hiroshi Takeyasu, Toshiyuki Kakuta (KCEJ), Larry Dunn, Luisa Dunn, Hiroshi Watanabe, Aki, Tag, Delaware, Nouvo Nude

Sound data analyzers : Mitsukuni Murayama, Ryuchi Nitta, Migitera Osamu, Uchida Tomoyuki, Tatsuya Furukawa (good~cool), Tag, Aki

Vocalist & Rappers : Megumi Oka, Scotty D., Andrea Robinson, Brenda Vaughn, Argie Lanette Phine, Linda Gish, Ike Nelson, Jeff Coote

Drummer : Kiyotaka Sugimoto

Dancers : Nami, Wan~chan

Mixing engineers : Masaki akamura (Onkio Haus), Toshihiro Hayano (Kim Studio)

Japanese~English translator : Justin Lazaroff


- SOURCES -


Machine's picture.

Game's rom.




MAME Info:

0.88u7 [?]

0.74u2 [?]

0.74u1 [?]


Artwork available

HardDisk required


WIP:

- 0.88u7: Re-Added beatmania complete MIX 2 (ver JA-A).

- 0.75: Changed description to 'hiphopmania complete MIX 2 (ver UA-A)'. Changed 68EC020 CPU1 clock speed to 8MHz.

- 0.74u2: Removed Beatmania Complete MIX 2. Changed clone 'Hiphopmania Complete MIX 2' to parent 'Hiphopmania Complete MIX 2 (ver UA-A)'.

- 0.74u1: Added Beatmania Complete MIX 2 (Konami 2000) and clone Hiphopmania Complete MIX 2.


LEVELS: 4


Recommended Games:

beatmania

beatmania 2nd MIX

beatmania 3rd MIX

beatmania 4th MIX

beatmania 5th MIX

beatmania 6th MIX

beatmania 7th MIX

beatmania complete MIX

beatmania complete MIX 2

beatmania IIDX

beatmania IIDX 3rd style

beatmania IIDX 4th style

beatmania IIDX 6th style

beatmania IIDX 7th style

beatmania IIDX 8th style

beatmania IIDX with DDR 2nd Club Version

beatmania IIDX Substream 2 with DDR 2nd Club Version

beatmania Club MIX

beatmania CORE REMIX

beatmania f. Dreams Come True

beatmania THE FINAL


Romset: 5120 kb / 10 files / 1.64 zip

Harddisk: 4.03 GB (CYLS: 8944, HEADS: 15, SECS: 63 - Compressed: 1.08)




MAME XML Output:

       <game name="bmcompm2" sourcefile="djmain.c">
              <description>beatmania complete MIX 2 (ver JA-A)</description>
              <year>2000</year>
              <manufacturer>Konami</manufacturer>
              <rom name="988jaa01.6a" size="524288" crc="31be1d4c" sha1="ab8c2b4a2b48e3b2b549022f65afb206ab125680" region="maincpu" offset="0"/>
              <rom name="988jaa02.8a" size="524288" crc="0413de32" sha1="f819e8756e2000de5df61ad42ac01de14b7330f9" region="maincpu" offset="1"/>
              <rom name="988jaa03.19a" size="524288" crc="c0ad86d4" sha1="6aca5bf3fbc0bd69116e442053840660eeff0239" region="gfx1" offset="0"/>
              <rom name="988jaa04.20a" size="524288" crc="84801a50" sha1="8700e4fb56941b87f8333e72e2a1c7ac9e322312" region="gfx1" offset="1"/>
              <rom name="988jaa05.22a" size="524288" crc="0ddf7d6d" sha1="aa110ab64c2fbf427796dff3a817b57cf6a9440d" region="gfx1" offset="100000"/>
              <rom name="988jaa06.24a" size="524288" crc="2a87f69e" sha1="fe84bb50864467a83d06d34a18123ab11fb55781" region="gfx1" offset="100001"/>
              <rom name="988jaa07.22d" size="524288" crc="9e57fe24" sha1="40bd0428227e46ebe365f2f6821b08182a0ce698" region="gfx2" offset="0"/>
              <rom name="988jaa08.23d" size="524288" crc="bf604ca4" sha1="6abc81d5d9084fcf59f70a6bd57e1b36041a1072" region="gfx2" offset="1"/>
              <rom name="988jaa09.25d" size="524288" crc="8f3bae7f" sha1="c4dac14f6c7f75a2b19153e05bfe969e9eb4aca0" region="gfx2" offset="100000"/>
              <rom name="988jaa10.27d" size="524288" crc="248bf0ee" sha1="d89205ed57e771401bfc2c24043d200ecbd0b7fc" region="gfx2" offset="100001"/>
              <disk name="988jaa11" sha1="12a0988c631dd3331e54b8417a9659402afe168b" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="konami1" name="K054539" clock="48000"/>
              <chip type="audio" tag="konami2" name="K054539" clock="48000"/>
              <display tag="screen" type="raster" rotate="0" width="488" height="384" refresh="58.000000" />
              <sound channels="2"/>
              <input players="2" buttons="5" coins="1" service="yes">
                     <control type="dial" minimum="0" maximum="255" sensitivity="30" keydelta="15"/>
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="31">
                     <dipvalue name="1P 8C / 2P 16C / Continue 8C" value="0"/>
                     <dipvalue name="1P 8C / 2P 16C / Continue 7C" value="1"/>
                     <dipvalue name="1P 8C / 2P 16C / Continue 6C" value="2"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 7C" value="3"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 6C" value="4"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 5C" value="5"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 6C" value="6"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 5C" value="7"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 4C" value="8"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 5C" value="9"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 3C" value="11"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 4C" value="10"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 4C" value="12"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 3C" value="13"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 2C" value="14"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 3C" value="15"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 2C" value="16"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 1C" value="17"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 3C" value="18"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 2C" value="19"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 1C" value="20"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 3C" value="21"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 2C" value="22"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 1C" value="23"/>
                     <dipvalue name="1P 2C / 2P 3C / Continue 2C" value="26"/>
                     <dipvalue name="1P 2C / 2P 3C / Continue 1C" value="27"/>
                     <dipvalue name="1P 2C / 2P 4C / Continue 2C" value="24"/>
                     <dipvalue name="1P 2C / 2P 4C / Continue 1C" value="31" default="yes"/>
                     <dipvalue name="1P 2C / 2P 2C / Continue 2C" value="28"/>
                     <dipvalue name="1P 2C / 2P 2C / Continue 1C" value="29"/>
                     <dipvalue name="1P 1C / 2P 2C / Continue 1C" value="30"/>
                     <dipvalue name="1P 1C / 2P 1C / Continue 1C" value="25"/>
              </dipswitch>
              <dipswitch name="Free Play (Ignore Coinage)" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Expert Mode Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Level 0" value="2"/>
                     <dipvalue name="Level 1" value="3" default="yes"/>
                     <dipvalue name="Level 2" value="1"/>
                     <dipvalue name="Level 3" value="0"/>
              </dipswitch>
              <dipswitch name="Basic / Hard Mode Difficulty" tag="DSW2" mask="12">
                     <dipvalue name="Level 0" value="8"/>
                     <dipvalue name="Level 1" value="12" default="yes"/>
                     <dipvalue name="Level 2" value="4"/>
                     <dipvalue name="Level 3" value="0"/>
              </dipswitch>
              <dipswitch name="Level Display" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="96">
                     <dipvalue name="Loud" value="96" default="yes"/>
                     <dipvalue name="Medium" value="32"/>
                     <dipvalue name="Low" value="64"/>
                     <dipvalue name="Silent" value="0"/>
              </dipswitch>
              <dipswitch name="Score Display" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Event Mode Stages" tag="DSW3" mask="28">
                     <dipvalue name="1 Stage" value="12"/>
                     <dipvalue name="2 Stages" value="20"/>
                     <dipvalue name="3 Stages" value="16"/>
                     <dipvalue name="4 Stages" value="28" default="yes"/>
                     <dipvalue name="4 Stages" value="4"/>
                     <dipvalue name="4 Stages" value="24"/>
                     <dipvalue name="4 Stages" value="0"/>
                     <dipvalue name="5 Stages" value="8"/>
              </dipswitch>
              <dipswitch name="Basic / Hard Mode Stages" tag="DSW3" mask="28">
                     <dipvalue name="3 / 3 Stages" value="16"/>
                     <dipvalue name="4 / 4 Stages" value="28" default="yes"/>
                     <dipvalue name="4 / 4 Stages" value="12"/>
                     <dipvalue name="4 / 4 Stages" value="20"/>
                     <dipvalue name="4 / 4 Stages" value="4"/>
                     <dipvalue name="4 / 4 Stages" value="24"/>
                     <dipvalue name="4 / 4 Stages" value="0"/>
                     <dipvalue name="5 / 5 Stages" value="8"/>
              </dipswitch>
              <dipswitch name="Event Mode (Ignore Coinage)" tag="DSW3" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="4368"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


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