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bmcorerm: MAME ROM Information.


History:

beatmania CORE REMIX (c) 2000 Konami.


- TECHNICAL -


Konami Bemani DJ-Main hardware

Game ID : GXA05


Main CPU : 68EC020 (@ 8 Mhz)

Sound Chips : (2x) K054539 (@ 48 Khz)


Players : 2

Control : dial

Buttons : 5


- TRIVIA -


Released in November 2000.


Konami Music Entertainment released a limited-edition soundtrack album for this game (beatmania CORE REMIX Original Soundtrack - KMCA-89) on 21/02/2001.


- SERIES -


1. beatmania (1997)

2. beatmania 2nd MIX (1998)

3. beatmania 3rd MIX (1998)

4. beatmania Complete MIX (1999)

5. beatmania 4th MIX - The Beat Goes On (1999)

6. beatmania 5th MIX - Time To Get Down (1999)

7. beatmania Complete MIX 2 (2000)

8. beatmania Club MIX (2000)

9. beatmania CORE REMIX (2000)

10. beatmania Featuring Dreams Come True (2000)

11. beatmania 6th MIX - The UK Underground Music (2001)

12. beatmania 7th - Keepin' Evolution (2002)

13. beatmania - The Final (2002)


- STAFF -


Producer : Koji Okamoto

Director : Yuichiro Sagawa

Sound directors : Takehiko Fujii, Reo nagumo

Programmers : Kenji Togami, Kazuyasu Kawamura

Cg Designers : Yukizumi Terao, Hotaru Komatsu, Megumi Kohayakawa

Dance performance : Tadasuke Iwasa and Ryoko Kiuchi (Brand-New Dance Market)

Graphic designer : Noriyuki Yokoki

Composers : B.Bandj, Hiroshi Takeyasu, Hiroshi Watanabe, Isao Saito, Ken Matsumoto, Kiyotaka Sugimoto, Kouichi Yamazaki, Reo Nagumo, Takayuki Ishikawa, Takehiko Fujii, Tatsuya Furukawa (Good-Cool), Tatsuya Nishiwaki, Tomosuke Funaki, Yohei Shimizu, Yukihiro Fukutomi

Sound data analysers : Osamu Migitera, Reo Nagumo, Takehiko Fujii, Tomoyuki Uchida, Hiroki Koga, Takayuki Ishikawa

Vocalists & Rappers & Scratch : Isao Saito, ICHe, B.Bandj, DJ Jun, Noriko Fukushima, R.C., Reika Morishita

Mixing engineers : akira Kusayanagi, Mitsuyasu Kaneko, Yoshiaki Onishi

Products supports : Shinya Ishida, Masayuki Senami, Tatsuya Kobayashi, Yoriyoshi Matsushita


- PORTS -


* Consoles :

Sony PlayStation (2002, "BeatMania 6th Mix + Core Remix")


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.74u1 [?]


Artwork available

HardDisk required


WIP:

- 0.83: Fixed new harddisk image.

- 0.75: Changed description to 'beatmania CORE REMIX (ver JA-A)'. Changed 68EC020 CPU1 clock speed to 8MHz.

- 0.74u2: Changed description to 'Beatmania CORE REMIX (ver JA-A)'. Added dipswitches 'Coinage', 'Score Display', 'Demo Sounds', 'Level Display', 'Normal Difficulty', 'Expert Difficulty', 'Event Mode' and 'Stages'.

- 0.74u1: Added Beatmania CORE REMIX (Konami 2000).


LEVELS: 4


Recommended Games:

beatmania

beatmania 2nd MIX

beatmania 3rd MIX

beatmania 4th MIX

beatmania 5th MIX

beatmania 6th MIX

beatmania 7th MIX

beatmania complete MIX

beatmania complete MIX 2

beatmania IIDX

beatmania IIDX 3rd style

beatmania IIDX 4th style

beatmania IIDX 6th style

beatmania IIDX 7th style

beatmania IIDX 8th style

beatmania IIDX with DDR 2nd Club Version

beatmania IIDX Substream 2 with DDR 2nd Club Version

beatmania Club MIX

beatmania CORE REMIX

beatmania f. Dreams Come True

beatmania THE FINAL


Romset: 5120 kb / 10 files / 1.42 zip

Harddisk: 4.03 GB (CYLS: 8944, HEADS: 15, SECS: 63 - Compressed: 685.6)




MAME XML Output:

       <game name="bmcorerm" sourcefile="djmain.c">
              <description>beatmania CORE REMIX (ver JA-A)</description>
              <year>2000</year>
              <manufacturer>Konami</manufacturer>
              <rom name="a05jaa01.6a" size="524288" crc="cd6f1fc5" sha1="237cbc17a693efb6bffffd6afb24f0944c29330c" region="maincpu" offset="0"/>
              <rom name="a05jaa02.8a" size="524288" crc="fe07785e" sha1="14c652008cb509b5206fb515aad7dfe36a6fe6f4" region="maincpu" offset="1"/>
              <rom name="a05jaa03.19a" size="524288" crc="8b88932a" sha1="df20f8323adb02d07b835da98f4a29b3142175c9" region="gfx1" offset="0"/>
              <rom name="a05jaa04.20a" size="524288" crc="cc72629f" sha1="f95d06f409c7d6422d66a55c0452eb3feafc6ef0" region="gfx1" offset="1"/>
              <rom name="a05jaa05.22a" size="524288" crc="e241b22b" sha1="941a76f6ac821e0984057ec7df7862b12fa657b8" region="gfx1" offset="100000"/>
              <rom name="a05jaa06.24a" size="524288" crc="77eb08a3" sha1="fd339aaec06916abfc928e850e33480707b5450d" region="gfx1" offset="100001"/>
              <rom name="a05jaa07.22d" size="524288" crc="4d79646d" sha1="5f1237bbd3cb09b27babf1c5359ef6c0d80ae3a9" region="gfx2" offset="0"/>
              <rom name="a05jaa08.23d" size="524288" crc="f067494f" sha1="ef031b5501556c1aa047a51604a44551b35a8b99" region="gfx2" offset="1"/>
              <rom name="a05jaa09.25d" size="524288" crc="1504d62c" sha1="3c31c6625bc089235a96fe21021239f2d0c0f6e1" region="gfx2" offset="100000"/>
              <rom name="a05jaa10.27d" size="524288" crc="99d75c36" sha1="9599420863aa0a9492d3caeb03f8ac5fd4c3cdb2" region="gfx2" offset="100001"/>
              <disk name="a05jaa11" sha1="7ebc41cc3e9a0a922b49201b34e29201522eb726" region="drive_0" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="konami1" name="K054539" clock="48000"/>
              <chip type="audio" tag="konami2" name="K054539" clock="48000"/>
              <display tag="screen" type="raster" rotate="0" width="488" height="384" refresh="58.000000" />
              <sound channels="2"/>
              <input players="2" buttons="5" coins="1" service="yes">
                     <control type="dial" minimum="0" maximum="255" sensitivity="30" keydelta="15"/>
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="31">
                     <dipvalue name="1P 8C / 2P 16C / Continue 8C" value="0"/>
                     <dipvalue name="1P 8C / 2P 16C / Continue 7C" value="1"/>
                     <dipvalue name="1P 8C / 2P 16C / Continue 6C" value="2"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 7C" value="3"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 6C" value="4"/>
                     <dipvalue name="1P 7C / 2P 14C / Continue 5C" value="5"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 6C" value="6"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 5C" value="7"/>
                     <dipvalue name="1P 6C / 2P 12C / Continue 4C" value="8"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 5C" value="9"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 3C" value="11"/>
                     <dipvalue name="1P 5C / 2P 10C / Continue 4C" value="10"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 4C" value="12"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 3C" value="13"/>
                     <dipvalue name="1P 4C / 2P 8C / Continue 2C" value="14"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 3C" value="15"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 2C" value="16"/>
                     <dipvalue name="1P 3C / 2P 6C / Continue 1C" value="17"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 3C" value="18"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 2C" value="19"/>
                     <dipvalue name="1P 3C / 2P 4C / Continue 1C" value="20"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 3C" value="21"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 2C" value="22"/>
                     <dipvalue name="1P 3C / 2P 3C / Continue 1C" value="23"/>
                     <dipvalue name="1P 2C / 2P 3C / Continue 2C" value="26"/>
                     <dipvalue name="1P 2C / 2P 3C / Continue 1C" value="27"/>
                     <dipvalue name="1P 2C / 2P 4C / Continue 2C" value="24"/>
                     <dipvalue name="1P 2C / 2P 4C / Continue 1C" value="31" default="yes"/>
                     <dipvalue name="1P 2C / 2P 2C / Continue 2C" value="28"/>
                     <dipvalue name="1P 2C / 2P 2C / Continue 1C" value="29"/>
                     <dipvalue name="1P 1C / 2P 2C / Continue 1C" value="30"/>
                     <dipvalue name="1P 1C / 2P 1C / Continue 1C" value="25"/>
              </dipswitch>
              <dipswitch name="Free Play (Ignore Coinage)" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Expert Mode Difficulty" tag="DSW2" mask="3">
                     <dipvalue name="Level 0" value="2"/>
                     <dipvalue name="Level 1" value="3" default="yes"/>
                     <dipvalue name="Level 2" value="1"/>
                     <dipvalue name="Level 3" value="0"/>
              </dipswitch>
              <dipswitch name="Normal / Hard Mode Difficulty" tag="DSW2" mask="12">
                     <dipvalue name="Level 0" value="8"/>
                     <dipvalue name="Level 1" value="12" default="yes"/>
                     <dipvalue name="Level 2" value="4"/>
                     <dipvalue name="Level 3" value="0"/>
              </dipswitch>
              <dipswitch name="Level Display" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="96">
                     <dipvalue name="Loud" value="96" default="yes"/>
                     <dipvalue name="Medium" value="32"/>
                     <dipvalue name="Low" value="64"/>
                     <dipvalue name="Silent" value="0"/>
              </dipswitch>
              <dipswitch name="Score Display" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Event Mode Stages" tag="DSW3" mask="28">
                     <dipvalue name="1 Stage" value="12"/>
                     <dipvalue name="2 Stages" value="20"/>
                     <dipvalue name="3 Stages" value="16"/>
                     <dipvalue name="4 Stages" value="28" default="yes"/>
                     <dipvalue name="4 Stages" value="4"/>
                     <dipvalue name="4 Stages" value="24"/>
                     <dipvalue name="4 Stages" value="0"/>
                     <dipvalue name="5 Stages" value="8"/>
              </dipswitch>
              <dipswitch name="Normal / Hard Mode Stages" tag="DSW3" mask="28">
                     <dipvalue name="3 / 3 Stages" value="16"/>
                     <dipvalue name="4 / 4 Stages" value="28" default="yes"/>
                     <dipvalue name="4 / 4 Stages" value="12"/>
                     <dipvalue name="4 / 4 Stages" value="20"/>
                     <dipvalue name="4 / 4 Stages" value="4"/>
                     <dipvalue name="4 / 4 Stages" value="24"/>
                     <dipvalue name="4 / 4 Stages" value="0"/>
                     <dipvalue name="5 / 5 Stages" value="8"/>
              </dipswitch>
              <dipswitch name="Event Mode (Ignore Coinage)" tag="DSW3" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="4368"/>
              <slot name="drive_0">
                     <slotoption name="hdd" devname="hdd" default="yes"/>
              </slot>
              <slot name="drive_1">
                     <slotoption name="hdd" devname="hdd"/>
              </slot>
       </game>
 
 


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