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bodyslam: MAME ROM Information.


Body Slam (c) 1986 Sega.

A female wrestling game starring some VERY ugly women!


Sega System 16A hardware

Main CPU : 68000 (@ 10 Mhz), I8751 (@ 8 Mhz)

Sound CPU : Z80 (@ 4 Mhz), N7751 (@ 400 Khz)

Sound Chips : YM2151 (@ 4 Mhz), DAC

Players : 2

Control : 8-way joystick

Buttons : 3


Released in May 1986.

This game is known in Japan as "Dump Matsumoto".


Game's rom.

MAME Info:

0.36b1 [Andrew Prime]


- 0.138u1: Alex Jackson fixed clone Dump Matsumoto (Japan, 8751 317-0011a) doesn't start.

- 0.134u4: Changed description of clone 'Dump Matsumoto (Japan, 8751 317-unknown)' to 'Dump Matsumoto (Japan, 8751 317-0011a)'.

- 0.131u3: Aaron Giles and Dr. Decapitator added/hooked MCU dump in Body Slam (8751 317-0015). Added dipswitches 'Timer Speed' and 'Difficulty'.

- 6th May 2009: Guru - Chip 8751 found on Body Slam 317-0015 has just been decapped and dumped.

- 0.89u2: Added I8751 (8MHz) MCU.

- 0.89u1: Changed Z80 CPU1 clock speed to 4MHz.

- 0.88u7: Changed description to 'Body Slam (8751 317-unknown)' and clone 'Dump Matsumoto (Japan)' to 'Dump Matsumoto (Japan, 8751 317-unknown))'. Changed Z80 CPU2 clock speed to 5MHz palettesize to 6144 colors.

- 29th March 2004: Charles MacDonald - Recently figured out how to get around the MCU protection in Body Slam, so I can run my own software. By forcing an address error in the initialization routine, I can get my exception handler to run before the MCU checksums the code, and it seems to resume control afterwards instead of leaving the 68000 halted.

- 0.36b9: Added clone Dump Matsumoto (Japan).

- 0.36b2: Added sound1 roms and N7751 sound chip.

- 0.36b1: Andrew Prime added Body Slam (Sega 1986).

Other Emulators:

* FB Alpha

Recommended Games (Wrestling):

The Big Pro Wrestling!


Champion Pro Wrestling

Mat Mania

Body Slam

Mania Challenge

Pro Wrestling (PlayChoice-10)

Robo Wres 2001

The Main Event

Champion Wrestler

Grudge Match (Yankee Game Technology)

Wrestle War

Wrestle War (Mega-Tech)

WWF Superstars

WWF WrestleFest

Ring Rage

3 Count Bout / Fire Suplex

Muscle Bomber Duo

Saturday Night Slam Masters

Ring of Destruction: Slammasters II

Blazing Tornado

WWF: Wrestlemania

Shin Nihon Pro Wrestling Toukon Retsuden 3 Arcade

Shin Nihon Pro Wrestling Toukon Retsuden 4 Arcade Edition

Zen Nippon Pro-Wrestling Featuring Virtua


Buriki One

Giant Gram

Giant Gram 2000

WWF Royal Rumble

Romset: 709 kb / 24 files / 330.0 zip

MAME XML Output:

       <game name="bodyslam" sourcefile="segas16a.c">
              <description>Body Slam (8751 317-0015)</description>
              <rom name="epr-10066.b9" size="32768" crc="6cd53290" sha1="68ef83ad99a26a507d9bc4cd715462169f4ac41f" region="maincpu" offset="0"/>
              <rom name="epr-10063.b6" size="32768" crc="dd849a16" sha1="b8cb9f2685a739698a3ed18f76617fd4ac9cb424" region="maincpu" offset="1"/>
              <rom name="epr-10067.b10" size="32768" crc="db22a5ce" sha1="95c37d4913fa31d5edf02661681bc83deec731d9" region="maincpu" offset="10000"/>
              <rom name="epr-10064.b7" size="32768" crc="53d6b7e0" sha1="00bfa1487479629f60e1cc1b98ced47e4cb07964" region="maincpu" offset="10001"/>
              <rom name="epr-10068.b11" size="32768" crc="15ccc665" sha1="b088a9bcb1499854794b2dbf4c689f3ae3ce2808" region="maincpu" offset="20000"/>
              <rom name="epr-10065.b8" size="32768" crc="0e5fa314" sha1="44e36fde102ba6aef2c3b4374ddc21690f2fe527" region="maincpu" offset="20001"/>
              <rom name="epr-10321.c9" size="32768" crc="cd3e7cba" sha1="4d3cfc7346c6e63e2221193601f949162d0e4f90" region="gfx1" offset="0"/>
              <rom name="epr-10322.c10" size="32768" crc="b53d3217" sha1="baebf20925e9f8ab6660f041a24721716d5b7d92" region="gfx1" offset="8000"/>
              <rom name="epr-10323.c11" size="32768" crc="915a3e61" sha1="6504a8b26b7b4880971cd69ac2c8aae30dcfa18c" region="gfx1" offset="10000"/>
              <rom name="epr-10012.c5" size="32768" crc="990824e8" sha1="bd45f75d07cb4e17583c2d76050e5f819f4b7efe" region="gfx2" offset="1"/>
              <rom name="epr-10016.b2" size="32768" crc="af5dc72f" sha1="97bbb76940c702e642d8222dda71447b8f60b616" region="gfx2" offset="0"/>
              <rom name="epr-10013.c6" size="32768" crc="9a0919c5" sha1="e39e60c1e834b3b46bf2ef1c5952841bebe66ade" region="gfx2" offset="10001"/>
              <rom name="epr-10017.b3" size="32768" crc="62aafd95" sha1="e1e3a95fd11cabf81f44ac2dd3f951d3094725e6" region="gfx2" offset="10000"/>
              <rom name="epr-10027.c7" size="32768" crc="3f1c57c7" sha1="1336da8dc167a323f09534a2f62ae6f9c62290e4" region="gfx2" offset="20001"/>
              <rom name="epr-10028.b4" size="32768" crc="80d4946d" sha1="d4c96a18ef6c2ac6bd9d153d8862a3af894642e8" region="gfx2" offset="20000"/>
              <rom name="epr-10015.c8" size="32768" crc="582d3b6a" sha1="4f1d0060682e3fc1147082286e00e6a296a95da2" region="gfx2" offset="30001"/>
              <rom name="epr-10019.b5" size="32768" crc="e020c38b" sha1="d13d38a64f2afa7df3cbccef2fe505a4421b73ad" region="gfx2" offset="30000"/>
              <rom name="epr-10026.b1" size="32768" crc="123b69b8" sha1="c0614a8c822991e257f7218908247df278056de8" region="soundcpu" offset="0"/>
              <rom name="7751.bin" size="1024" crc="6a9534fc" sha1="67ad94674db5c2aab75785668f610f6f4eccd158" region="n7751" offset="0"/>
              <rom name="epr-10029.c1" size="32768" crc="7e4aca83" sha1="703486b96d493941ee87267e8363220a851f008e" region="n7751data" offset="0"/>
              <rom name="epr-10030.c2" size="32768" crc="dcc1df0b" sha1="a82a557fa48f4b3e1ab38f61b84d749cd417e80f" region="n7751data" offset="8000"/>
              <rom name="epr-10031.c3" size="32768" crc="ea3c4472" sha1="ad8eac2d3d14fd6aba713f4d624861c17aabf757" region="n7751data" offset="10000"/>
              <rom name="epr-10032.c4" size="32768" crc="0aabebce" sha1="fab12df8f4eab270be491c6c025d832c338e1e83" region="n7751data" offset="18000"/>
              <rom name="317-0015.bin" size="4096" crc="833869e2" sha1="2675fda669351e958be28ca28de276abb2bbc99a" region="mcu" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="n7751" name="N7751" clock="6000000"/>
              <chip type="cpu" tag="mcu" name="I8751" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="4000000"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" pixclock="5376240" htotal="342" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              <dipswitch name="Coin B" tag="DSW1" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              <dipswitch name="Timer Speed" tag="DSW2" mask="12">
                     <dipvalue name="Slowest" value="12" default="yes"/>
                     <dipvalue name="Slow" value="8"/>
                     <dipvalue name="Fast" value="4"/>
                     <dipvalue name="Fastest" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unused" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="192">
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Normal" value="192" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Hardest" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="6144"/>

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