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boothill: MAME ROM Information.


Boot Hill (c) 1977 Midway.

A classic 1 or 2-player western gunfight game, featuring a monochrome display overlaid via mirror onto back-lit plastic background. Each player uses a small joystick to move their cowboy up and down the play area, while a second, much larger joystick is used to aim the pistol and shoot - this larger stick also has a trigger button. The game's single goal is simply to shoot the other player, who is situated on the opposite side of the game area. Wagons and cacti litter the middle of the play area, providing temporary cover from the opponent's gunfire (while, of course, providing the opponent with cover from the PLAYER'S shots). These obstacles slowly disintegrate as they are shot; much like the shields in Taito's "Space Invaders".

Boot Hill is time-based NOT life based, with the factory default set at ninety seconds. This is, of course, operator adjustable via the dip settings. The computer opponent is quite easy to beat with a little practice, but a human opponent provides a much stronger challenge.


Game No. 612

This game was released in an upright dedicated cabinet, mostly yellow, but it was covered with stencil style painted cowboy sideart that showed two different cowboys on each side. The front of the machine had a few more cowboys painted on it (one with a black hat and one with a white hat). There was no marquee at all, the game had its title printed on the monitor bezel, which also showed a detailed cartoon scene of a few cowboys shooting it out in a graveyard on top of a hill. The game used a 23'' monochrome open frame monitor that was buried deep within the machine.

Cabinet dimensions : 26'' (66cm) Wide x 24'' (61cm) Deep x 67'' (170cm) High.

Main CPU : 8080 (@ 1.9968 Mhz)

Sound Chips : Discrete

Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 2

Players : 2

Control : 2-way joystick, 8-way joystick


Released in March 1977.

On the surface, Boot Hill seemed to represent quite a leap forward in technological terms. The highly detailed and colourful backdrop was very striking for the time. It was, of course, achieved with something far simpler than a technological leap forward; the wholly unscientific method of having a drawn, printed backdrop over which the in-game monochrome graphics were projected, via a large mirror.

This game was one of several early video and non-video arcade games to feature, albeit briefly, in George Romero's horror movie classic 'Dawn of the Dead' (1977) - the sequel to 1968's 'Night of the Living Dead'. The scene, occurring roughly halfway through the film, features four survivors of a zombie holocaust who are seeking refuge from hordes of the walking dead in a giant shopping mall; which, of course, just happens to have an arcade. The version of Boot Hill played in the movie seems to be without the backdrop.


1. Gun Fight (1975)

2. Boot Hill [No. 612] (1977)


Designed and programmed by : Dave Nutting


Game's rom.

Machine's picture.

MAME Info:

0.31 [Mike Balfour]

Artwork available


- 0.129u6: Derrick Renaud fixed specification of Boot Hill discrete filters for shot and hit sounds doesn't agree with schematic.

- 0.112u3: Significant changes to the input system [Derrick Renaud]: IPT_PEDAL controls are now nothing special in the core. They can use any control like a paddle does. At the OS input level, the code has been changed to supply full joystick axis and the +/- axis. This means any half axis or full axis can be used for any emulated control. e.g., a pedal that only outputs Y- data can be used for the full range of the gun in Boot Hill. Or a full axis slider on a joystick can be used in its full range as an emulated pedal. INC now increases the pedal value, not DEC.

- 0.112u1: Derrick Renaud updated Boot Hill to use the new PORT_REMAP_TABLE.

- 0.111u4: Zsolt Vasvari and Derrick Renaud added partial sound emulation and properly emulated shifter circuit in Boot Hill. Changed 8080 CPU clock speed to 1996800 Hz. Replaced Samples sound with Discrete.

- 2nd October 2006: Mr. Do - Replaced Boot Hill, thanks to better pics by Bobby Tribble. EDIT: Boot Hill has been fixed (forgot to crop the outsides of the bezel).

- 0.104u3: Luigi30 fixed 'Time' dipsettings.

- 30th January 2002: Zsolt Vasvari made the artwork functions a bit faster, added the blue overlay for Phantom II and re-added the yellow overlay for Gunfight and the backdrop for Boot Hill.

- 17th September 2001: Adam Hourigan added artwork to Boot Hill.

- 0.31: Mike Balfour added Boot Hill (Midway 1977). Control: The mouse aims the gun.

- 3rd January 1998: Kevin Klopp dumped Boot Hill.

Other Emulators:

* CottAGE

* Laser

* Retrocade

Recommended Games (Western):

Gun Fight

Boot Hill

Dead Eye


Indian Battle


Pioneer Balloon

Wild Western

The Tin Star

Bank Panic



Wild Gunman (PlayChoice-10)


Express Raider

Iron Horse

Ninja Kazan



Blood Bros.

Sunset Riders

Sunset Riders (bootleg of Megadrive version)

Heated Barrel

Wild West C.O.W.-Boys of Moo Mesa

Lethal Enforcers II: Gun Fighters

Charlie Ninja


Rapid Fire (Western)

Romset: 8 kb / 4 files / 5.85 zip

MAME XML Output:

       <game name="boothill" sourcefile="mw8080bw.c">
              <description>Boot Hill</description>
              <rom name="romh.cpu" size="2048" crc="1615d077" sha1="e59a26c2f2fc67ab24301e22d2e3f33043acdf72" region="maincpu" offset="0"/>
              <rom name="romg.cpu" size="2048" crc="65a90420" sha1="9f36c44b5ae5b912cdbbeb9ff11a42221b8362d2" region="maincpu" offset="800"/>
              <rom name="romf.cpu" size="2048" crc="3fdafd79" sha1="b18e8ac9df40c4687ac1acd5174eb99f2ef60081" region="maincpu" offset="1000"/>
              <rom name="rome.cpu" size="2048" crc="374529f4" sha1="18c57b79df0c66052eef40a694779a5ade15d0e0" region="maincpu" offset="1800"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="1996800"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="0" width="260" height="224" refresh="59.541985" pixclock="4992000" htotal="320" hbend="0" hbstart="260" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="2"/>
              <input players="2" buttons="1" coins="1">
                     <control type="joy" ways="8"/>
                     <control type="positional" minimum="0" maximum="7" sensitivity="5" keydelta="10"/>
              <dipswitch name="Coinage" tag="IN2" mask="3">
                     <dipvalue name="2 Coins per Player" value="2"/>
                     <dipvalue name="2 Coins/1 or 2 Players" value="3"/>
                     <dipvalue name="1 Coin per Player" value="0" default="yes"/>
                     <dipvalue name="1 Coin/1 or 2 Players" value="1"/>
              <dipswitch name="Game Time" tag="IN2" mask="12">
                     <dipvalue name="60 seconds" value="0"/>
                     <dipvalue name="70 seconds" value="4" default="yes"/>
                     <dipvalue name="80 seconds" value="8"/>
                     <dipvalue name="90 seconds" value="12"/>
              <dipswitch name="Service Mode" tag="IN2" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              <adjuster name="Music Volume" default="35"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="0"/>

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