Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

borench: MAME ROM Information.


History:

Borench (c) 1990 Sega.


A puzzle game similar to "Marble Madness". The player must guide a ball to the goal of a certain level. You must do this by adding blocks to the squares to influence the ball's movement. You must avoid the edges to prevent the ball falling off.


- TECHNICAL -


Sega System C2 hardware


Main CPU : 68000 (@ 8.948862 Mhz)

Sound Chips : YM3438 (@ 7.670453 Mhz), SN76496 (@ 3.579545 Mhz), UPD7759 (@ 640 Khz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in November 1990 in Japan.


- SOURCES -


Game's rom.




MAME Info:

0.37b9 [David Haywood, Aaron Giles]


WIP:

- 0.37b9: David Haywood and Aaron Giles added Borench (Sega 1990).

- 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou no Yabou now work.


Other Emulators:

* Sega System C2


Romset: 640 kb / 3 files / 196.3 zip




MAME XML Output:

       <game name="borench" sourcefile="segac2.c">
              <description>Borench</description>
              <year>1990</year>
              <manufacturer>Sega</manufacturer>
              <rom name="ic32.bin" size="262144" crc="2c54457d" sha1="adf3ea5393d2633ec6215e64f0cd89ad4567e765" region="maincpu" offset="0"/>
              <rom name="ic31.bin" size="262144" crc="b46445fc" sha1="24e85ef5abbc5376a854b13ed90f08f0c30d7f25" region="maincpu" offset="1"/>
              <rom name="ic4.bin" size="131072" crc="62b85e56" sha1="822ab733c87938bb70a9e32cc5dd36bbf6f21d11" region="upd" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="8948862"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM3438" clock="7670453"/>
              <chip type="audio" tag="snsnd" name="SN76496" clock="3579545"/>
              <chip type="audio" tag="upd" name="UPD7759" clock="640000"/>
              <display tag="megadriv" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="COINAGE" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="COINAGE" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Credits to Start" tag="DSW" mask="1">
                     <dipvalue name="1" value="1" default="yes"/>
                     <dipvalue name="2" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Lives 1P Mode" tag="DSW" mask="12">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="12" default="yes"/>
                     <dipvalue name="3" value="8"/>
                     <dipvalue name="4" value="4"/>
              </dipswitch>
              <dipswitch name="Lives 2P Mode" tag="DSW" mask="48">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="48" default="yes"/>
                     <dipvalue name="4" value="32"/>
                     <dipvalue name="5" value="16"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="192">
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Medium" value="192" default="yes"/>
                     <dipvalue name="Hard" value="64"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="2048"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise