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brickyrd: MAME ROM Information.


History:

Brickyard (c) 1976 RamTek.


A four-player game where players move their cursors across the screen to create walls to try and surround their opponents and force them to crash.


- TECHNICAL -


Main CPU : 8080 (@ 559.062 Khz)

Sound Chips : Discrete circuitry.


Players : 4

Control : 8-way joystick


- TRIVIA -


Released in February 1977.


Originally known as "Barricade", the game was a clone of Gremlin's popular "Blockade". After Gremlin took Ramtek to court, they agreed to rename the game Brickyard, which was a lot less similar to "Blockade".


- SERIES -


1. Brickyard (1976)

2. Barricade II


- SOURCES -


Game's rom.

All in Color For a Quarter - Keith Smith




MAME Info:

0.60 [David Haywood]


Artwork available


WIP:

- 0.141u3: hap fixed missing collision sound in Barricade.

- 0.135u3: Fabio Priuli added driver data struct and save states to Hit Me driver.

- 1st July 2007: Mr. Do - Another outstanding vector job by Zorg for Barricade. Now, this particular bezel version had a red overlay. "But," I hear you say, "the flyer is green." So I included both.

- 0.80u1: Aaron Giles added Discrete sound. It was patched in as a test and may be removed. It uses the Hit Me sounds for now. Until it can be confirmed against a schematic or real sound board.

- 0.60: David Haywood added Barricade (RamTek 1976) and clone Brickyard.

- 18th April 2002: David Haywood updated the old Hit Me / Brick Yard drivers and added Barricade to it.


Recommended Games (Tron):

Barricade

Bigfoot Bonkers

Blockade

Comotion

Checkmate

Dominos

Embargo

Hustle

Minesweeper

Tron

Toggle

Wit's


Romset: 3 kb / 5 files / 2.32 zip




MAME XML Output:

       <game name="brickyrd" sourcefile="hitme.c" cloneof="barricad" romof="barricad">
              <description>Brickyard</description>
              <year>1976</year>
              <manufacturer>RamTek</manufacturer>
              <rom name="550806.7b" merge="550806.7b" size="512" crc="ea7f5da7" sha1="c0ad37a0ffdb0500e8adc8fb9c4369e461307f84" region="maincpu" offset="0"/>
              <rom name="barricad.7c" size="512" crc="94e1d1c0" sha1="f6e6f9a783867c3602ba8cff6a18c47c5df987a4" region="maincpu" offset="200"/>
              <rom name="550808.7d" merge="550808.7d" size="512" crc="6e02d260" sha1="8a1640a1d56cbc34f74f07bc15e77db63635e8f5" region="maincpu" offset="400"/>
              <rom name="barricad.7e" size="512" crc="2b1d914f" sha1="f1a6631949a7c62f5de39d58821e1be36b98629e" region="maincpu" offset="600"/>
              <rom name="barricad.7h" size="512" crc="c676fd22" sha1="c37bf92f5a146a93bd977b2a05485addc00ab066" region="gfx1" offset="0"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="559062"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="192" refresh="60.000000" />
              <sound channels="1"/>
              <input players="4" coins="1">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Points Per Game" tag="IN4" mask="7">
                     <dipvalue name="1 Point" value="0"/>
                     <dipvalue name="2 Points" value="1"/>
                     <dipvalue name="3 Points" value="2"/>
                     <dipvalue name="4 Points" value="3"/>
                     <dipvalue name="5 Points" value="4"/>
                     <dipvalue name="6 Points" value="5"/>
                     <dipvalue name="7 Points" value="6"/>
                     <dipvalue name="8 Points" value="7" default="yes"/>
              </dipswitch>
              <dipswitch name="Game Speed" tag="IN5" mask="7">
                     <dipvalue name="Fast Fast" value="0" default="yes"/>
                     <dipvalue name="7" value="1"/>
                     <dipvalue name="6" value="2"/>
                     <dipvalue name="5" value="3"/>
                     <dipvalue name="4" value="4"/>
                     <dipvalue name="3" value="5"/>
                     <dipvalue name="2" value="6"/>
                     <dipvalue name="Slow Slow" value="7"/>
              </dipswitch>
              <adjuster name="Tone" default="30"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="2"/>
       </game>
 
 


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