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brubber: MAME ROM Information.


Burnin' Rubber (c) 1982 Data East.

An overhead driving game where you jump or bump enemy cars for points.


Main CPU : M6502 (@ 750 Khz)

Sound CPU : M6502 (@ 500 Khz)

Sound Chips : (2x) AY8910 (@ 1.5 Mhz)

Players : 2

Control : 8-way joystick

Buttons : 1 (JUMP)


Released in November 1982.

Marco Donadio holds the official record for this game with 2,429,540 points on October 5, 1984.

Original Products:

Burnin' Rubber (Data East)

Burnin' Rubber [Deco cassette No. 27] (Data East)

Bump 'n' Jump [Deco cassette No. 27] (Data East USA)

Licensed products:

Bump 'n' Jump [Upright model] [No. 349] (Bally Midway)

Bump 'n' Jump [Cocktail model] [No. 350] (Bally Midway)

Unofficial products:

Car Action (Unknown manufacturer)


Destroying a car : 200, 300 or 500 points, depending on car.

End of stage bonus : 200 + 100 points/level x number of cars destroyed.

Special Bonus : 50,000 points for destroying no cars.


* Bonus Points : if you make it through an entire board without smashing any cars, you'll get a 50,000 point bonus.

* You can jump off the edge of the screen and land on the other side. Use this tactic to escape from a tight spot, but only when the track is widest.

* Try not to get caught between three cars, as when you bump one into a wall, chances are the impact will bounce you back into the wall.


* Consoles :

Colecovision (1982)

Mattel Intellivision (1982)

Atari 2600 (1983)

Nintendo Famicom (1988, "Buggy Popper")

Nintendo Wii (2010, "Data East Arcade Classics")

Sony PSP (2010)

* Computers :

Commodore C64 (1983)


Game's rom.

Arcade Retro Lounge; http://tips.retrogames.com/

MAME Info:

0.35 [Kevin Brisley]

0.30 [Kevin Brisley]

Artwork available


- In test mode, press 5 to advance through the various tests. Burnin' Rubber and Car Action: The service ROM is missing for this one so service mode doesn't work.


- 6th September 2010: Mr. Do - Bump 'n' Jump bezel is done, thanks to Kiltron. This was one of my favorite games to play at Eddie's Liquor, back when I was twelve.

- 0.138: Machone fixed incorrect screen resolution for Burnin' Rubber and clones Bump 'n' Jump and Car Action to 240x256.

- 0.129u5: Couriersud fixed low pass filtering on engine and explosion sounds in Burnin' Rubber.

- 0.126u2: Fabio Priuli added DIP locations to clone Bump 'n' Jump.

- 0.112u1: Canim fixed visible area to 240x256 in Bump 'n' Jump according to the arcade picture.

- 26th August 2006: Mr. Do - Added Burning Rubber bezel from MAME.net and Mean Arena. Some of these decent stuff are so-so; some are REALLY good.

- 0.106u3: Added plds ($0, 30 - pal10l8.10k, pal16r4a.2d) to clone Car Action.

- 0.105u3: Added missing proms ($0, 20 - palette, RAS/CAS logic) to clone Car Action.

- 20th April 2006: f205v dumped 2x plds from Car Action.

- 25th December 1999: Zsolt Vasvari fixed clone Bump'n'Jump priority problems.

- 0.35: Changed 'Burnin' Rubber' to parent set.

- 0.33b7: Known issues: The continue clock counts too fast.

- 0.33b1: Changed description to 'Bump 'n' Jump'.

- 0.31: Ivan Mackintosh added clone Car Action (bootleg 1983).

- 0.30: Kevin Brisley added Bump 'n Jump (Data East 1982) and Burnin' Rubber. Known issues: The continue timer runs too fast, this is related to the VBlank input bit timing.

- 1st December 1997: Dumped Burnin' Rubber.

LEVELS: 5 (endless)

Recommended Games (Racing 2):

Burnin' Rubber

Burnin' Rubber (DECO Cassette)

Joyful Road

The Battle-Road

Mad Crasher


Street Heat

Break Thru

Night Stocker

The Speed Rumbler

City Bomber

Hyper Crash

Road Blasters

Hot Chase

Last Duel

RoadWars (Arcadia)

Mad Gear

Maze of Flott

Night Striker

S.T.U.N. Runner

F-Zero (Nintendo Super System)

Lethal Crash Race

Chase Bombers

Speed Racer

Romset: 52 kb / 8 files / 22.1 zip

MAME XML Output:

       <game name="brubber" sourcefile="btime.c">
              <description>Burnin' Rubber</description>
              <manufacturer>Data East</manufacturer>
              <rom name="brubber.12c" size="8192" crc="b5279c70" sha1="5fb1c50040dc4e9444aed440e2c3cf4c79b72311" region="maincpu" offset="c000"/>
              <rom name="brubber.12d" size="8192" crc="b2ce51f5" sha1="5e38ea24bcafef1faba023def96532abd6f97d38" region="maincpu" offset="e000"/>
              <rom name="bnj6c.bin" size="4096" crc="8c02f662" sha1="1279d564e65fd3ccac25b1f9fbb40d910de2b544" region="audiocpu" offset="e000"/>
              <rom name="bnj4e.bin" size="8192" crc="b864d082" sha1="cacf71fa6c0f7121d077381a0ff6222f534295ab" region="gfx1" offset="0"/>
              <rom name="bnj4f.bin" size="8192" crc="6c31d77a" sha1="5e52554f594f569527af4768d244cc40a7b4460a" region="gfx1" offset="2000"/>
              <rom name="bnj4h.bin" size="8192" crc="5824e6fb" sha1="e98f0eb476b8f033f5cc70a6e503afc4e651fd45" region="gfx1" offset="4000"/>
              <rom name="bnj10e.bin" size="4096" crc="f4e9eb49" sha1="b356512d2ebd4e2005e76496b434e5ecebadb251" region="gfx2" offset="0"/>
              <rom name="bnj10f.bin" size="4096" crc="a9ffacb4" sha1="49d5f9c0b695f474197fbb761bacc065b6b5808a" region="gfx2" offset="1000"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="750000"/>
              <chip type="cpu" tag="audiocpu" name="M6502" clock="500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="240" refresh="57.444853" pixclock="6000000" htotal="384" hbend="0" hbstart="256" vtotal="272" vbend="8" vbstart="248" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2" tilt="yes">
                     <control type="joy" ways="8"/>
              <dipswitch name="Coin A" tag="DSW1" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
              <dipswitch name="Coin B" tag="DSW1" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="4"/>
              <dipswitch name="Service Mode" tag="DSW1" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSW1" mask="32">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="32"/>
              <dipswitch name="Cabinet" tag="DSW1" mask="64">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="64"/>
              <dipswitch name="Lives" tag="DSW2" mask="1">
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="5" value="0"/>
              <dipswitch name="Bonus Life" tag="DSW2" mask="6">
                     <dipvalue name="Every 30000" value="6" default="yes"/>
                     <dipvalue name="Every 70000" value="4"/>
                     <dipvalue name="20000 Only" value="2"/>
                     <dipvalue name="30000 Only" value="0"/>
              <dipswitch name="Allow Continue" tag="DSW2" mask="8">
                     <dipvalue name="No" value="8"/>
                     <dipvalue name="Yes" value="0" default="yes"/>
              <dipswitch name="Difficulty" tag="DSW2" mask="16">
                     <dipvalue name="Easy" value="16" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              <dipswitch name="Unknown" tag="DSW2" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSW2" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <dipswitch name="Unknown" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="16"/>

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