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bubsymphj: MAME ROM Information.


History:

Bubble Symphony (c) 1994 Taito.


Eight years since the introduction of the renowned puzzle maze game "Bubble Bobble" comes its upgraded reincarnation with more excitement. Players select their characters from Bubblun, Bobblun, Cururun, or Cororon. Each dragon has its own characteristics. Beat the enemies, collect hidden items and reveal the secrets!


- TECHNICAL -


Taito F3 System hardware

Prom Stickers : D90


Main CPU : 68EC020 (@ 16 Mhz)

Sound CPU : 68000 (@ 16 Mhz)

Sound Chips : ES5505 (@ 15.23805 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2

= > [1] Bubble, [2] Jump


- TRIVIA -


Released in October 1994.


This game is also known as "Bubble Bobble II".


In the attract mode title sequence, Bubblun appears in front of a closed red curtain announcing, 'Ladies and Gentlemen, this is... Bubble Symphony!' The curtain then opens on the cast of enemies as follows (rows are numbered from bottom to top) :

* Row 1 (L-R) : Flhoop, Uni Bo, Drunk, Banebou, Invader, Zen-Chan, Mighta, Rappappa, Catch Maru, Roboj, Hattonton

* Row 2 (L-R) : Monsta, Komso, Kabukky, Mya-Ta, Heita-Kun, Warurin, Hidegonsu, No-No, Upper, Ame Da-Ma, PulPul

* Row 3 (L-R) : Robol, Rocketl, Yuki-Bombo, Mummy, Chu-Chu Man, Jiji Poppo, Kiri Kabu Kun, Bolt Man, Strong Shell

* Row 4 (L-R) : Dorabo, Ouji Sama, Knightron, Dranko, Magician, Denkyu-Kun, Ankororin

* Not pictured : Puka Puka, Bake Couchin, Killer Hijia, Ti Ta Ma, Kasabe, Kon-Chan, Mimic, Skel, Nyororin, Rascal, Yu Bo, Unicoron, Cerberorin, Kabu-Chan, YZK-Takami, Golem


The enemy known as 'Catch Maru' can be seen in 2 different color schemes - one with a blue robe and purple shoes (as seen in the attract mode title sequence), and one with a green robe and blue shoes.


The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'H !'.


There are a grand total of 164 rooms in the game, including 18 boss rooms.


- UPDATES -


The US version is slightly different, it has the 'Recycle It, Don't Trash It!' screen.


In 'Super' mode, accessible after entering the 'Game mode select' code (see 'Tips and Tricks' below), enemies are switched around, as follows (Legend : 'Normal' mode monster --> 'Super' mode monster) :

Zen-Chan --> Warurin (and vice-versa)

Mighta --> Dranko (and vice-versa)

Monsta --> Yu Bo

PulPul --> Strong Shell (and vice-versa)

Banebou --> Kasabe (and vice-versa)

Hidegonsu --> Hattonton

Drunk --> Chu-Chu Man

Invader --> Flhoop

Flhoop --> Bolt Man

Yuki-Bombo --> Drunk

Mya-Ta --> Yuki Bombo

Chu-Chu Man --> Hidegonsu

Magician --> Knightron (and vice-versa)

Komso --> Cerberorin (and vice-versa)

Catch Maru (in blue robe and purple shoes) --> No-No

Catch Maru (in green robe and blue shoes) --> Kabu-Chan

Mummy --> Unicoron

Puka Puka --> Bake Couchin

Ame Da-Ma --> Nyororin

Upper --> Kiri Kabu Kun (and vice-versa)

Bake Couchin --> Ame Da-Ma

Hattonton --> Roboj

Ti Ta Ma --> Robol (and vice-versa)

Heita-Kun --> Jiji Poppo

Kabukky --> Uni Bo (and vice-versa)

Nyororin --> Puka Puka

Ouji Sama --> Mummy

Yu Bo --> Golem

Rappappa --> Ouji Sama

Golem --> Monsta

Roboj --> Mya-Ta

Unicoron --> Rappappa

Kabu-Chan --> Heita-Kun

Bolt Man --> Invader

Jiji Poppo --> Catch Maru (in blue robe and purple shoes)

No-No --> Catch Maru (in green robe and blue shoes)

Monsters not listed remain the same.


- TIPS AND TRICKS -


* Always access secret rooms : Before inserting your coin, at the intro screen with the curtain, press Jump, Bubble, Jump, Bubble, Jump, Bubble, Left, Start. A tone will sound.


* Black Background And Classic Music : Before inserting your coin, at the intro screen with the curtain, press Bubble, Jump, Bubble, Jump, Bubble, Jump, Right, Start. A tone will sound. The background of each room will be black and the original Bubble Bobble theme will play instead of the usual music.

Alternative Codes :

1. Left, Jump, Left, Start, Left, Bubble, Left, Start.

2. Start, Jump, Bubble, Left, Right, Jump, Start, Right.


* Game mode select : before inserting your coin, at the intro screen with the curtain, press Up, Start, Right, Jump, Bubble, Left, Start, Down. The curtain will turn blue. You can now choose between 'normal game' and 'super game'. In 'Super' mode, platforms appear in different colors, and most of the monsters are switched around (see 'Updates' above).


* Unlock Human characters : before inserting your coin, at the intro screen with the curtain, press Left, Down, Up, Jump, Right, Start, Bubble, Right. A tone will sound. You can now choose from four human characters.


* Power-up : Down, Bubble, Jump, Start, Left, Right, Left, Start. Gives running shoes, multiple bubbles, fast bubbles.


- SERIES -


1. Bubble Bobble (1986)

2. Rainbow Islands - The Story of Bubble Bobble 2 (1987)

3. Final Bubble Bobble (1988, Sega Master System)

4. Parasol Stars - The Story of Bubble Bobble III (1991, NEC PC-Engine)

5. Bubble Bobble Part 2 (1993, Nintendo Famicom)

6. Bubble Symphony (1994)

7. Bubble Memories - The Story of Bubble Bobble III (1996)

8. Rainbow Islands - Putty's Party (2000, Bandai Wonderswan)


- STAFF -


Project leader : Keppel Maekawa

Game planners : Yoshitake Shirei, Keppel Maekawa

Software designers : Harumi. K, Meltycat!, Kunio Kuzukawa, Takahiro Natani (Helper Natani)

Map creators : Taka. Furukawa, Yoshitake Shirei

Character designers : Turtle Mizukami, T. Ozaki, Koji?!, Yourychan

Dot design works : Akiyoshi Takada, Mari Fukusaki, Mochi Mochi Natsuko, Shigeki Yamamoto, Ken, Yourychan, Lin Chinkai (Indy Chinkai)

All music & sound composed by : Yasuko Yamada (Zuntata)

Sound effects : Ishikawa Babio (BABI) (Zuntata)

Music adviser : Tamayo Kawamoto (Zuntata)

Instruction designers : Mihoko Sudoh, Rintaroh Doi

Hardware Works : Katsumi Kaneoka, Hironobu Suzuki, Jun Sawaki


- PORTS -


* Consoles :

Sega Saturn (1997)

There was also a Sony PlayStation port by Virgin, but was not marketed.

Sony PlayStation 2 (2006, "Taito Legends 2") (Europe only)

Microsoft XBOX (2006, "Taito Legends 2) (Europe only)

Sony PlayStation 2 [JP] (2007, "Taito Memories II Gekan [Model SLPM-66713]")


* Computers :

PC [MS Windows] (2006, "Taito Legends 2") (Europe only)


- SOURCES -


Game's rom.




MAME Info:

0.37b11 [Bryan McPhail]


Artwork available


WIP:

- 0.133u1: Renamed (bubsympe) to (bubsymphe), (bubsympu) to (bubsymphu), (bubsymph) to (bubsymphj) and (bubsympb) to (bubsymphb).

- 0.127u2: Brian Troha added redumped roms for the clone Bubble Symphony (bootleg with OKI6295).

- 0.126: Tirino73 added clone Bubble Symphony (bootleg with OKI6295). This is a 1994 bootleg without ensoniq sound system, it has some graphical problems because the actual bootleg hardware doesn't replicate the f3 system perfectly.

- 3rd December 2006: Mr. Do - We have the instruction card for Bubble Symphony from Tormod.

- 0.106u12: MASH added plds ($0, 200, 400, 600, 800 - pal16l8a-d77-09.bin, pal16l8a-d77-10.bin, palce16v8q-d77-11.bin, palce16v8q-d77-12.bin and palce16v8q-d77-14.bin) to clone Bubble Symphony.

- 17th April 2006: Tirino73 dumped Bubble Symphony (bootleg with OKI6295), this romset comes from a bootleg single board modified Taito F3 System, the only known bootleg/hacked game of this system.

- 0.105u1: Changed description of 'Bubble Bobble 2 (World)' to 'Bubble Bobble II (Ver 2.5O 1994/10/05)' and clones 'Bubble Symphony (Europe)' to 'Bubble Symphony (Ver 2.5O 1994/10/05)', 'Bubble Symphony (US)' to 'Bubble Symphony (Ver 2.5A 1994/10/05)' and 'Bubble Symphony (Japan)' to 'Bubble Symphony (Ver 2.5J 1994/10/05)'.

- 20th February 2005: Bryan McPhail - Correct VRAM layer mixing in Bubble Bobble 2. This fixes boss stages (energy bars now have correct priority against the VRAM platforms).

- 0.60: Added clone Bubble Symphony (Europe).

- 19th March 2002: Pekka Salmia and Brian Troha submitted an addition of the European version of Bubble Symphony to the Taito F3 driver.

- 0.37b11: Bryan McPhail added Bubble Bobble 2 (World) (Taito 1994) and clones Bubble Symphony (US) and (Japan).

- 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver.

- 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop.


LEVELS: 62


Other Emulators:

* Raine


Recommended Games (Platform 2):

Joust

Joust 2 - Survival of the Fittest

Q*bert

Faster, Harder, More Challenging Q*bert

Q*bert's Qubes

Chack'n Pop

Mario Bros.

Mario Bros. (PlayChoice-10)

Popper

Bomb Jack

Vs. Mighty Bomb Jack

Bombjack Twin

The FairyLand Story

TeddyBoy Blues

Bubble Bobble

Bubble Bobble 2

Bubble Memories - The Story Of Bubble Bob

Rainbow Islands

Don Doko Don

Rodland

Snow Bros. - Nick & Tom

Snow Bros. 2 / Otenki Paradise

Snow Brothers 3 - Magical Adventure

The Berlin Wall

Tumble Pop

Dark Tower

Diet Go Go

Funky Jet

Saboten Bombers

Jump Kids

Gun Master

Joe & Mac Returns

Metal Saver

Pang Pang

Fancy World - Earth of Crisis

Miss Bubble II

Toppy & Rappy

Ultra Balloon

Bomb Kick

Raccoon World

Dream World

Dynamite Bomber

Head Panic

Penguin Brothers

Tang Tang

Jumping Pop

Toy Land Adventure

Zupapa!

Super Bubble 2003

Tower & Shaft


Romset: 11776 kb / 14 files / 4.39 zip




MAME XML Output:

       <game name="bubsymphj" sourcefile="taito_f3.c" cloneof="bublbob2" romof="bublbob2">
              <description>Bubble Symphony (Ver 2.5J 1994/10/05)</description>
              <year>1994</year>
              <manufacturer>Taito Corporation</manufacturer>
              <rom name="d90-12" merge="d90-12" size="262144" crc="9e523996" sha1="c49a426f9865f96e8021c8ed9a6ac094c5e586b1" region="maincpu" offset="0"/>
              <rom name="d90-11" merge="d90-11" size="262144" crc="edfdbb7f" sha1="698ad631d5b13661645f2c5ccd3e4fbf0248053c" region="maincpu" offset="1"/>
              <rom name="d90-10" merge="d90-10" size="262144" crc="8e957d3d" sha1="5db31e5788483b802592e1092bf98df51ff4b70e" region="maincpu" offset="2"/>
              <rom name="d90-09" size="262144" crc="3f2090b7" sha1="2a95c8c8dc23b618c0ce65497391d464494f4d6a" region="maincpu" offset="3"/>
              <rom name="d90-03" merge="d90-03" size="1048576" crc="6fa894a1" sha1="7c33e6d41e8928029b92d66557a3712b51c49c67" region="gfx1" offset="0"/>
              <rom name="d90-02" merge="d90-02" size="1048576" crc="5ab04ca2" sha1="6d87e7ca3167ff81a041cfedbbed84d51da997de" region="gfx1" offset="1"/>
              <rom name="d90-01" merge="d90-01" size="1048576" crc="8aedb9e5" sha1="fb49330f7985a829c9544ecfd0bc672494f29cf6" region="gfx1" offset="300000"/>
              <rom name="d90-08" merge="d90-08" size="1048576" crc="25a4fb2c" sha1="c8bf6fe2291c05386b32cd26bfcb379da756d7b5" region="gfx2" offset="0"/>
              <rom name="d90-07" merge="d90-07" size="1048576" crc="b436b42d" sha1="559827120273733147b260e0723054d926dbea5e" region="gfx2" offset="1"/>
              <rom name="d90-06" merge="d90-06" size="1048576" crc="166a72b8" sha1="7f70b8c960794322e1dc88e6600a2d13d948d873" region="gfx2" offset="300000"/>
              <rom name="d90-13" merge="d90-13" size="262144" crc="6762bd90" sha1="771db0382bc8dab2caf13d0fc20648366c685829" region="audiocpu" offset="100000"/>
              <rom name="d90-14" merge="d90-14" size="262144" crc="8e33357e" sha1="68b81693c22e6357e37244f2a416818a81338138" region="audiocpu" offset="100001"/>
              <rom name="d90-04" merge="d90-04" size="2097152" crc="feee5fda" sha1="b89354013ec4d34bcd51ecded412effa66dd2f2f" region="ensoniq.0" offset="0"/>
              <rom name="d90-05" merge="d90-05" size="2097152" crc="c192331f" sha1="ebab05b3681c70b373bc06c1826be1cc397d3af7" region="ensoniq.0" offset="400000"/>
              <rom name="pal16l8a-d77-09.bin" size="260" crc="b371532b" sha1="7f875f380e69d14326a036a09d2fda7554b73664" region="plds" offset="0"/>
              <rom name="pal16l8a-d77-10.bin" size="260" crc="42f59227" sha1="1f0db7489b49c00603ea51d130c9dfc237545390" region="plds" offset="200"/>
              <rom name="palce16v8q-d77-11.bin" size="279" crc="eacc294e" sha1="90679d523d90c1f8d2ecbd7b6fac2861f94cf107" region="plds" offset="400"/>
              <rom name="palce16v8q-d77-12.bin" size="279" crc="e9920cfe" sha1="58b73fe65f118d57fdce56d781593fc70c797f1b" region="plds" offset="600"/>
              <rom name="palce16v8q-d77-14.bin" size="279" crc="7427e777" sha1="e692cedb13e5bc02edc4b25e9dcea51e6715de85" region="plds" offset="800"/>
              <chip type="cpu" tag="maincpu" name="68EC020" clock="16000000"/>
              <chip type="cpu" tag="audiocpu" name="68000" clock="16000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ensoniq" name="ES5505" clock="15238050"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="58.970000" />
              <sound channels="2"/>
              <input players="4" buttons="4" coins="4" service="yes" tilt="yes">
                     <control type="joy" ways="8"/>
                     <control type="dial" minimum="0" maximum="4095" sensitivity="25" keydelta="25"/>
              </input>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


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