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cameltryau: MAME ROM Information.


History:

Cameltry (c) 1990 Taito.


The player must guide a ball through a number of mazes, rotating the maze through 180 degrees to get the ball to move in the desired direction - much like the bonus levels in the Sega Megadrive console title, 'Sonic the Hedgehog'. Each maze must be completed within a tight time limit and a number of traps and obstacles litter the mazes to slow players down.


There are, however, a number of positive targets to be hit, and bonuses - such as additional time - can be found hidden away within the mazes. When the ball is stuck or the player would like to speed up, the JUMP button can be used. If the player runs out of time before reaching the goal, a random matching game is run to allow the player more time to complete the maze. This challenge, however is very difficult to win.


- TECHNICAL -


Taito F2 Expanded hardware

Prom Stickers : C38


Main CPU : 68000 (@ 12 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : YM2610 (@ 8 Mhz)


Players : 2

Control : Spinner

Buttons : 1


An alternate US version uses a YM2203 @ 3 Mhz instead of the YM2610 @ 8 Mhz.


- TRIVIA -


Released in April 1990.


This game uses inertia and gravity to simulate how an actual ball in a maze would roll, under real-life conditions. This is what makes this game fun to play.


Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Cameltry, Cadash - PCCB-00043) on 21/10/1990.

Zuntata Records released a limited-edition soundtrack album for this game (Zuntata History L'ab-normal 1st - ZTTL-0038) on 01/04/1999.


- UPDATES -


The US version is slightly different, it has the "Winners Don't Use Drugs" screen.


- TIPS AND TRICKS -


* Obtain a very high time and you can gain 1,000 points, featuring Tiki (the Kiwi Bird of "The New Zealand Story" game) or another character of Taito.


* Obtain a low time and you can play with a slot machine.


* Round Select : Hold Service Switch at boot.

Input : Start(x3), Service Switch, Start on Service Switch Error message screen. This code (Taito Command) is used in many Taito games, G-Darius, Rastan Saga II, Gunlock/Ray Force etc.


* Ball Selection : If you hold down the START button while selecting a course (except the training course) you can change the appearance of the ball.


* Secret Bonus : If the 3 digits on the timer is the same at goal (eg 11.1, 22.2, 33.3, etc), secret bonus is added.


* Staff Credits : When seeing the ending, hold the JUMP button. NOTE : It's disabled when you select Training course.


- SERIES -


1) Cameltry (1990)

2) Mawashite Koron (2006, Nintendo DS JAP) / Labyrinth (2007, Nintendo DS EUR/USA)


- STAFF -


Produce & Game Design: PPR Kaito

Software Programming: Magician Kaz, Teddy Koike, Tack Karube

Bit Graphics: Zak Munn, Zenzy Miya, PPR Kaito

Hardware: K. Fujimoto, M. Yamaguchi

Sound: Hisayoshi Ogura, Yasuhisa Watanabe

Cabinet Decoration: Super Star Nagai


- PORTS -


* Consoles :

Nintendo Super Famicom (1992, "Cameltry")

Nintendo Super NES (1992, "On the Ball")

Sony PlayStation 2 [JP] (July 26, 2005; "Taito Memories Joukan [Model SLPM-66057]")

Sony PlayStation 2 (2005, "Taito Memories Vol. 1")

Sony PSP [JP] (January 5, 2006; "Taito Memories Pocket [Model ULJM-05076]")

Microsoft XBOX (2006, "Taito Legends 2")

Sony PlayStation 2 (2006, "Taito Legends 2")


* Computers :

Sharp X68000 (1991)

FM Towns PC

PC [CD-ROM] (2006, "Taito Legends 2")


* Others :

Nokia N-Gage ("Taito Memories") : unreleased


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.53 [David Graves, Nicola Salmoria]

0.37b5 [David Graves, Nicola Salmoria]

0.37b4 [?]


< Japan >


Bugs:

- Clone cameltrj: [possible] Possible glitch on the stage choice screen. Smitdogg (ID 02411)


WIP:

- 0.136u1: Renamed (cameltryua) to (cameltryau).

- 0.130u4: Renamed (cameltrj) to (cameltryj), (camltrua) to (cameltryua) and (camltrya) to (cameltrya).

- 0.122u2: Changed Z80 CPU1 clock speed to 6MHz and OKI6295 to 1056000 MHz in clones Cameltry (World, YM2203 + M6295) and (US, YM2203 + M6295).

- 0.114u2: David Haywood added clone Cameltry (World, YM2203 + M6295). Changed description to 'Cameltry (US, YM2610)' and clones '(US, alt sound)' to '(US, YM2203 + M6295)' and '(Japan)' to '(Japan, YM2610)'. Added missing gfx3 rom to version (US) and (Japan).

- 15th April 2007: Corrado Tomaselli dumped Cameltry (World, YM2203 + M6295).

- 0.67: Changed parent and clone descriptions to 'Cameltry'.

- 0.53: Added clone Cameltry (US, alt sound). Changed clone 'Camel Try (US)' to parent. Renamed (cameltry) to (cameltrj) and (cameltru) to (cameltry).

- 0.37b5: David Graves and Nicola Salmoria added Camel Try (Japan) (Taito 1989) and clone (US).

- 0.37b4: Added Camel Try (Testdriver) and clone (US).


LEVELS: 6 - 6 - 8 - 10 (training - beginner - expert - special course)


Other Emulators:

* FB Alpha

* Raine


Romset: 1216 kb / 7 files / 433.8 zip




MAME XML Output:

       <game name="cameltryau" sourcefile="taito_f2.c" cloneof="cameltry" romof="cameltry">
              <description>Cameltry (US, YM2203 + M6295)</description>
              <year>1989</year>
              <manufacturer>Taito America Corporation</manufacturer>
              <rom name="c38-11" merge="c38-11" size="131072" crc="be172da0" sha1="e4915bf25832175591a014aa1abac5edae09380d" region="maincpu" offset="0"/>
              <rom name="c38-14" merge="c38-14" size="131072" crc="ffa430de" sha1="a3cdb35151a92ddfa2090c1f8710500925e7ad0c" region="maincpu" offset="1"/>
              <rom name="c38-01.bin" merge="c38-01.bin" size="524288" crc="c170ff36" sha1="6a19cc99847ed35ac8a8e9ba0e2e91bfac662203" region="gfx2" offset="0"/>
              <rom name="c38-02.bin" merge="c38-02.bin" size="131072" crc="1a11714b" sha1="419f5ec37161fd6b4ca962768e720adf541271d5" region="gfx3" offset="0"/>
              <rom name="c38-02.bin" merge="c38-02.bin" size="131072" crc="1a11714b" sha1="419f5ec37161fd6b4ca962768e720adf541271d5" region="gfx3" offset="0"/>
              <rom name="c38-15.bin" size="65536" crc="0e60faac" sha1="cd124efb5127e5184c412c48b94c0d4a0b2ade64" region="audiocpu" offset="0"/>
              <rom name="c38-04.bin" size="131072" crc="53d330bb" sha1="22982d889a69aefe482b24ac958ef755fd2c7601" region="oki" offset="0"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="12000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="3000000"/>
              <chip type="audio" tag="oki" name="OKI6295" clock="1056000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2" tilt="yes">
                     <control type="dial" minimum="0" maximum="255" sensitivity="100" keydelta="20"/>
              </input>
              <dipswitch name="Cabinet" tag="DSWA" mask="1">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="1"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSWA" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="8">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="8" default="yes"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSWA" mask="48">
                     <dipvalue name="4 Coins/1 Credit" value="0"/>
                     <dipvalue name="3 Coins/1 Credit" value="16"/>
                     <dipvalue name="2 Coins/1 Credit" value="32"/>
                     <dipvalue name="1 Coin/1 Credit" value="48" default="yes"/>
              </dipswitch>
              <dipswitch name="Price to Continue" tag="DSWA" mask="192">
                     <dipvalue name="3 Coins/1 Credit" value="0"/>
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="128"/>
                     <dipvalue name="Same as Start" value="192" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWB" mask="3">
                     <dipvalue name="Easy" value="2"/>
                     <dipvalue name="Medium" value="3" default="yes"/>
                     <dipvalue name="Hard" value="1"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Start remain time" tag="DSWB" mask="12">
                     <dipvalue name="35" value="0"/>
                     <dipvalue name="40" value="4"/>
                     <dipvalue name="50" value="12" default="yes"/>
                     <dipvalue name="60" value="8"/>
              </dipswitch>
              <dipswitch name="Continue play time" tag="DSWB" mask="48">
                     <dipvalue name="+20" value="0"/>
                     <dipvalue name="+25" value="16"/>
                     <dipvalue name="+30" value="48" default="yes"/>
                     <dipvalue name="+40" value="32"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWB" mask="64">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="64" default="yes"/>
              </dipswitch>
              <dipswitch name="Upright Controls" tag="DSWB" mask="128">
                     <dipvalue name="Single" value="128"/>
                     <dipvalue name="Dual" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="4096"/>
       </game>
 
 


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