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cburnrub: MAME ROM Information.


History:

Burnin' Rubber (c) 1982 Data East.


- TECHNICAL -


DECO Cassette System hardware

[Cassette No.27]


- TRIVIA -


Released in November 1982. For more information about the game itself, please see the original entry.


Original Products:

Burnin' Rubber (Data East)

Burnin' Rubber [Deco cassette No. 27] (Data East)

Bump 'n' Jump [Deco cassette No. 27] (Data East USA)


Licensed products:

Bump 'n' Jump [Upright model] [No. 349] (Bally Midway)

Bump 'n' Jump [Cocktail model] [No. 350] (Bally Midway)


Unofficial products:

Car Action (Unknown manufacturer)


- SOURCES -


Game's rom.




MAME Info:

0.37b13 [Juergen Buchmueller, Al Kossow]


Artwork available


WIP:

- 0.145u1: Changed description to 'Burnin' Rubber (DECO Cassette, set 1)' and clones to '(DECO Cassette, set 2)' and 'Bump 'n' Jump (DECO Cassette)'.

- 0.138u2: Changed description of clone 'Bump N Jump (Cassette)' to 'Bump 'n' Jump (Cassette)'.

- 0.133u1: Renamed (cburnrb2) to (cburnrub2).

- 23rd May 2010: Smitdogg - We got undumped DECO Cassettes for The Grand Sumo, Skater Gaiter and Super Doubles Tennis! The auction also came with a complete system and cassettes for Burger Time and Burnin' Rubber which could be alt. versions. I'm not sure yet when they will be dumped, but they are secured. Thanks to tormod, Rambo, M. Ponweiser, A. Costin, Cornishdavey, Xiaou2, Paratech, E. Barwell, ThumB, www.arcade-history.com, jmurjr, N. Francfort, F. Bukor, Hikari, ArcadeDude, E. Page-Hanify, T. Huff, SteveS, c:\, Dr. Spankenstein and Kevin Eshbach! I took lots of pics and put them into 1 zip. A couple of the boxes (Scrum Try) don't go with the games they contain but I took pics of the boxes anyway. I don't have access to a scanner at the moment but I will scan the instructions, etc. before they leave my possession. Update: I've started dumping the motherboards and they have an alt set of chips.

- 0.88u2: Changed description to 'Burnin' Rubber (Cassette, set 1)', clones to 'Burnin' Rubber (Cassette, set 2)' and 'Bump N Jump (Cassette)'.

- 0.53: Added clone 'Cassette: Burnin' Rubber (set 2)'. Changed parent description to 'Cassette: Burnin' Rubber (set 1)' and 'Cassette: Bump N Jump' to a clone of '(set 1)'.

- 0.37b13: Juergen Buchmueller added 'Cassette: Burnin' Rubber' (DECO 1982) and 'Cassette: Bump N Jump'.

- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics.


LEVELS: 5 (endless)


Recommended Games (Racing 2):

Burnin' Rubber

Burnin' Rubber (DECO Cassette)

Joyful Road

The Battle-Road

Mad Crasher

Gekisou

Street Heat

Break Thru

Night Stocker

The Speed Rumbler

City Bomber

Hyper Crash

Road Blasters

Hot Chase

Last Duel

RoadWars (Arcadia)

Mad Gear

Maze of Flott

Night Striker

S.T.U.N. Runner

F-Zero (Nintendo Super System)

Lethal Crash Race

Chase Bombers

Speed Racer


Romset: 36 kb / 2 files / 22.8 zip




MAME XML Output:

       <game name="cburnrub" sourcefile="decocass.c" romof="decocass">
              <description>Burnin' Rubber (DECO Cassette, set 1)</description>
              <year>1982</year>
              <manufacturer>Data East Corporation</manufacturer>
              <rom name="v0b-.7e" merge="v0b-.7e" size="4096" crc="23d929b7" sha1="063f83020ba3d6f43ab8471f95ca919767b93aa4" region="maincpu" offset="f000"/>
              <rom name="v1-.5a" merge="v1-.5a" size="2048" crc="b66b2c2a" sha1="0097f38beb4872e735e560148052e258a26b08fd" region="audiocpu" offset="f800"/>
              <rom name="cassmcu.1c" merge="cassmcu.1c" size="1024" crc="a6df18fd" sha1="1f9ea47e372d31767c936c15852b43df2b0ee8ff" region="mcu" offset="0"/>
              <rom name="v2.3m" merge="v2.3m" size="32" crc="238fdb40" sha1="b88e8fabb82092105c3828154608ea067acbf2e5" region="proms" offset="0"/>
              <rom name="v4.10d" merge="v4.10d" size="32" crc="3b5836b4" sha1="b630bb277d9ec09d46ef26b944014dd6165b35d8" region="proms" offset="20"/>
              <rom name="v3.3j" merge="v3.3j" size="32" crc="51eef657" sha1="eaedce5caf55624ad6ae706aedf82c5717c60f1f" region="proms" offset="40"/>
              <rom name="dp-127_b.pro" size="4096" crc="9f396832" sha1="0e302fd094474ac792882948a018c73ce76e0759" region="dongle" offset="0"/>
              <rom name="cburnrub.cas" size="32768" crc="4528ac22" sha1="dc0fcc5e5fd21c1c858a90f43c175e36a24b3c3d" region="cassette" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6502" clock="750000"/>
              <chip type="cpu" tag="audiocpu" name="M6502" clock="500000"/>
              <chip type="cpu" tag="mcu" name="I8041" clock="6000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="1500000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="1500000"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="240" refresh="57.444853" pixclock="6000000" htotal="384" hbend="0" hbstart="256" vtotal="272" vbend="8" vbstart="248" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
                     <control type="stick" minimum="16" maximum="240" sensitivity="100" keydelta="10"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Type of Tape" tag="DSW1" mask="48">
                     <dipvalue name="MT (Big)" value="0"/>
                     <dipvalue name="invalid?" value="16"/>
                     <dipvalue name="invalid?" value="32"/>
                     <dipvalue name="MD (Small)" value="48" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW1" mask="64">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="64"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Country Code" tag="DSW2" mask="224">
                     <dipvalue name="A" value="224" default="yes"/>
                     <dipvalue name="B" value="192"/>
                     <dipvalue name="C" value="160"/>
                     <dipvalue name="D" value="128"/>
                     <dipvalue name="E" value="96"/>
                     <dipvalue name="F" value="64"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="56"/>
       </game>
 
 


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