Home News Forum                            
 

Play your favorite classic games and more with the GameEx front end. Read more.

checkman: MAME ROM Information.


History:

Check Man (c) 1982 Zilec-Zenitone.


- TECHNICAL -


Main CPU : Z80 (@ 3.072 Mhz), Z80 (@ 1.62 Mhz)

Sound Chips : AY8910 (@ 1.78975 Mhz), Tone generator and discrete circuits


Screen orientation : Vertical

Video resolution : 224 x 256 pixels

Screen refresh : 60.61 Hz

Palette Colors : 98


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron.


Released by JALECO in Japan.


- SCORING -


Clearing a square by walking over it : 10 points.

Collecting flags : 500, 1,000, 1,500, 2,000 points etc.

Defusing a bomb with 50-60 seconds remaining : 3,000 points.

Defusing a bomb with 40-49 seconds remaining : 2,500 points.

Defusing a bomb with 30-39 seconds remaining : 2,000 points.

Defusing a bomb with 20-29 seconds remaining : 1,500 points.

Defusing a bomb with 10-19 seconds remaining : 1,000 points.

Defusing a bomb with 1-9 seconds remaining : 500 points.


- TIPS AND TRICKS -


* Collect all of the flags on the early levels as there is no great threat from the boots.


* Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.


* At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.


* If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.


* Move the floor away from boots to trap them.


* If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.


- STAFF -


Designed and programmed by : Peter Hughes, Duncan Shortland, Malcolm Mailer

Music by : Robin Cartwright


- PORTS -


* Computers :

Commodore C64 (1983, "Grid Trap")


- SOURCES -


Game's rom.

Arcade Retro Lounge; http://tips.retrogames.com/




MAME Info:

0.31 [Brad Oliver]


NOTE:

- Checkman does not seem to have a control for the sliding of the pieces which was in the original game. checkmaj has designated buttons, but checkman uses the p1 and p2 start buttons. InsideOutBoy


WIP:

- 0.134: Removed Discrete sound in clone Check Man (Japan).

- 0.133u1: Renamed (checkmaj) to (checkmanj).

- 0.67: Changed parent and clone descriptions to 'Check Man'.

- 0.36b16: Changed Z80 CPU1 clock speed to 1789750 Hz.

- 0.36b9: Zsolt Vasvari added clone Checkman (Japan) (Jaleco 1982).

- 12th November 1999: Zsolt Vasvari fixed sound in Check Man.

- 11th November 1999: Zsolt Vasvari added Check Man to the Galaxian driver, but sound isn't yet working because of a bad rom.

- 0.34b3: Brad Oliver fixed movement of the squares in Check Man.

- 0.34b1: Added color prom.

- 0.31: Brad Oliver added Check Man (Zilec-Zenitone 1982). Control: Use 1 and 2 to move the rows left and right.

- 27th February 1997: Gary Walton dumped Check Man. All of the ROMS are contained on a smallish single card. The main circuit board is similar to Galaxian - there are no graphics ROMs - but two ribbon cables from where the roms would be seated leading to the ROM board. There are two boards perched above the main board. The first contains two processors ( Z80's ) and an AY-3-8910 sound chip.


PLAY INSTRUCTIONS:

- Use key 1 and 2 to move the rows left and right.

- Your task is to defuse the ticking bombs before they reach to zero.

- You gain extra points by running over flags but beware of the skulls and stomping boots.


Other Emulators:

* FB Alpha

* VAntAGE


Recommended Games:

Kaos

Check Man

Zzyzzyxx

Levers

Mr. Kougar


Recommended Games (Maze):

Amazing Maze

Crush Roller

The Hand

Lady Bug

Lock'n'Chase

Lock'n'Chase (DECO Cassette)

Maze Invaders

Mouse Trap

Oli-Boo-Chu

Round-Up

Turtles

Ali Baba and 40 Thieves

Blue Print

Check Man

Dazzler

Dorodon

Eyes

Hard Hat

Leprechaun

Talbot

Tylz (prototype)

Dingo

Eggor

Joinem

Lover Boy

Marvin's Maze

Mr. TNT

New Sinbad 7

Rootin' Tootin'

Sindbad Mystery

Swinging Singles

BanBam

The Berenstain Bears in Big Paw's Cave

Jack Rabbit

Mikie

The Three Stooges In Brides Is Brides

Vs. Clu Clu Land

I'm Sorry

Merlins Money Maze

Opa Opa

Klad / Labyrinth

Rompers

Trog

Touche Me

Sel Feena

Tinkle Pit

Twin Brats

Penky


Romset: 19 kb / 10 files / 13.9 zip




MAME XML Output:

       <game name="checkman" sourcefile="galdrvr.c">
              <description>Check Man</description>
              <year>1982</year>
              <manufacturer>Zilec-Zenitone</manufacturer>
              <rom name="cm1" size="2048" crc="e8cbdd28" sha1="ba0b41e375b94bbfed6a2c949cc7958474c8ba6e" region="maincpu" offset="0"/>
              <rom name="cm2" size="2048" crc="b8432d4d" sha1="d331476f1f88b7ef1426bed7442392f369e0650b" region="maincpu" offset="800"/>
              <rom name="cm3" size="2048" crc="15a97f61" sha1="3c06c734cef1eed68b401d0d36f7ec9126986d73" region="maincpu" offset="1000"/>
              <rom name="cm4" size="2048" crc="8c12ecc0" sha1="1c2d61ef84404b6a524c453a3d339aaaadb38229" region="maincpu" offset="1800"/>
              <rom name="cm5" size="2048" crc="2352cfd6" sha1="77db5f925ee5f83c17a05a78af5191eefe70ca5a" region="maincpu" offset="2000"/>
              <rom name="cm13" size="2048" crc="0b09a3e8" sha1="e4e65da306e22f61790f0a68d953cc017c3ce762" region="audiocpu" offset="0"/>
              <rom name="cm14" size="2048" crc="47f043be" sha1="44d8892d93849cbc989561387c0a05baead58446" region="audiocpu" offset="800"/>
              <rom name="cm11" size="2048" crc="8d1bcca0" sha1="28fc7fb76180820e84d59e6836ed1f8136e8f138" region="gfx1" offset="0"/>
              <rom name="cm9" size="2048" crc="3cd5c751" sha1="a769fdd30752da8fb331aa0f7a0181a93f0b3378" region="gfx1" offset="1000"/>
              <rom name="checkman.clr" size="32" crc="57a45057" sha1="d4ec6a54f72640e5b485aa59e206c090e67ff640" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1620000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1789750"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="IN1" mask="64">
                     <dipvalue name="A 2C/1C B 1C/3C" value="64"/>
                     <dipvalue name="A 1C/1C B 1C/6C" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN1" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              </dipswitch>
              <dipswitch name="Lives" tag="IN2" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="IN2" mask="4">
                     <dipvalue name="100000" value="0" default="yes"/>
                     <dipvalue name="200000" value="4"/>
              </dipswitch>
              <dipswitch name="Difficulty Increases At Level" tag="IN2" mask="8">
                     <dipvalue name="3" value="8"/>
                     <dipvalue name="5" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>
       </game>
 
 


emumovies.com      Retro bytes Portal           Bookmark and Share

 
Developed by: Spesoft  Headsoft     Terms of use     Privacy    Advertise