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checkmanj: MAME ROM Information.


History:

Check Man (c) 1982 Jaleco Co., Ltd. [Japan Leisure].


- TRIVIA -


Commercial remakes on home computer : Danger UXB by Micropower on the BBC Micro/Acorn Electron.


Also released by Zilec-Zenitone outside Japan.


- SCORING -


Clearing a square by walking over it: 10 points.

Collecting flags: 500, 1,000, 1,500, 2,000 points etc.

Defusing a bomb with 50-60 seconds remaining: 3,000 points.

Defusing a bomb with 40-49 seconds remaining: 2,500 points.

Defusing a bomb with 30-39 seconds remaining: 2,000 points.

Defusing a bomb with 20-29 seconds remaining: 1,500 points.

Defusing a bomb with 10-19 seconds remaining: 1,000 points.

Defusing a bomb with 1-9 seconds remaining: 500 points.


- TIPS AND TRICKS -


* Collect all of the flags on the early levels as there is no great threat from the boots.


* Scroll bombs to the opposite edge of the screen so you can easily collect them and move back to your starting side.


* At the start of each level you get a few seconds where the boots can not move. Make use of this time to get to the first bomb.


* If two bombs are ticking down, get the closest one first unless the other is much closer to exploding.


* Move the floor away from boots to trap them.


* If you trap a boot on a single square, you can move the square away from underneath it, trapping it on empty space.


- STAFF -


Designed and programmed by: Peter Hughes, Duncan Shortland, Malcolm Mailer

Music by: Robin Cartwright


- PORTS -


* Computers :

Commodore C64 (1983, "Grid Trap")


- SOURCES -


Game's ROM.




MAME Info:

0.31 [Brad Oliver]


NOTE:

- Checkman does not seem to have a control for the sliding of the pieces which was in the original game. checkmaj has designated buttons, but checkman uses the p1 and p2 start buttons. InsideOutBoy


WIP:

- 0.134: Removed Discrete sound in clone Check Man (Japan).

- 0.133u1: Renamed (checkmaj) to (checkmanj).

- 0.67: Changed parent and clone descriptions to 'Check Man'.

- 0.36b16: Changed Z80 CPU1 clock speed to 1789750 Hz.

- 0.36b9: Zsolt Vasvari added clone Checkman (Japan) (Jaleco 1982).

- 12th November 1999: Zsolt Vasvari fixed sound in Check Man.

- 11th November 1999: Zsolt Vasvari added Check Man to the Galaxian driver, but sound isn't yet working because of a bad rom.

- 0.34b3: Brad Oliver fixed movement of the squares in Check Man.

- 0.34b1: Added color prom.

- 0.31: Brad Oliver added Check Man (Zilec-Zenitone 1982). Control: Use 1 and 2 to move the rows left and right.

- 27th February 1997: Gary Walton dumped Check Man. All of the ROMS are contained on a smallish single card. The main circuit board is similar to Galaxian - there are no graphics ROMs - but two ribbon cables from where the roms would be seated leading to the ROM board. There are two boards perched above the main board. The first contains two processors ( Z80's ) and an AY-3-8910 sound chip.


PLAY INSTRUCTIONS:

- Use key 1 and 2 to move the rows left and right.

- Your task is to defuse the ticking bombs before they reach to zero.

- You gain extra points by running over flags but beware of the skulls and stomping boots.


Other Emulators:

* FB Alpha

* VAntAGE


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Romset: 19 kb / 10 files / 13.9 zip




MAME XML Output:

       <game name="checkmanj" sourcefile="galdrvr.c" cloneof="checkman" romof="checkman">
              <description>Check Man (Japan)</description>
              <year>1982</year>
              <manufacturer>Zilec-Zenitone (Jaleco license)</manufacturer>
              <rom name="cm_1.bin" size="4096" crc="456a118f" sha1="7c2e8343360f446af4391012784a1ccfecae3299" region="maincpu" offset="0"/>
              <rom name="cm_2.bin" size="4096" crc="146b2c44" sha1="80455396a9b1802fcefaec1340b76461c0601bf9" region="maincpu" offset="1000"/>
              <rom name="cm_3.bin" size="2048" crc="73e1c945" sha1="bcf2558958a30e5936f19ff53687f2316e0b822e" region="maincpu" offset="2000"/>
              <rom name="cm_4.bin" size="4096" crc="923cffa1" sha1="132822d20de2ad1ecc561e811ca40c5642500631" region="audiocpu" offset="0"/>
              <rom name="cm_6.bin" size="2048" crc="476a7cc3" sha1="3c343b0dcfb2f4cbec2f8b5854a303a1660fea22" region="gfx1" offset="0"/>
              <rom name="cm_5.bin" size="2048" crc="b3df2b5f" sha1="519a0894d1794211659abeb6b2a2c610e6c2af25" region="gfx1" offset="800"/>
              <rom name="checkman.clr" merge="checkman.clr" size="32" crc="57a45057" sha1="d4ec6a54f72640e5b485aa59e206c090e67ff640" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="1620000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1620000"/>
              <display tag="screen" type="raster" rotate="90" width="768" height="224" refresh="60.606061" pixclock="18432000" htotal="1152" hbend="0" hbstart="768" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="IN1" mask="64">
                     <dipvalue name="A 2C/1C B 1C/3C" value="64"/>
                     <dipvalue name="A 1C/1C B 1C/6C" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="IN1" mask="128">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="128"/>
              </dipswitch>
              <dipswitch name="Lives" tag="IN2" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="IN2" mask="4">
                     <dipvalue name="100000" value="0" default="yes"/>
                     <dipvalue name="200000" value="4"/>
              </dipswitch>
              <dipswitch name="Difficulty Increases At Level" tag="IN2" mask="8">
                     <dipvalue name="3" value="8"/>
                     <dipvalue name="5" value="0" default="yes"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="32"/>
       </game>
 
 


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