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cheekyms: MAME ROM Information.


History:

Cheeky Mouse (c) 1980 Universal.


Try to hit the mouse with a hammer when it comes out from one of many holes in the wall. The mouse is trying to get from its hole to the cheese on the other side of the house.


- TECHNICAL -


Main CPU : Z80 (@ 2.5 Mhz)

Sound Chips : DAC (@ 2.5 Mhz)


Screen orientation : Vertical

Video resolution : 192 x 256 pixels

Screen refresh : 60.00 Hz

Palette colors : 192


Players : 2

Control : 2-way joystick

Buttons : 1


- TRIVIA -


Released in June 1980.


Justin Wong of Brooklyn, New York holds the official record for this game with 79,280 points on June 1, 2008.


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.34b8 [Chris Moore]


Artwork available


WIP:

- 15th May 2011: Mr. Do - Gatinho goes PG-13 on us, and gives us Cheeky Mouse bezel. Not only did he clean it up, he was kind enough to buy it in the first place for scanning.

- 0.135u2: Fabio Priuli added driver data structs to Cheeky Mouse.

- 0.131u3: Pierpaolo Prazzoli fixed graphic regression in Cheeky Mouse.

- 0.123u4: Zsolt Vasvari updated Cheeky Mouse to use PORT_CHANGED. Combined memory maps where applicable and converted driver to use tilemaps.

- 0.108: Nicola Salmoria fixed color decoding in Cheeky Mouse. Swapped proms ($0, 20 - character colors).

- 0.34RC2: Fixed Cheeky Mouse - Game is now playable. Added DAC sound. Changed Z80 CPU1 clock speed to 2.5MHz and palettesize to 192 colors.

- 0.34b8: Chris Moore added Cheeky Mouse (Universal 1980?), not working.


LEVELS: 4 (endless)


Recommended Games (Cat & Mouse):

Cheeky Mouse

Frisky Tom

Mouse Trap

Naughty Mouse

Oli-Boo-Chu

Woodpecker

Cat and Mouse

Catapult

Macho Mouse

Pop Flamer

Super Mouse

Dacholer

Mappy

Namco Classic Collection Vol.1 (Mappy)

Hopping Mappy

Mouser

Uncle Poo

Flicky

Peter Pack-Rat

Chip'n Dale: Rescue Rangers (PlayChoice-10)

Rockin' Kats (PlayChoice-10)

ChuckECheese's Match Game

Double Cheese

Magical Cat Adventure

Cheese Chase

Super Trio

Bang Bang Ball

Mouse Attack

Hammer (Mouse)


Romset: 17 kb / 11 files / 10.1 zip




MAME XML Output:

       <game name="cheekyms" sourcefile="cheekyms.c">
              <description>Cheeky Mouse</description>
              <year>1980</year>
              <manufacturer>Universal</manufacturer>
              <rom name="cm03.c5" size="2048" crc="1ad0cb40" sha1="2a751395ac19a3218c22cfd3597f9a17b8e31527" region="maincpu" offset="0"/>
              <rom name="cm04.c6" size="2048" crc="2238f607" sha1="35df9eb49f6e3c6351fae220d773442cf8536f90" region="maincpu" offset="800"/>
              <rom name="cm05.c7" size="2048" crc="4169eba8" sha1="52a059f29c724d087483c7cd733f75d7b8a5b103" region="maincpu" offset="1000"/>
              <rom name="cm06.c8" size="2048" crc="7031660c" sha1="1370702e30897e45ee172609c1d983f8a4fdf157" region="maincpu" offset="1800"/>
              <rom name="cm01.c1" size="2048" crc="26f73bd7" sha1="fa4db5df5be1a5f4531cba86a83f89b7eb7fa3ec" region="gfx1" offset="0"/>
              <rom name="cm02.c2" size="2048" crc="885887c3" sha1="62ce8e39d27c0cfea9ebd51757ad31b0baf6b3cd" region="gfx1" offset="800"/>
              <rom name="cm07.n5" size="2048" crc="2738c88d" sha1="3ccd6c1d49bfe2c1b141854ec705e692252e8af8" region="gfx2" offset="0"/>
              <rom name="cm08.n6" size="2048" crc="b3fbd4ac" sha1="9f45cc6d9e0bf580149e18de5c3e37d4de347b92" region="gfx2" offset="800"/>
              <rom name="cm.m9" size="32" crc="db9c59a5" sha1="357ed5ac8e954a4c8b4d78d36e57bf2de36c1d57" region="proms" offset="0"/>
              <rom name="cm.m8" size="32" crc="2386bc68" sha1="6676082860cd8678a71339a352d2c6286e78ba44" region="proms" offset="20"/>
              <rom name="cm.p3" size="32" crc="6ac41516" sha1="05bf40790a0de1e859362df892f7f158c183e247" region="proms" offset="40"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="2500000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="192" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="1">
                     <control type="joy" ways="2"/>
              </input>
              <dipswitch name="Lives" tag="DSW" mask="3">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="1" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="3"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="4" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW" mask="16">
                     <dipvalue name="Upright" value="16" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="32">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="32" default="yes"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW" mask="192">
                     <dipvalue name="3000" value="64" default="yes"/>
                     <dipvalue name="4500" value="128"/>
                     <dipvalue name="6000" value="192"/>
                     <dipvalue name="None" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="192"/>
       </game>
 
 


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