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ckongmc: MAME ROM Information.


History:

Crazy Kong [Galaxian hardware] (c) 1981 Unknown.


Bootleg version of Falcon's "Crazy Kong - Part II".


- TRIVIA -


Original products :

Crazy Kong (Kyoei)

Crazy Kong - Part II (Falcon)


Bootlegs/Hacks :

Crazy Kong (Orca)

Crazy Kong (Alca)

Crazy Kong [Galaxian hardware]

Crazy Kong [Scramble hardware]

Crazy Kong [Moon Cresta hardware]

Crazy Kong - Part II (Jeutel)

Monkey Donkey

BiG KONG


- SOURCES -


Game's ROM.




MAME Info:

0.138u3 [Fred O.]

0.18 [Nicola Salmoria]


Artwork available


WIP:

- 0.145u6: Fortuna found the correct manufacturer of Crazy Kong. It's Kyoei (see http://www.youtube.com/watch?v=G0Tm7HwNWQQ at 20 min 21s).

- 29th December 2010: Mr. Do - I have another new toy to help clean artwork up. Using the new toy, I took the existing bezel for Crazy Kong, and created the "more offical" version of it, based on multiple photos I've seen on arcade and restoration websites (dedicated to Chris, the biggest Crazy Kong fan out there).

- 0.138u3: Fred O. added Crazy Kong (Falcon? 1981). Changed Crazy Kong (bootleg on Galaxian hardware) (ckongg), Crazy Kong (bootleg on Moon Cresta hardware) (ckongmc), Crazy Kong (Alca bootleg) (ckongalc), Crazy Kong (Orca bootleg) (ckongo), Crazy Kong (Scramble hardware) (ckongs), Big Kong (bigkong) and Monkey Donkey (monkeyd) from clones of Crazy Kong Part II to clones of Crazy Kong.

- 23rd June 2010: Smitdogg - CrazyKongFan dumped the original Falcon version of Crazy Kong! Only one ROM is different from the Alca bootleg set. My guess is Alca just copied the ROMs straight from another revision made by Falcon and manufactured their own boards for sale. Pics of the PCB and it running (it has a couple of tiny glitches probably due to a bad RAM chip).

- 0.136u3: Changed Crazy Kong (bootleg on Galaxian hardware) and Crazy Kong (bootleg on Moon Cresta hardware) to clones of Crazy Kong Part II.

- 0.136u1: Stephane Humbert renamed (kkgalax) to (ckongmc), fixed dipswitches, inputs and descriptions for ckongg and ckongmc. Updated ckongmc memory map. Also fixed wrong coinage settings in ckongg. Changed description to 'Crazy Kong (bootleg on Galaxian hardware)' and clone 'Crazy Kong (bootleg on Galaxian hardware, set 2)' to 'Crazy Kong (bootleg on Moon Cresta hardware)'.

- 0.129u5: Incog fixed year in clone Big Kong according to the title screen.

- 9th January 2009: Mr. Do - We FINALLY have Congorilla bezel (a version of Crazy Kong) done, thanks to Ad_Enuff, who went through some blood, sweat and tears to get this one done. I say finally, because this was the VERY FIRST outside artwork donation purchased specifically for the project (not counting Aaron or myself), from way back in October 2006. Many thanks to Gor for picking this one up and shipping it to me for scanning.

- 0.119: David Haywood added clone Crazy Kong (bootleg on Galaxian hardware, set 2). Changed description of 'Crazy Kong (galaxian)' to 'Crazy Kong (bootleg on Galaxian hardware, set 1)'.

- 0.113u4: Colin added Crazy Kong (galaxian) (bootleg 1981).

- 21st May 2005: f205v dumped Crazy Kong (bootleg on Galaxian hardware, set 2). Blister, no PCB. It's a clone of Crazy Kong (Scramble Hardware). Label says: "King Kong on Galaxy".

- 0.95: Tom Girardot and Joe Magiera added clone Big Kong (bootleg).

- 0.77: Pierpaolo Prazzoli fixed the wrong sprites in Crazy Kong (Scramble hardware).

- 21st March 1999: Zsolt Vasvari has combined Crazy Kong (scramble hardware) with the main Scramble driver.

- 0.35b1: David Winter added clone Crazy Kong (Orca bootleg). This version runs on an Orca board.

- 0.34b1: Added color prom vid_6e.bin.

- 0.31: Mike Coates added clone Monkey Donkey (bootleg 1981). Known issues: Cocktail mode doesn't work in Crazy Kong (Scramble Hardware) - the game resets after player 1 dies. This is likely a bug in the game.

- 0.30: Lee Taylor added clone Crazy Kong (Alca bootleg).

- 0.28: Known issues: Music doesn't work correctly in clone Crazy Kong (Scramble Hardware).

- 0.18: Nicola Salmoria added Crazy Kong (Scramble Hardware) (bootleg 1981), music doesn't work correctly. Fixed bug in the 8910 emulation which caused noise to be played in Crazy Kong when you jumped over a barrel.

- 26th February 1997: Dumped Crazy Kong (Scramble hardware).


Recommended Games (Platform):

Space Panic

Steel Worker

Donkey Kong

FamicomBox (Donkey Kong)

Crazy Kong

Crazy Kong Part II

Kong (Brazil)

Donkey Kong Junior

FamicomBox (Donkey Kong Jr.)

Donkey Kong 3

Logger

Naughty Mouse

Treasure Island

Treasure Island (DECO Cassette)

Woodpecker

Dock Man

Kangaroo

Minky Monkey

Ponpoko

Pop Flamer

Popeye

FamicomBox (Popeye)

Springer

Arabian

Boggy '84

Bristles (Max-A-Flex)

Congo Bongo

Dr. Micro

Hopper Robo

Jump Coaster

Mappy

Namco Classic Collection Vol.1 (Mappy)

Mouser

Roc'n Rope

Super Glob

Ben Bero Beh

Complex X

Jumping Jack

Lode Runner

Lode Runner II - The Bungeling Strikes Back

Lode Runner III - The Golden Labyrinth

Lode Runner IV - Teikoku Karano Dasshutsu

Lode Runner - The Dig Fight

Pandora's Palace

Peter Pack-Rat

Vs. Ice Climber

Vs. Ice Climber Dual

Vs. Wrecking Crew

Baluba-louk no Densetsu

Pig Out: Dine Like a Swine!

Sea Hunter Pengui

Multi 5 (Tong Boy)


Romset: 49 kb / 16 files / 29.5 zip




MAME XML Output:

       <game name="ckongmc" sourcefile="galaxold.c" cloneof="ckong" romof="ckong">
              <description>Crazy Kong (bootleg on Moon Cresta hardware)</description>
              <year>1981</year>
              <manufacturer>bootleg</manufacturer>
              <rom name="kc1.bin" size="4096" crc="a87fc828" sha1="f66b72427d8cdfabdf2274e22bdb10018ac7d2f9" region="maincpu" offset="0"/>
              <rom name="kc2.bin" size="4096" crc="94a13dec" sha1="d3bfd5a266bb1f0e66d847e15b51bdd4c9a15e37" region="maincpu" offset="800"/>
              <rom name="kc3.bin" size="4096" crc="5efc6705" sha1="9af59a9cb58599b1c7ce0a063929531f6c73b912" region="maincpu" offset="1000"/>
              <rom name="kc4.bin" size="4096" crc="ac917d66" sha1="63a0db01bb93e052fec64fa69ebcbae3b0b8aa04" region="maincpu" offset="1800"/>
              <rom name="kc5.bin" size="2048" crc="5a9ee1ed" sha1="1bc420a42a4931c389b4f8db451de7c59786dfbc" region="maincpu" offset="4000"/>
              <rom name="kc6.bin" size="2048" crc="f787431e" sha1="5cee497b8f4072509920d982470cbe06bd18f88b" region="maincpu" offset="4800"/>
              <rom name="kc7.bin" size="2048" crc="7a185e31" sha1="a257f32958af6b2c1c9007b46bd1dc984670b0d9" region="maincpu" offset="5000"/>
              <rom name="kc8carat.bin" size="4096" crc="7866d2cb" sha1="62dd8b80bc0459c7337d8a8cb83e53b999e7f4a9" region="gfx1" offset="0"/>
              <rom name="kc9carat.bin" size="4096" crc="7311a101" sha1="49d54c8b94cae4ba81d7a7684eaa4e87815bb4da" region="gfx1" offset="1000"/>
              <rom name="ck_cp.bin" size="32" crc="7e0b79cb" sha1="72ef3eb5f09e10c13dcf6fd568a6d16658055a16" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="90" width="256" height="224" refresh="60.606061" pixclock="6144000" htotal="384" hbend="0" hbstart="256" vtotal="264" vbend="16" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Lives" tag="DSW" mask="6">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="2"/>
                     <dipvalue name="5" value="4"/>
                     <dipvalue name="6" value="6"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW" mask="8">
                     <dipvalue name="Upright" value="8" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="COINAGE" mask="193">
                     <dipvalue name="5 Coins/1 Credit" value="193"/>
                     <dipvalue name="4 Coins/1 Credit" value="65"/>
                     <dipvalue name="3 Coins/1 Credit" value="192"/>
                     <dipvalue name="2 Coins/1 Credit" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="128"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/4 Credits" value="129"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" cocktail="preliminary" savestate="supported" palettesize="98"/>
       </game>
 
 


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