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ckongpt2jeu: MAME ROM Information.


History:

Crazy Kong - Part II (c) 1981 Jeutel.


Bootleg version of Falcon's "Crazy Kong - Part II".


- TRIVIA -


Original products :

Crazy Kong (Kyoei)

Crazy Kong - Part II (Falcon)


Bootlegs/Hacks :

Crazy Kong (Orca)

Crazy Kong (Alca)

Crazy Kong [Galaxian hardware]

Crazy Kong [Scramble hardware]

Crazy Kong [Moon Cresta hardware]

Crazy Kong - Part II (Jeutel)

Monkey Donkey

BiG KONG


- SOURCES -


Game's ROM.




MAME Info:

0.33b7 [Nicola Salmoria]

0.02 [Nicola Salmoria, Ville Laitinen]


Bugs:

- Sound problem when collecting/jumping. Tafoid (ID 03743)

- [possible] Kong does not delay leaving with girl. Tafoid (ID 03744)


WIP:

- 0.138u3: cclimber/ckong sprite X was off by 1 (video\cclimber.c) [hap]. Renamed (ckong) to (ckongpt2), (ckonga) to (ckongpt2a), (ckongb) to (ckongpt2b), (ckong2j) to (ckongpt2j) and (ckongjeu) to (ckongpt2jeu).

- 0.138u2: hap fixed missing pixel gap between Kong's feet and platform in Crazy Kong Part II.

- 0.131u1: Team Japump added clone Crazy Kong Part II (Japan).

- 0.122u8: Changed description of clones 'Crazy Kong (set 1)' to 'Crazy Kong Part II (set 1)', 'Crazy Kong (set 2)' to 'Crazy Kong Part II (set 2)', 'Crazy Kong (Jeutel bootleg)' to 'Crazy Kong Part II (Jeutel bootleg)' and 'Crazy Kong (Alternative levels)' to 'Crazy Kong Part II (alternative levels)'.

- 0.127u1: Fabio Priuli fixed wrong coinage dipsettings. Added dipswitches 'Players' and 2x 'Unknown'.

- 0.123u3: Zsolt Vasvari cleaned up the video driver, mainly via tilemap conversion. This fixes the ape sprite positioning in Crazy Kong - no more gap between feet and platform. Swapped gfx1 roms ($1000, 2000).

- 0.122u8: Changed description to 'Crazy Kong Part II'.

- 13th January 2008: Mr. Do - We have Crazy Kong. Aaron bought this one over a year ago. It was just really difficult to do, though, as it was one big plexi piece, with a 45-degree bend where it curves up. Well, Kiltron was up to the challenge, and this one came out REALLY nice in the end.

- 0.114u4: Aaron Giles fixed P2 control type.

- 0.85u2: Inigo Luja fixed backwards controls in Crazy Kong.

- 0.84u1: Lee and Martin White added clone Crazy Kong (Alternative levels).

- 0.34b1: Added color proms ($0, 20, 40).

- 0.33b7: Changed 'Crazy Kong (Crazy Climber hardware)' to clone '(set 2)' and clone '(alternate version)' to 'Crazy Kong (set 1)'. Renamed (ckong) to (ckonga) and (ckonga) to (ckong).

- 0.29: Accurate colors in Crazy Kong [Tim Lindquist, Nicola Salmoria].

- 0.27: Nicola Salmoria added clone Crazy Kong (alternate version). Changed description of clone 'Crazy Kong (Copyright Jeutel)' to 'Crazy Kong (Jeutel bootleg)'.

- 0.25: Added Crazy Kong (Copyright Jeutel).

- 0.18: Nicola Salmoria fixed bug in the 8910 emulation which caused noise to be played in Crazy Kong when you jumped over a barrel.

- 0.13: Nicola Salmoria modified the 8910 emulator to set the clock frequency at run time, so sound in Crazy Climber and Crazy Kong is now back as normal. Added high score saving to Crazy Kong.

- 0.12: Doug Jefferys provided the color PROMs for Crazy Kong, so colors are now 100% accurate (with the possible exception of Kong itself, which uses a separate palette).

- 0.04: Optimizations in drawgfx(), Crazy Kong benefit as well. New experimental AY-3-8910 sound emulation code provided by Andy Milne. This sounds better in some places and worse in others. It is used by Crazy Climber, Crazy Kong and Bagman.

- 0.02: Nicola Salmoria added Crazy Kong (Crazy Climber hardware) (Falcon 1981). Game is playable with wrong colors and sound. Control: Arrows = Move around and CTRL = Jump. Known issues: Some problems with sound. Crazy Kong emulation set up by Ville Laitinen. This Donkey Kong clone runs on the same hardware as Crazy Climber, most notable differencies being a larger character set and the display rotated 90 degrees.


LEVELS: 4


Other Emulators:

* FB Alpha


Recommended Games (Platform):

Space Panic

Steel Worker

Donkey Kong

FamicomBox (Donkey Kong)

Crazy Kong

Crazy Kong Part II

Kong (Brazil)

Donkey Kong Junior

FamicomBox (Donkey Kong Jr.)

Donkey Kong 3

Logger

Naughty Mouse

Treasure Island

Treasure Island (DECO Cassette)

Woodpecker

Dock Man

Kangaroo

Minky Monkey

Ponpoko

Pop Flamer

Popeye

FamicomBox (Popeye)

Springer

Arabian

Boggy '84

Bristles (Max-A-Flex)

Congo Bongo

Dr. Micro

Hopper Robo

Jump Coaster

Mappy

Namco Classic Collection Vol.1 (Mappy)

Mouser

Roc'n Rope

Super Glob

Ben Bero Beh

Complex X

Jumping Jack

Lode Runner

Lode Runner II - The Bungeling Strikes Back

Lode Runner III - The Golden Labyrinth

Lode Runner IV - Teikoku Karano Dasshutsu

Lode Runner - The Dig Fight

Pandora's Palace

Peter Pack-Rat

Vs. Ice Climber

Vs. Ice Climber Dual

Vs. Wrecking Crew

Baluba-louk no Densetsu

Pig Out: Dine Like a Swine!

Sea Hunter Pengui

Multi 5 (Tong Boy)


Romset: 53 kb / 17 files / 31.4 zip




MAME XML Output:

       <game name="ckongpt2jeu" sourcefile="cclimber.c" cloneof="ckongpt2" romof="ckongpt2">
              <description>Crazy Kong Part II (Jeutel bootleg)</description>
              <year>1981</year>
              <manufacturer>bootleg (Jeutel)</manufacturer>
              <rom name="d05-07.bin" merge="d05-07.bin" size="4096" crc="b27df032" sha1="57f9be139c610405e3c2fddd7093dfb1277e450e" region="maincpu" offset="0"/>
              <rom name="f05-08.bin" merge="f05-08.bin" size="4096" crc="5dc1aaba" sha1="42b9e5946ffce7c156d114bde68f37c2c34853c4" region="maincpu" offset="1000"/>
              <rom name="h05-09.bin" merge="h05-09.bin" size="4096" crc="c9054c94" sha1="1aa08d2501ee620759fd5c111e12f6d432c25294" region="maincpu" offset="2000"/>
              <rom name="ckjeu10.dat" size="4096" crc="7e6eeec4" sha1="98b283ea22bedc46710a24e65cfae48b87a57605" region="maincpu" offset="3000"/>
              <rom name="l05-11.bin" merge="l05-11.bin" size="4096" crc="ae159192" sha1="d467256a3a366e246243e7828ff4a45d4c146e2c" region="maincpu" offset="4000"/>
              <rom name="ckjeu12.dat" size="4096" crc="0532f270" sha1="a73680bd7939097bd821fb6834e8763cf1572b55" region="maincpu" offset="5000"/>
              <rom name="n11-06.bin" merge="n11-06.bin" size="4096" crc="2dcedd12" sha1="dfdcfc21bcba7c8e148ee54daae511ca78c58e70" region="gfx1" offset="0"/>
              <rom name="l11-05.bin" merge="l11-05.bin" size="4096" crc="fa7cbd91" sha1="0208d2ebc59f3600005476b6987472685bc99d67" region="gfx1" offset="1000"/>
              <rom name="k11-04.bin" merge="k11-04.bin" size="4096" crc="3375b3bd" sha1="a00b3c31cff123aab6ac0833aabfdd663302971a" region="gfx1" offset="2000"/>
              <rom name="h11-03.bin" merge="h11-03.bin" size="4096" crc="5655cc11" sha1="5195e9b2a60c54280b48b32ee8248090904dbc51" region="gfx1" offset="3000"/>
              <rom name="c11-02.bin" merge="c11-02.bin" size="2048" crc="d1352c31" sha1="da726a63a8be830d695afeddc1717749af8c9d47" region="gfx2" offset="0"/>
              <rom name="a11-01.bin" merge="a11-01.bin" size="2048" crc="a7a2fdbd" sha1="529865f8bbfbdbbf34ac39c70ef17e6d5bd0f845" region="gfx2" offset="800"/>
              <rom name="prom.v6" merge="prom.v6" size="32" crc="b3fc1505" sha1="5b94adde0428a26b815c7eb9b3f3716470d349c7" region="proms" offset="0"/>
              <rom name="prom.u6" merge="prom.u6" size="32" crc="26aada9e" sha1="f59645e606ea4f0dd0fc4ea47dd03f526c534941" region="proms" offset="20"/>
              <rom name="prom.t6" merge="prom.t6" size="32" crc="676b3166" sha1="29b9434cd34d43ea5664e436e2a24b54f8d88aac" region="proms" offset="40"/>
              <rom name="cc13j.bin" merge="cc13j.bin" size="4096" crc="5f0bcdfb" sha1="7f79bf6de117348f606696ed7ea1937bbf926612" region="samples" offset="0"/>
              <rom name="cc12j.bin" merge="cc12j.bin" size="4096" crc="9003ffbd" sha1="fd016056aabc23957643f37230f03842294f795e" region="samples" offset="1000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="3072000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="aysnd" name="AY-3-8910A" clock="1536000"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <display tag="screen" type="raster" rotate="270" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="1" coins="2">
                     <control type="joy" ways="4"/>
              </input>
              <dipswitch name="Lives" tag="DSW" mask="3">
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="1"/>
                     <dipvalue name="5" value="2"/>
                     <dipvalue name="6" value="3"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="DSW" mask="12">
                     <dipvalue name="7000" value="0" default="yes"/>
                     <dipvalue name="10000" value="4"/>
                     <dipvalue name="15000" value="8"/>
                     <dipvalue name="20000" value="12"/>
              </dipswitch>
              <dipswitch name="Coinage" tag="DSW" mask="112">
                     <dipvalue name="5 Coins/1 Credit" value="112"/>
                     <dipvalue name="4 Coins/1 Credit" value="80"/>
                     <dipvalue name="3 Coins/1 Credit" value="48"/>
                     <dipvalue name="2 Coins/1 Credit" value="16"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="32"/>
                     <dipvalue name="1 Coin/3 Credits" value="64"/>
                     <dipvalue name="1 Coin/4 Credits" value="96"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW" mask="128">
                     <dipvalue name="Upright" value="128" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="96"/>
       </game>
 
 


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