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clbowl: MAME ROM Information.


History:

Coors Light Bowling (c) 1989 Capcom USA, Inc.


An up-to-4 players overhead-view bowling game.


- TECHNICAL -


Main CPU : M6809E (@ 2 Mhz)

Sound CPU : M6809E (@ 2 Mhz)

Sound Chips : YM2203 (@ 4 Mhz), DAC


Screen orientation : Vertical

Video resolution : 245 x 360 pixels

Screen refresh : 57.00 Hz

Palette colors : 4096


Players : 2

Control : trackball

Buttons : 2


- TRIVIA -


Developed by Incredible Technologies, Inc.


- SERIES -


1. Capcom Bowling (1988)

2. Coors Light Bowling (1989)


- STAFF -


Game designers: Andrew Pines


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.31 [Michael Appolo]

0.29 [Zsolt Vasvari]


SERVICE MODE:

- F2 enter service mode (press it on the high score screen).


WIP:

- 0.135u2: Fabio Priuli added driver data structs to Capcom Bowling driver.

- 0.122u6: Changed M6809E CPU1/2 clock speeds to 8MHz.

- 0.109u2: Aaron Giles fixed colors/palette update (vidhrdw\capbowl.c).

- 0.96u3: Fixed ball drawing in Capcom Bowling (partial updating).

- 0.95u2: Aaron Giles cleaned up TMS34061 implementation to remove dirty pixel tracking. Fixed TMS34061 scanline calculations. Updated Capcom Bowling driver to handle TMS34061 changes.

- 0.85: Aaron Giles fixed YM2203 sound balance in Capcom Bowling. Replaced M6809 CPU1/2 to M6809E.

- 0.84u6: Aaron Giles added clone Capcom Bowling (set 4). Added missing cpu1 rom ($18000) to Capcom Bowling (set 3).

- 0.80u2: Added clone Capcom Bowling (set 3). Aaron Giles cleaned up the Capcom Bowling driver and fixed crash on reset.

- 23rd March 2004: Aaron Giles fixed the crash on reset problem in Capcom Bowling and added Beer Frame Bowling which unfortunately doesn't work because of a missing ROM.

- 0.36RC2: Removed 3rd player.

- 0.36b4: Changed VSync to 57Hz.

- 3rd March 1999: Juergen Buchmueller fixed Capcom Bowling to work again.

- 0.35b2: Nicola Salmoria added clone Capcom Bowling (set 2). Changed parent description to 'Capcom Bowling (set 1)'.

- 0.31: Michael Appolo added Capcom Bowling (Incredible Technologies 1988) - the real one. Renamed (capbowl) to (clbowl). Known issues: The sound of the rolling ball is randomly wrong.

- 0.30: Nicola Salmoria added sound in Coors Light Bowling.

- 0.29: Zsolt Vasvari added Coors Light Bowling (Incredible Technologies 1989). Known issues: The colors are accurate, however the color space is reduced from 4x4x4 to 3x3x2.

- 17th January 1997: Dumped Coors Light Bowling.


Recommended Games (Bowling):

Meadows Lanes

Robot Bowl

3-D Bowling

Bowling Alley

Strike Bowling

Pro Bowling (DECO Cassette)

Pro Sports - Bowling, Tennis, and Golf

Ten Pin Deluxe

Alley Master

Up Your Alley

Capcom Bowling

SportTime Bowling (Arcadia)

Championship Bowling

Tri-Sports (Power Strike)

Dyno Bop

League Bowling

Strata Bowling

Super Strike Bowling

Bowl-O-Rama

Konkyuu no Hoshi

Krazy Bowl

World Class Bowling

World Class Bowling Deluxe

Virtua Bowling

Puzzle De Bowling

Simpsons Bowling


Romset: 160 kb / 5 files / 90.3 zip




MAME XML Output:

       <game name="clbowl" sourcefile="capbowl.c" cloneof="capbowl" romof="capbowl">
              <description>Coors Light Bowling</description>
              <year>1989</year>
              <manufacturer>Incredible Technologies / Capcom</manufacturer>
              <rom name="u6.cl" size="32768" crc="91e06bc4" sha1="efa54328417f971cc482a4529d05331a3baffc1a" region="maincpu" offset="8000"/>
              <rom name="gr0.cl" size="32768" crc="899c8f15" sha1="dbb4a9c015b5e64c62140f0c99b87da2793ae5c1" region="maincpu" offset="10000"/>
              <rom name="gr1.cl" size="32768" crc="0ac0dc4c" sha1="61afa3af1f84818b940b5c6f6a8cfb58ca557551" region="maincpu" offset="18000"/>
              <rom name="gr2.cl" size="32768" crc="251f5da5" sha1="063001cfb68e3ec35baa24eed186214e26d55b82" region="maincpu" offset="20000"/>
              <rom name="sound.cl" size="32768" crc="1eba501e" sha1="684bdc18cf5e01a86d8018a3e228ec34e5dec57d" region="audiocpu" offset="8000"/>
              <chip type="cpu" tag="maincpu" name="M6809E" clock="8000000"/>
              <chip type="cpu" tag="audiocpu" name="M6809E" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="4000000"/>
              <chip type="audio" tag="dac" name="DAC"/>
              <display tag="screen" type="raster" rotate="270" width="360" height="245" refresh="57.000000" pixclock="5253120" htotal="360" hbend="0" hbstart="360" vtotal="256" vbend="0" vbstart="245" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2" service="yes">
                     <control type="trackball" minimum="0" maximum="255" sensitivity="20" keydelta="40" reverse="yes"/>
              </input>
              <dipswitch name="Cabinet" tag="IN0" mask="64">
                     <dipvalue name="Upright" value="64" default="yes"/>
                     <dipvalue name="Cocktail" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="0"/>
       </game>
 
 


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