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clowns1: MAME ROM Information.


History:

Clowns (c) 1978 Midway.


Players bounce clowns off 'see-saw' to break rows of balloons for high score and bonus jumps.


- TECHNICAL -


[Upright model] [No. 630]


Main CPU : 8080 (@ 1.9968 Mhz)

Sound Chips : Discrete circuitry


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 2


Players : 2

Control : paddle


- TRIVIA -


Released in January 1978.


Also released as "Clowns [Cocktail Table model]".


This game is known in UK as "Springboard" (licensed to Subelectro).


David Nelson holds the official record for this game with 61,390 points on June 1, 2004.


- SCORING -


Successful jump : 10 points

Popping Balloon in bottom row: 20 points

Popping Balloon in middle row : 50 points

Popping Balloon in top row : 100 points

Bonus for Clearing Bottom Balloon Row : 200 points

Bonus for Clearing Middle Balloon Row : 500 points

Bonus for Clearing Top Balloon Row : 1,000 points


- PORTS -


* Computers :

Commodore C64 (1983)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.33b3 [Al Kossow, Brad Oliver]


Samples required


TEST MODE:

- Open Coin SW for RAM-ROM Test and close Coin SW for Springboard Alignment.


WIP:

- 0.111u4: Zsolt Vasvari and Derrick Renaud added second set of analog controls to Clowns. Changed 8080 CPU clock speed to 1996800 Hz. Fixed input and dipswitches.

- 0.107u4: Mr. Do added built-in overlays for Clowns.

- 0.103u3: Bob Seidel improved dipswitches for Clowns (rev. 1 + 2). Added 'Bonus Game' dipswitch.

- 0.94u5: Derrick Renaud added discrete emulation for music, balloon popping and springboard hit and coin counter and proper watchdog. Fixed dipswitches.

- 0.66: Added Samples sound (pop, miss and bounce.wav).

- 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf.

- 21st January 2003: Derrick Renaud adding sample sounds (that are not yet recorded) to the Circus, Clowns and Seawolf.

- 0.60: Added clone Clowns (rev. 1). Changed parent description to 'Clowns (rev. 2)'.

- 0.33b3: Al Kossow and Brad Oliver added Clowns (Midway 1978).

- 24th August 1997: Kevin Klopp dumped Clowns (rev. 2).


Other Emulators:

* AAE

* Laser


Recommended Games (Circus):

Cannonball

Circus

Clowns

Dead Eye

Gypsy Juggler

Space Walk

Kick

Wall Street

Circus Charlie

Cycle Mahbou

Plump Pop

Jumping Pop (Nics)

Angel Kids

Crazzy Clownz


Romset: 6 kb / 6 files / 5.19 zip




MAME XML Output:

       <game name="clowns1" sourcefile="mw8080bw.c" cloneof="clowns" romof="clowns" sampleof="clowns">
              <description>Clowns (rev. 1)</description>
              <year>1978</year>
              <manufacturer>Midway</manufacturer>
              <rom name="clownsv1.h" size="1024" crc="5560c951" sha1="b6972e1918604263579de577ec58fa6a91e8ff3e" region="maincpu" offset="0"/>
              <rom name="clownsv1.g" size="1024" crc="6a571d66" sha1="e825f95863e901a1b648c74bb47098c8e74f179b" region="maincpu" offset="400"/>
              <rom name="clownsv1.f" size="1024" crc="a2d56cea" sha1="61bc07e6a24a1980216453b4dd2688695193a4ae" region="maincpu" offset="800"/>
              <rom name="clownsv1.e" size="1024" crc="bbd606f6" sha1="1cbaa21d9834c8d76cf335fd118851591e815c86" region="maincpu" offset="c00"/>
              <rom name="clownsv1.d" size="1024" crc="37b6ff0e" sha1="bf83bebb6c14b3663ca86a180f9ae3cddb84e571" region="maincpu" offset="1000"/>
              <rom name="clownsv1.c" size="1024" crc="12968e52" sha1="71e4f09d30b992a4ac44b0e88e83b4f8a0f63caa" region="maincpu" offset="1400"/>
              <sample name="miss"/>
              <chip type="cpu" tag="maincpu" name="8080" clock="1996800"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="samples" name="Samples"/>
              <chip type="audio" tag="discrete" name="DISCRETE"/>
              <display tag="screen" type="raster" rotate="0" width="260" height="224" refresh="59.541985" pixclock="4992000" htotal="320" hbend="0" hbstart="260" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" coins="1">
                     <control type="paddle" minimum="1" maximum="254" sensitivity="100" keydelta="10"/>
              </input>
              <dipswitch name="Coinage" tag="IN2" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="3"/>
                     <dipvalue name="2 Coins/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Lives" tag="IN2" mask="12">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="4" default="yes"/>
                     <dipvalue name="4" value="8"/>
                     <dipvalue name="5" value="12"/>
              </dipswitch>
              <dipswitch name="Balloon Resets" tag="IN2" mask="16">
                     <dipvalue name="Each Row" value="0" default="yes"/>
                     <dipvalue name="All Rows" value="16"/>
              </dipswitch>
              <dipswitch name="Bonus Life" tag="IN2" mask="32">
                     <dipvalue name="3000" value="0" default="yes"/>
                     <dipvalue name="4000" value="32"/>
              </dipswitch>
              <dipswitch name="Input Test" tag="IN2" mask="64">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="64"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="IN2" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <adjuster name="R507 - Music Volume" default="40"/>
              <driver status="imperfect" emulation="good" color="good" sound="imperfect" graphic="good" savestate="supported" palettesize="0"/>
       </game>
 
 


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