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cltchitr: MAME ROM Information.


History:

Clutch Hitter (c) 1991 Sega.


A baseball game.


- TECHNICAL -


Sega System 18 hardware

Game ID : 317-0175 / 317-0176


Main CPU : 68000 (@ 10 Mhz)

Sound CPU : Z80 (@ 8 Mhz)

Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz)


Screen orientation : Horizontal

Video resolution : 320 x 224 pixels

Screen refresh : 60.00 Hz

Palette colors : 8192


Players : 2

Control : 8-way joystick

Buttons : 3


- TRIVIA -


Clutch Hitter features all the Major League Baseball players from the 1991 season (but only 3 different ballparks).


This game was only available as a conversion kit (no dedicated cabinets were made). The marquee, sideart, bezel, and control panel overlay are all green, while the joysticks are red ball top units. The one thing that really stands out about this games cabinet is the joysticks. The game board itself is a Sega System 18 board, and is JAMMA compatible. The mainboard of this game contains a Sega 68000 style suicide chip.


- UPDATES -


FD1094 317-0175 :

* Japanese version


FD1094 317-0176 :

* US version


- PORTS -


* Consoles :

Sega Game Gear (1991)


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.74u2 [Andrew Prime]

0.36b2 [Andrew Prime]


Artwork available


WIP:

- 0.138: Changed parent description 'Clutch Hitter (set 2, US, FD1094 317-0176)' to 'Clutch Hitter (US, FD1094 317-0176)' and clone 'Clutch Hitter (set 1, Japan, FD1094 317-0175)' to 'Clutch Hitter (Japan, FD1094 317-0175)'.

- 0.133u1: Renamed (cltchtrj) to (cltchitrj).

- 8th October 2007: Mr. Do - Mrclean had a nice suggestion: Let's do a "theme" release like we did last October. So, in honor of the Yankees choking this year, along with a few other teams (*sigh*), we have Clutch Hitter, thanks to the BYOAC/CAG artwork.

- 0.92: Changed description to 'Clutch Hitter (set 2, US, FD1094 317-0176)' and clone to '(set 1, Japan, FD1094 317-0175)'.

- 0.89u4: Changed description to 'Clutch Hitter (US, FD1094 317-0176)'.

- 0.89u2: Added dipswitches '2 Credits to Start', 'Demo Sounds', 'Game time P1', 'Game time P2' and 'Difficulty'.

- 0.88u7: Aaron Giles makes Clutch Hitter fully playable. Changed description to 'Clutch Hitter (US, FD1094 317-176)' and clone '(Japan, 317-0175)' to '(Japan, FD1094 317-0175)'. Fixed cpu2/gfx1/2 rom loading.

- 0.88u6: Added 317-0175.key to clone Clutch Hitter (Japan, 317-0175).

- 16th November 2004: Charles MacDonald - Dumped the 317-0175 cpu from Clutch Hitter (Japan).

- 0.88u3: Added new 317-0176.key.

- 0.88u2: Added FD1094 317-0176.key to Clutch Hitter (US, 317-176).

- 0.88u1: Added clone Clutch Hitter (Japan, 317-0175). Charles MacDonald and Nicola Salmoria improved the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr). Fixed rom loading in Clutch Hitter (US, 317-176). Incomplete sound emulation and some gfx problems. Changed parent description to 'Clutch Hitter (US, 317-176)'.

- 28th October 2004: David Haywood - I've added some crude banking support to D.D. Crew and Clutch Hitter, improves some (but not all) gfx.

- 30th September 2004: Charles MacDonald - Here's Clutch Hitter (System 18, 317-0176) decrypted and running. All the sprite garbage is from the protection chip for the same reasons described earlier. This was the biggest game dumped so far, it only used two states so getting it finished was pretty easy. With Clutch Hitter done, I have decrypted all the games in my collection at this point. Next up is the System 16A version of Tetris which should arrive in a few weeks. In the meantime I'll try to get the emulation fixed up and investigate the protection chip more.

- 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 Mhz -> 8.00 MHz).

- 0.74u2: Added Clutch Hitter (Sega 1991).

- 0.36b2: Andrew Prime added Clutch Hitter (Testdriver).


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* FB Alpha


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Romset: 7176 kb / 17 files / 2.17 zip




MAME XML Output:

       <game name="cltchitr" sourcefile="segas18.c">
              <description>Clutch Hitter (US, FD1094 317-0176)</description>
              <year>1991</year>
              <manufacturer>Sega</manufacturer>
              <rom name="epr-13794.a4" size="262144" crc="c8d80233" sha1="69cdbb989f580abbb006820347becf8d233fa773" region="maincpu" offset="0"/>
              <rom name="epr-13795.a6" size="262144" crc="b0b60b67" sha1="ee3325ddb7461008f556c1696157a766225b9ef5" region="maincpu" offset="1"/>
              <rom name="epr-13784.a5" size="262144" crc="80c8180d" sha1="80e72ab7d97714009fd31b3d50176af84b0dcdb7" region="maincpu" offset="200000"/>
              <rom name="epr-13786.a7" size="262144" crc="3095dac0" sha1="20edce74b6f2a82a3865613e601a0e212615d0e4" region="maincpu" offset="200001"/>
              <rom name="317-0176.key" size="8192" crc="9b072430" sha1="3bc1c7a6d71b4351a42d85e68e70715a7659c096" region="user1" offset="0"/>
              <rom name="mpr-13773.c1" size="524288" crc="3fc600e5" sha1="8bec4ecf6a4e4b38d13133960036a5a4800a668e" region="gfx1" offset="0"/>
              <rom name="mpr-13774.c2" size="524288" crc="2411a824" sha1="0e383ccc4e0830ffb395d5102e2950610c147007" region="gfx1" offset="80000"/>
              <rom name="mpr-13775.c3" size="524288" crc="cf527bf6" sha1="1f9cf1f0e92709f0465dc97ebbdaa715a419f7a7" region="gfx1" offset="100000"/>
              <rom name="mpr-13779.c10" size="524288" crc="c707f416" sha1="e6a9d89849f7f1c303a3ca29a629f81397945a2d" region="gfx2" offset="1"/>
              <rom name="mpr-13787.a10" size="524288" crc="f05c68c6" sha1="b6a0535b6c734a0c89fdb6506c32ffe6ab3aa8cd" region="gfx2" offset="0"/>
              <rom name="mpr-13780.c11" size="524288" crc="a4c341e0" sha1="15a0b5a42b56465a7b7df98968cc2ed177ce6f59" region="gfx2" offset="200001"/>
              <rom name="mpr-13788.a11" size="524288" crc="0106fea6" sha1="e16e2a469ecbbc704021dee6264db30aa0898368" region="gfx2" offset="200000"/>
              <rom name="mpr-13781.c12" size="524288" crc="f33b13af" sha1="d3eb64dcf12d532454bf3cd6c86528c0f11ee316" region="gfx2" offset="400001"/>
              <rom name="mpr-13789.a12" size="524288" crc="09ba8835" sha1="72e83dd1793a7f4b2b881e71f262493e3d4992b3" region="gfx2" offset="400000"/>
              <rom name="epr-13793.c7" size="524288" crc="a3d31944" sha1="44d17aa0598eacfac4b12c8955fd1067ca09abbd" region="soundcpu" offset="10000"/>
              <rom name="epr-13792.c6" size="524288" crc="808f9695" sha1="d50677d20083ad56dbf0864db05f76f93a4e9eba" region="soundcpu" offset="90000"/>
              <rom name="epr-13791.c5" size="524288" crc="35c16d80" sha1="7ed04600748c5efb63e25f066daa163e9c0d8038" region="soundcpu" offset="110000"/>
              <chip type="cpu" tag="maincpu" name="68000" clock="10000000"/>
              <chip type="cpu" tag="soundcpu" name="Z80" clock="8000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ym1" name="YM3438" clock="8000000"/>
              <chip type="audio" tag="ym2" name="YM3438" clock="8000000"/>
              <chip type="audio" tag="rfsnd" name="RF5C68" clock="10000000"/>
              <display tag="screen" type="raster" rotate="0" width="320" height="224" refresh="57.230000" pixclock="5128036" htotal="342" hbend="0" hbstart="320" vtotal="262" vbend="0" vbstart="224" />
              <sound channels="1"/>
              <input players="2" buttons="3" coins="2" service="yes">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="COINAGE" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="7"/>
                     <dipvalue name="3 Coins/1 Credit" value="8"/>
                     <dipvalue name="2 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="5"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="4"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="3"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="2"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="1"/>
                     <dipvalue name="2 Coins/3 Credits" value="6"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="Free Play (if Coin B too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="COINAGE" mask="240">
                     <dipvalue name="4 Coins/1 Credit" value="112"/>
                     <dipvalue name="3 Coins/1 Credit" value="128"/>
                     <dipvalue name="2 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit, 5/3, 6/4" value="80"/>
                     <dipvalue name="2 Coins/1 Credit, 4/3" value="64"/>
                     <dipvalue name="1 Coin/1 Credit" value="240" default="yes"/>
                     <dipvalue name="1 Coin/1 Credit, 5/6" value="48"/>
                     <dipvalue name="1 Coin/1 Credit, 4/5" value="32"/>
                     <dipvalue name="1 Coin/1 Credit, 2/3" value="16"/>
                     <dipvalue name="2 Coins/3 Credits" value="96"/>
                     <dipvalue name="1 Coin/2 Credits" value="224"/>
                     <dipvalue name="1 Coin/3 Credits" value="208"/>
                     <dipvalue name="1 Coin/4 Credits" value="192"/>
                     <dipvalue name="1 Coin/5 Credits" value="176"/>
                     <dipvalue name="1 Coin/6 Credits" value="160"/>
                     <dipvalue name="Free Play (if Coin A too) or 1/1" value="0"/>
              </dipswitch>
              <dipswitch name="2 Credits to Start" tag="DSW" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW" mask="2">
                     <dipvalue name="Off" value="2"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Game Time P1" tag="DSW" mask="12">
                     <dipvalue name="2 Credits 18 Outcounts 14 Min." value="4"/>
                     <dipvalue name="1 Credit 6 Outcounts 7 Min." value="0"/>
                     <dipvalue name="1 Credit 12 Outcounts 12 Min." value="8"/>
                     <dipvalue name="1Credit 6 Outcounts 8M./2Credits 18 Outcounts 14M." value="12" default="yes"/>
              </dipswitch>
              <dipswitch name="Game Time P2" tag="DSW" mask="48">
                     <dipvalue name="4 Credits 18 Outcounts 16 Min." value="16"/>
                     <dipvalue name="2 Credits 6 Outcounts 8 Min." value="0"/>
                     <dipvalue name="2 Credits 12 Outcounts 14 Min." value="32"/>
                     <dipvalue name="2Credits 6 Outcounts 8M./4Credits 18 Outcounts 16M." value="48" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW" mask="192">
                     <dipvalue name="Easiest" value="64"/>
                     <dipvalue name="Easy" value="128"/>
                     <dipvalue name="Normal" value="192" default="yes"/>
                     <dipvalue name="Hard" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="8192"/>
       </game>
 
 


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