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cluclu: MAME ROM Information.


History:

Vs. Clu Clu Land (c) 1984 Nintendo.


The game takes place in the underwater kingdom of Clu Clu Land. There's this mean Sea Urchin who steals all the gold bars (which looks remarkably like Rupees from Zelda) In each of the levels, you play this Lolo-type person, who just floats through each screen. The character's actual name is 'Bubbles' (but he is known as 'Gloopy' in the Japanese version, and he is actually a 'she'). To change your direction, instead of pushing a direction on the controller, you need to grab poles and steer yourself to where you need to go. Any time you run over a hidden gold bar, it appears. Run over enough of them, and a picture develops (this is predetermined in each level). The sea urchins will try to stop you, but you can stun them and run them into the wall. Just don't fall into the pits that spawns urchins. That's it. Just finds all of the invisible gold bars and you've completed it all. Next level. The graphics are very plain. There's no scrolling, and the setting only changes slightly with each level. The sounds are alright. There's bouncy music throughout the game, and it's basically the only song you'll hear (other than the stage complete tune).


- TECHNICAL -


Main CPU : N2A03 (@ 1.789772 Mhz)

Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 240 pixels

Screen refresh : 60.00 Hz

Palette colors : 64


Players : 2

Control : 8-way joystick

Buttons : 2


- PORTS -


* Consoles :

Nintendo Famicom (1984)

Nintendo Famicom Disk (1992) "Clu Clu Land Disk" This Was the last release for the Famicom Disk System.

Nintendo Game Cube (2001, "Animal Crossing") : Unlockable extra.

Nintendo Game Boy Advance (2003, "E-Reader Series")

Nintendo Game Boy Advance (2004, Famicom Mini Series)


- SOURCES -


Game's rom.




MAME Info:

0.37b11 [Howie Cohen]


WIP:

- 0.60: Changed description to 'Vs. Clu Clu Land'. Removed 3rd button.

- 0.37b11: Howie Cohen added Clu Clu Land (Nintendo 1984).

- 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong.

- 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound.

- 12th January 2000: Gansuke from Team Japump dumped Vs. Clu Clu Land (c)1984 Nintendo.


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Romset: 49 kb / 7 files / 25.2 zip




MAME XML Output:

       <game name="cluclu" sourcefile="vsnes.c">
              <description>Vs. Clu Clu Land</description>
              <year>1984</year>
              <manufacturer>Nintendo</manufacturer>
              <rom name="cl.6d" size="8192" crc="1e9f97c9" sha1="47d847632145d8160d006f014f9e0a7483783d0e" region="maincpu" offset="8000"/>
              <rom name="cl.6c" size="8192" crc="e8b843a7" sha1="03827b31d47d2a8a132bf9944fee724c6c1c6d2e" region="maincpu" offset="a000"/>
              <rom name="cl.6b" size="8192" crc="418ee9ea" sha1="a68e8a97899e850884cb9484fe539b86c419f10f" region="maincpu" offset="c000"/>
              <rom name="cl.6a" size="8192" crc="5e8a8457" sha1="8e53de132db2e1299bd8f2329758f3ccb096584a" region="maincpu" offset="e000"/>
              <rom name="cl.8b" size="8192" crc="960d9a6c" sha1="2569d59fd880cfc2eb4638294d1429ba749f5dcb" region="gfx1" offset="0"/>
              <rom name="cl.8a" size="8192" crc="e3139791" sha1="33d9e6d2a3233ee311c2cef2d0a425ded2cf3b0f" region="gfx1" offset="2000"/>
              <rom name="rp2c04-0004.pal" size="192" crc="0c2e8e4d" sha1="0f9090225eb1f08ae5072d40af3e95547cbce05f" region="palette" offset="0"/>
              <chip type="cpu" tag="maincpu" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="nes1" name="N2A03" clock="1789772"/>
              <chip type="audio" tag="dac1" name="DAC"/>
              <display tag="screen1" type="raster" rotate="0" width="256" height="240" refresh="60.000000" pixclock="4024320" htotal="256" hbend="0" hbstart="256" vtotal="262" vbend="0" vbstart="240" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW0" mask="7">
                     <dipvalue name="4 Coins/1 Credit" value="3"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="4"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="6"/>
                     <dipvalue name="Free Play" value="7"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="8">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="8"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="16">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="16"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSW0" mask="96">
                     <dipvalue name="2" value="96"/>
                     <dipvalue name="3" value="0" default="yes"/>
                     <dipvalue name="4" value="64"/>
                     <dipvalue name="5" value="32"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW0" mask="128">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="128"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="unsupported" palettesize="512"/>
       </game>
 
 


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