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colt: MAME ROM Information.


History:

Colt (c) 1986 Unknown.


- TECHNICAL -


Main CPU : (2x) Z80 (@ 4 Mhz)

Sound CPU : Z80 (@ 4 Mhz)

Sound Chips : (2x) AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz)


Screen orientation : Horizontal

Video resolution : 256 x 224 pixels

Screen refresh : 60.00 Hz

Palette Colors : 512


Players : 1

Control : lightgun

Buttons : 1


- TRIVIA -


This game is a bootleg/hack of "N.Y. Captor".


The game is much harder and lives settings are different than in N.Y. Captor:

You can't get any extra life.

You lose a life as soon as you get hit by an enemy or when you shoot at an innocent.

Shooting birds kills you instead of recovering 3 'steps' of damage !

The game hangs after bonus stage (level 4) instead of looping back to level 1 with higher difficulty.

The game also frezees sometimes for some unknown reasons.


- SOURCES -


Game's rom.




MAME Info:

0.62 [Tomasz Slanina]


TEST MODE:

- Press SERVICE1 while resetting the game to enter test mode.


Bugs:

- When you get a high score, the initials screen only pops up for a sec and disappears before you can enter anything. Firebrand (ID 00783)


WIP:

- 0.139u2: Stephane Humbert fixed dipswitches and inputs in N.Y. Captor and clone Colt (after verification of the Z80 code)

- 0.136u4: Fabio Priuli added driver_data struct and save states to the N.Y. Captor driver.

- 0.131u1: Angelo Salese merged memory maps for N.Y. Captor driver.

- 0.122u6: Changed M68705 CPU4 clock speed to 2MHz.

- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 500000 Hz.

- 0.92: Tomasz Slanina added clone Colt (bootleg).

- 20th December 2004: Guru - NY Captor (bootleg) arrived. Thanks to the good guys at the Italian MAME Forum!

- 0.62: Tomasz Slanina added N.Y. Captor (Taito 1985).

- 21st September 2002: Stephane Humbert cleaned up the N.Y. Captor driver, fixed inputs and dipswitch settings and added some comments to the driver.

- 19th September 2002: Tomasz Slanina submitted a driver for N.Y. Captor, there are some graphics glitches but it's mostly working and playable.


LEVELS: 9999 (endless)


Recommended Games (Mafia):

Elevator Action

Elevator Action Returns

N.Y. Captor

Shoot Out

Shooting Master

Empire City: 1931

Dead Angle

Gang Busters

Dead Connection

Hard Times


Recommended Games (Shooting 2):

Crossbow

Cheyenne

Hogan's Alley (PlayChoice-10)

Vs. Hogan's Alley

Turkey Shoot

Wanted

Wild Gunman (PlayChoice-10)

Crackshot

N.Y. Captor

Shoot Out

Shooting Master

Chiller

Cycle Shooting

Empire City: 1931

Dead Angle

Blasted

Vs. Freedom Force

Who Dunit

Blood Bros.

Golly! Ghost!

Laser Ghost

Hard Times

Point Blank

Point Blank 2

Ghost Hunter

Tut's Tomb

Bang!

Rapid Fire v1.1

Sharpshooter

Zero Point

Zero Point 2

Ghoul Panic


Romset: 258 kb / 17 files / 118.2 zip




MAME XML Output:

       <game name="colt" sourcefile="nycaptor.c" cloneof="nycaptor" romof="nycaptor">
              <description>Colt</description>
              <year>1986</year>
              <manufacturer>bootleg</manufacturer>
              <rom name="04.bin" size="16384" crc="dc61fdb2" sha1="94fdd95082936b2445008aee60381ebe35385b4a" region="maincpu" offset="0"/>
              <rom name="03.bin" size="16384" crc="5835b8b1" sha1="25a48660f8fb166f996133fb9113d1566dbae281" region="maincpu" offset="4000"/>
              <rom name="02.bin" size="16384" crc="89c99a28" sha1="1a4fdb5c13569699dfbf2bde0aeeb5e7fcc22ef9" region="maincpu" offset="10000"/>
              <rom name="01.bin" size="16384" crc="9b0948f3" sha1="a55e09243640ec56aa22e4b6d47165b02b880eb7" region="maincpu" offset="18000"/>
              <rom name="05.bin" size="16384" crc="2b6e017a" sha1="60715e1c6fbcdd2c0e114035c342ba587dfc1b4b" region="sub" offset="0"/>
              <rom name="a50_06" merge="a50_06" size="16384" crc="450d6783" sha1="e652bf83fb6bdd8152dbafb05bb695259c2619cc" region="sub" offset="4000"/>
              <rom name="a50_15" merge="a50_15" size="16384" crc="f8a604e5" sha1="8fae920fd09584b5e5ccd0db8b8934b393a23d50" region="audiocpu" offset="0"/>
              <rom name="a50_16" merge="a50_16" size="16384" crc="fc24e11d" sha1="ce1a1d7b809fa0f5f5e7a462047374b1b3f621c6" region="audiocpu" offset="4000"/>
              <rom name="a50_07" merge="a50_07" size="16384" crc="b3b330cf" sha1="8330e4831b8d0068c0367417db2e27fded7c56fe" region="gfx1" offset="0"/>
              <rom name="a50_09" merge="a50_09" size="16384" crc="22e2232e" sha1="3b43114a5511b00e45cd67073c3f833fcf098fb6" region="gfx1" offset="4000"/>
              <rom name="a50_11" merge="a50_11" size="16384" crc="2c04ad4f" sha1="a6272f91f583d46dd4a3fe863482b39406c70e97" region="gfx1" offset="8000"/>
              <rom name="a50_13" merge="a50_13" size="16384" crc="9940e78d" sha1="8607808e6ff76808ae155d671c3179bfe7d2639b" region="gfx1" offset="c000"/>
              <rom name="08.bin" size="16384" crc="9c0689f3" sha1="7cecabd03f4973ab97e9dde041fcc9220f7aa812" region="gfx1" offset="10000"/>
              <rom name="a50_10" merge="a50_10" size="16384" crc="ce84dc5a" sha1="8723310f3e25820ef7490c16759ebcb8354dde85" region="gfx1" offset="14000"/>
              <rom name="a50_12" merge="a50_12" size="16384" crc="3fb4cfa3" sha1="b1c5f7b0297c59dc93420d31e0ef2b1125dbb9db" region="gfx1" offset="18000"/>
              <rom name="a50_14" merge="a50_14" size="16384" crc="24b2f1bf" sha1="4757aec2e4b99ce33d993ce1e19ee46a4eb76e86" region="gfx1" offset="1c000"/>
              <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="sub" name="Z80" clock="4000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ay1" name="AY-3-8910A" clock="2000000"/>
              <chip type="audio" tag="ay2" name="AY-3-8910A" clock="2000000"/>
              <chip type="audio" tag="msm" name="MSM5232" clock="2000000"/>
              <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" />
              <sound channels="1"/>
              <input players="1" buttons="1" coins="2" tilt="yes">
                     <control type="lightgun" minimum="0" maximum="255" sensitivity="25" keydelta="15"/>
              </input>
              <dipswitch name="Bonus Life" tag="DSWA" mask="3">
                     <dipvalue name="20k 80k 80k+" value="2"/>
                     <dipvalue name="50k 150k 200k+" value="3" default="yes"/>
                     <dipvalue name="100k 300k 300k+" value="1"/>
                     <dipvalue name="150k 300k 300k+" value="0"/>
              </dipswitch>
              <dipswitch name="Infinite Bullets" tag="DSWA" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Lives" tag="DSWA" mask="24">
                     <dipvalue name="1" value="8"/>
                     <dipvalue name="2" value="16"/>
                     <dipvalue name="3" value="24" default="yes"/>
                     <dipvalue name="100" value="0"/>
              </dipswitch>
              <dipswitch name="Free Play" tag="DSWA" mask="32">
                     <dipvalue name="Off" value="32" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Allow Continue" tag="DSWA" mask="64">
                     <dipvalue name="Off" value="64"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSWA" mask="128">
                     <dipvalue name="Off" value="0"/>
                     <dipvalue name="On" value="128" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin A" tag="DSWB" mask="15">
                     <dipvalue name="9 Coins/1 Credit" value="15"/>
                     <dipvalue name="8 Coins/1 Credit" value="14"/>
                     <dipvalue name="7 Coins/1 Credit" value="13"/>
                     <dipvalue name="6 Coins/1 Credit" value="12"/>
                     <dipvalue name="5 Coins/1 Credit" value="11"/>
                     <dipvalue name="4 Coins/1 Credit" value="10"/>
                     <dipvalue name="3 Coins/1 Credit" value="9"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="1"/>
                     <dipvalue name="1 Coin/3 Credits" value="2"/>
                     <dipvalue name="1 Coin/4 Credits" value="3"/>
                     <dipvalue name="1 Coin/5 Credits" value="4"/>
                     <dipvalue name="1 Coin/6 Credits" value="5"/>
                     <dipvalue name="1 Coin/7 Credits" value="6"/>
                     <dipvalue name="1 Coin/8 Credits" value="7"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSWB" mask="240">
                     <dipvalue name="9 Coins/1 Credit" value="240"/>
                     <dipvalue name="8 Coins/1 Credit" value="224"/>
                     <dipvalue name="7 Coins/1 Credit" value="208"/>
                     <dipvalue name="6 Coins/1 Credit" value="192"/>
                     <dipvalue name="5 Coins/1 Credit" value="176"/>
                     <dipvalue name="4 Coins/1 Credit" value="160"/>
                     <dipvalue name="3 Coins/1 Credit" value="144"/>
                     <dipvalue name="2 Coins/1 Credit" value="128"/>
                     <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="16"/>
                     <dipvalue name="1 Coin/3 Credits" value="32"/>
                     <dipvalue name="1 Coin/4 Credits" value="48"/>
                     <dipvalue name="1 Coin/5 Credits" value="64"/>
                     <dipvalue name="1 Coin/6 Credits" value="80"/>
                     <dipvalue name="1 Coin/7 Credits" value="96"/>
                     <dipvalue name="1 Coin/8 Credits" value="112"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSWC" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Training Spot" tag="DSWC" mask="2">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="2" default="yes"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSWC" mask="12">
                     <dipvalue name="Easy" value="12" default="yes"/>
                     <dipvalue name="Normal" value="4"/>
                     <dipvalue name="Hard" value="8"/>
                     <dipvalue name="Hardest" value="0"/>
              </dipswitch>
              <dipswitch name="Coinage Display" tag="DSWC" mask="16">
                     <dipvalue name="No" value="0"/>
                     <dipvalue name="Yes" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Reset Damage" tag="DSWC" mask="32">
                     <dipvalue name="Every Stage" value="32" default="yes"/>
                     <dipvalue name="Every 4 Stages" value="0"/>
              </dipswitch>
              <dipswitch name="No Hit (Cheat)" tag="DSWC" mask="64">
                     <dipvalue name="Off" value="64" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Coin Slots" tag="DSWC" mask="128">
                     <dipvalue name="1" value="0"/>
                     <dipvalue name="2" value="128" default="yes"/>
              </dipswitch>
              <driver status="preliminary" emulation="good" color="preliminary" sound="imperfect" graphic="imperfect" savestate="supported" palettesize="512"/>
       </game>
 
 


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