colt: MAME ROM Information. History:
Colt (c) 1986 Unknown.
- TECHNICAL -
Main CPU : (2x) Z80 (@ 4 Mhz)
Sound CPU : Z80 (@ 4 Mhz)
Sound Chips : (2x) AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz)
Screen orientation : Horizontal
Video resolution : 256 x 224 pixels
Screen refresh : 60.00 Hz
Palette Colors : 512
Players : 1
Control : lightgun
Buttons : 1
- TRIVIA -
This game is a bootleg/hack of "N.Y. Captor".
The game is much harder and lives settings are different than in N.Y. Captor:
You can't get any extra life.
You lose a life as soon as you get hit by an enemy or when you shoot at an innocent.
Shooting birds kills you instead of recovering 3 'steps' of damage !
The game hangs after bonus stage (level 4) instead of looping back to level 1 with higher difficulty.
The game also frezees sometimes for some unknown reasons.
- SOURCES -
Game's rom.
MAME Info:
0.62 [Tomasz Slanina]
TEST MODE:
- Press SERVICE1 while resetting the game to enter test mode.
Bugs:
- When you get a high score, the initials screen only pops up for a sec and disappears before you can enter anything. Firebrand (ID 00783)
WIP:
- 0.139u2: Stephane Humbert fixed dipswitches and inputs in N.Y. Captor and clone Colt (after verification of the Z80 code)
- 0.136u4: Fabio Priuli added driver_data struct and save states to the N.Y. Captor driver.
- 0.131u1: Angelo Salese merged memory maps for N.Y. Captor driver.
- 0.122u6: Changed M68705 CPU4 clock speed to 2MHz.
- 0.115: Aaron Giles updated 68705 clocks to take into account the internal divide by 4. Added constant so that it is clear why this is being done. Changed M68705 CPU4 clock speed to 500000 Hz.
- 0.92: Tomasz Slanina added clone Colt (bootleg).
- 20th December 2004: Guru - NY Captor (bootleg) arrived. Thanks to the good guys at the Italian MAME Forum!
- 0.62: Tomasz Slanina added N.Y. Captor (Taito 1985).
- 21st September 2002: Stephane Humbert cleaned up the N.Y. Captor driver, fixed inputs and dipswitch settings and added some comments to the driver.
- 19th September 2002: Tomasz Slanina submitted a driver for N.Y. Captor, there are some graphics glitches but it's mostly working and playable.
LEVELS: 9999 (endless)
Recommended Games (Mafia):
Elevator Action
Elevator Action Returns
N.Y. Captor
Shoot Out
Shooting Master
Empire City: 1931
Dead Angle
Gang Busters
Dead Connection
Hard Times
Recommended Games (Shooting 2):
Crossbow
Cheyenne
Hogan's Alley (PlayChoice-10)
Vs. Hogan's Alley
Turkey Shoot
Wanted
Wild Gunman (PlayChoice-10)
Crackshot
N.Y. Captor
Shoot Out
Shooting Master
Chiller
Cycle Shooting
Empire City: 1931
Dead Angle
Blasted
Vs. Freedom Force
Who Dunit
Blood Bros.
Golly! Ghost!
Laser Ghost
Hard Times
Point Blank
Point Blank 2
Ghost Hunter
Tut's Tomb
Bang!
Rapid Fire v1.1
Sharpshooter
Zero Point
Zero Point 2
Ghoul Panic
Romset: 258 kb / 17 files / 118.2 zip
MAME XML Output:
   | <game name="colt" sourcefile="nycaptor.c" cloneof="nycaptor" romof="nycaptor"> |
   |    | <description>Colt</description> |
   |    | <year>1986</year> |
   |    | <manufacturer>bootleg</manufacturer> |
   |    | <rom name="04.bin" size="16384" crc="dc61fdb2" sha1="94fdd95082936b2445008aee60381ebe35385b4a" region="maincpu" offset="0"/> |
   |    | <rom name="03.bin" size="16384" crc="5835b8b1" sha1="25a48660f8fb166f996133fb9113d1566dbae281" region="maincpu" offset="4000"/> |
   |    | <rom name="02.bin" size="16384" crc="89c99a28" sha1="1a4fdb5c13569699dfbf2bde0aeeb5e7fcc22ef9" region="maincpu" offset="10000"/> |
   |    | <rom name="01.bin" size="16384" crc="9b0948f3" sha1="a55e09243640ec56aa22e4b6d47165b02b880eb7" region="maincpu" offset="18000"/> |
   |    | <rom name="05.bin" size="16384" crc="2b6e017a" sha1="60715e1c6fbcdd2c0e114035c342ba587dfc1b4b" region="sub" offset="0"/> |
   |    | <rom name="a50_06" merge="a50_06" size="16384" crc="450d6783" sha1="e652bf83fb6bdd8152dbafb05bb695259c2619cc" region="sub" offset="4000"/> |
   |    | <rom name="a50_15" merge="a50_15" size="16384" crc="f8a604e5" sha1="8fae920fd09584b5e5ccd0db8b8934b393a23d50" region="audiocpu" offset="0"/> |
   |    | <rom name="a50_16" merge="a50_16" size="16384" crc="fc24e11d" sha1="ce1a1d7b809fa0f5f5e7a462047374b1b3f621c6" region="audiocpu" offset="4000"/> |
   |    | <rom name="a50_07" merge="a50_07" size="16384" crc="b3b330cf" sha1="8330e4831b8d0068c0367417db2e27fded7c56fe" region="gfx1" offset="0"/> |
   |    | <rom name="a50_09" merge="a50_09" size="16384" crc="22e2232e" sha1="3b43114a5511b00e45cd67073c3f833fcf098fb6" region="gfx1" offset="4000"/> |
   |    | <rom name="a50_11" merge="a50_11" size="16384" crc="2c04ad4f" sha1="a6272f91f583d46dd4a3fe863482b39406c70e97" region="gfx1" offset="8000"/> |
   |    | <rom name="a50_13" merge="a50_13" size="16384" crc="9940e78d" sha1="8607808e6ff76808ae155d671c3179bfe7d2639b" region="gfx1" offset="c000"/> |
   |    | <rom name="08.bin" size="16384" crc="9c0689f3" sha1="7cecabd03f4973ab97e9dde041fcc9220f7aa812" region="gfx1" offset="10000"/> |
   |    | <rom name="a50_10" merge="a50_10" size="16384" crc="ce84dc5a" sha1="8723310f3e25820ef7490c16759ebcb8354dde85" region="gfx1" offset="14000"/> |
   |    | <rom name="a50_12" merge="a50_12" size="16384" crc="3fb4cfa3" sha1="b1c5f7b0297c59dc93420d31e0ef2b1125dbb9db" region="gfx1" offset="18000"/> |
   |    | <rom name="a50_14" merge="a50_14" size="16384" crc="24b2f1bf" sha1="4757aec2e4b99ce33d993ce1e19ee46a4eb76e86" region="gfx1" offset="1c000"/> |
   |    | <chip type="cpu" tag="maincpu" name="Z80" clock="4000000"/> |
   |    | <chip type="cpu" tag="sub" name="Z80" clock="4000000"/> |
   |    | <chip type="cpu" tag="audiocpu" name="Z80" clock="4000000"/> |
   |    | <chip type="audio" tag="mono" name="Speaker"/> |
   |    | <chip type="audio" tag="ay1" name="AY-3-8910A" clock="2000000"/> |
   |    | <chip type="audio" tag="ay2" name="AY-3-8910A" clock="2000000"/> |
   |    | <chip type="audio" tag="msm" name="MSM5232" clock="2000000"/> |
   |    | <display tag="screen" type="raster" rotate="0" width="256" height="224" refresh="60.000000" /> |
   |    | <sound channels="1"/> |
   |    | <input players="1" buttons="1" coins="2" tilt="yes"> |
   |    |    | <control type="lightgun" minimum="0" maximum="255" sensitivity="25" keydelta="15"/> |
   |    | </input> |
   |    | <dipswitch name="Bonus Life" tag="DSWA" mask="3"> |
   |    |    | <dipvalue name="20k 80k 80k+" value="2"/> |
   |    |    | <dipvalue name="50k 150k 200k+" value="3" default="yes"/> |
   |    |    | <dipvalue name="100k 300k 300k+" value="1"/> |
   |    |    | <dipvalue name="150k 300k 300k+" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Infinite Bullets" tag="DSWA" mask="4"> |
   |    |    | <dipvalue name="Off" value="4" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Lives" tag="DSWA" mask="24"> |
   |    |    | <dipvalue name="1" value="8"/> |
   |    |    | <dipvalue name="2" value="16"/> |
   |    |    | <dipvalue name="3" value="24" default="yes"/> |
   |    |    | <dipvalue name="100" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Free Play" tag="DSWA" mask="32"> |
   |    |    | <dipvalue name="Off" value="32" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Allow Continue" tag="DSWA" mask="64"> |
   |    |    | <dipvalue name="Off" value="64"/> |
   |    |    | <dipvalue name="On" value="0" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Demo Sounds" tag="DSWA" mask="128"> |
   |    |    | <dipvalue name="Off" value="0"/> |
   |    |    | <dipvalue name="On" value="128" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin A" tag="DSWB" mask="15"> |
   |    |    | <dipvalue name="9 Coins/1 Credit" value="15"/> |
   |    |    | <dipvalue name="8 Coins/1 Credit" value="14"/> |
   |    |    | <dipvalue name="7 Coins/1 Credit" value="13"/> |
   |    |    | <dipvalue name="6 Coins/1 Credit" value="12"/> |
   |    |    | <dipvalue name="5 Coins/1 Credit" value="11"/> |
   |    |    | <dipvalue name="4 Coins/1 Credit" value="10"/> |
   |    |    | <dipvalue name="3 Coins/1 Credit" value="9"/> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="8"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="1"/> |
   |    |    | <dipvalue name="1 Coin/3 Credits" value="2"/> |
   |    |    | <dipvalue name="1 Coin/4 Credits" value="3"/> |
   |    |    | <dipvalue name="1 Coin/5 Credits" value="4"/> |
   |    |    | <dipvalue name="1 Coin/6 Credits" value="5"/> |
   |    |    | <dipvalue name="1 Coin/7 Credits" value="6"/> |
   |    |    | <dipvalue name="1 Coin/8 Credits" value="7"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin B" tag="DSWB" mask="240"> |
   |    |    | <dipvalue name="9 Coins/1 Credit" value="240"/> |
   |    |    | <dipvalue name="8 Coins/1 Credit" value="224"/> |
   |    |    | <dipvalue name="7 Coins/1 Credit" value="208"/> |
   |    |    | <dipvalue name="6 Coins/1 Credit" value="192"/> |
   |    |    | <dipvalue name="5 Coins/1 Credit" value="176"/> |
   |    |    | <dipvalue name="4 Coins/1 Credit" value="160"/> |
   |    |    | <dipvalue name="3 Coins/1 Credit" value="144"/> |
   |    |    | <dipvalue name="2 Coins/1 Credit" value="128"/> |
   |    |    | <dipvalue name="1 Coin/1 Credit" value="0" default="yes"/> |
   |    |    | <dipvalue name="1 Coin/2 Credits" value="16"/> |
   |    |    | <dipvalue name="1 Coin/3 Credits" value="32"/> |
   |    |    | <dipvalue name="1 Coin/4 Credits" value="48"/> |
   |    |    | <dipvalue name="1 Coin/5 Credits" value="64"/> |
   |    |    | <dipvalue name="1 Coin/6 Credits" value="80"/> |
   |    |    | <dipvalue name="1 Coin/7 Credits" value="96"/> |
   |    |    | <dipvalue name="1 Coin/8 Credits" value="112"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Freeze" tag="DSWC" mask="1"> |
   |    |    | <dipvalue name="Off" value="1" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Training Spot" tag="DSWC" mask="2"> |
   |    |    | <dipvalue name="No" value="0"/> |
   |    |    | <dipvalue name="Yes" value="2" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Difficulty" tag="DSWC" mask="12"> |
   |    |    | <dipvalue name="Easy" value="12" default="yes"/> |
   |    |    | <dipvalue name="Normal" value="4"/> |
   |    |    | <dipvalue name="Hard" value="8"/> |
   |    |    | <dipvalue name="Hardest" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coinage Display" tag="DSWC" mask="16"> |
   |    |    | <dipvalue name="No" value="0"/> |
   |    |    | <dipvalue name="Yes" value="16" default="yes"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Reset Damage" tag="DSWC" mask="32"> |
   |    |    | <dipvalue name="Every Stage" value="32" default="yes"/> |
   |    |    | <dipvalue name="Every 4 Stages" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="No Hit (Cheat)" tag="DSWC" mask="64"> |
   |    |    | <dipvalue name="Off" value="64" default="yes"/> |
   |    |    | <dipvalue name="On" value="0"/> |
   |    | </dipswitch> |
   |    | <dipswitch name="Coin Slots" tag="DSWC" mask="128"> |
   |    |    | <dipvalue name="1" value="0"/> |
   |    |    | <dipvalue name="2" value="128" default="yes"/> |
   |    | </dipswitch> |
   |    | <driver status="preliminary" emulation="good" color="preliminary" sound="imperfect" graphic="imperfect" savestate="supported" palettesize="512"/> |
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