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compgolfo: MAME ROM Information.


History:

Competition Golf - Final Round (c) 1985 Data East.


A competition golf game.


- TECHNICAL -


Main CPU : M6809 (@ 2 Mhz)

Sound Chips : YM2203 (@ 1.5 Mhz)


Players : 2

Control : 8-way joystick

Buttons : 2


- TRIVIA -


Released in November 1985 in Japan.


- SOURCES -


Game's rom.




MAME Info:

0.78u3 [Pierpaolo Prazzoli, Bryan McPhail]

0.74u2 [Angelo Salese]

0.74u1 [Angelo Salese]


WIP:

- 0.135u2: Fabio Priuli added save state support to Competition Golf Final Round.

- 0.133u1: Renamed (compglfo) to (compgolfo).

- 0.131u1: MooglyGuy merged memory maps in Competition Golf Final Round.

- 0.106u3: Added dipswitches 'Coin A/B', 'Wind Force', 'Grain of Turf', 'Range of Ball', 'Cabinet' and 4x 'Unused'.

- 0.78u4: Pierpaolo Prazzoli fixed last minute compgolf bug in u3.

- 0.78u3: Pierpaolo Prazzoli and Bryan McPhail added 'Competition Golf Final Round (revision 3)'. Changed 'Competition Golf Final Round (Japan)' to clone '(old version)'. Renamed (compgolf) to (compglfo). Fixed cpu1/user1 roms addresses and visible area to 248x240.

- 11th January 2004: Pierpaolo Prazzoli fixed the background data in Competition Golf.

- 6th January 2004: Pierpaolo Prazzoli finished the Competition Golf driver.

- 31st December 2003: Pierpaolo Prazzoli - Fixed background data bankswitch and scrolls.

- 30th December 2003: Pierpaolo Prazzoli - Fixed background.

- 28th December 2003: Pierpaolo Prazzoli decoded the background graphics in Competition Golf, but the background tilemaps are not yet emulated.

- 0.74u2: Added Competition Golf Final Round (Japan) (Data East 1985).

- 23rd September 2003: Bryan McPhail fixed the sprites, colors and sound in Competition Golf Final Round, but the background tiles are still not decoded properly.

- 0.74u1: Angelo Salese added Competition Golf Final Round (Japan) (Testdriver). The black border around the player sprite in attract mode happens on the real PCB as well. TODO: Decode background roms. Split into seperate driver/vidhrdw files. Check input ports (they seem correct already though).

- 19th September 2003: Angelo Salese submitted preliminary drivers written by him and Pierpaolo Prazzoli - Competition Golf Final Round (boots but isn't playable) and Yumefuda (doesn't even boot).


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18 Holes Pro Golf

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Tournament Pro Golf (DECO Cassette)

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Birdie King 2

Birdie King 3

Crowns Golf

Crowns Golf in Hawaii

Super Crown Golf

Vs. Stroke & Match Golf (Men Version)

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Big Event Golf

Competition Golf Final Round

Tee'd Off

Great Golf (Mega-Tech)

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Arnold Palmer Tournament Golf (Mega-Tech)

Super Masters Golf

U.S. Classic

Golden Tee Golf

Golden Tee Golf II

Golden Par Golf

Golden Tee 3D Golf

Golden Tee '97

Golden Tee '98

Golden Tee '99

Golden Tee 2K

Golden Tee Classic

Major Title

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Top Player's Golf

Dynamic Country Club

Dynamic Golf / Virtua Golf

Golfing Greats

Mario's Open Golf (PlayChoice-10)

Skins Game (Nintendo Super System)

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Konami's Open Golf Championship

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-

Atari Mini Golf

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Romset: 241 kb / 9 files / 63.7 zip




MAME XML Output:

       <game name="compgolfo" sourcefile="compgolf.c" cloneof="compgolf" romof="compgolf">
              <description>Competition Golf Final Round (old version)</description>
              <year>1985</year>
              <manufacturer>Data East</manufacturer>
              <rom name="cv05.bin" size="32768" crc="3cef62c9" sha1="c4827b45faf7aa4c80ddd3c57f1ed6ba76b5c49b" region="maincpu" offset="8000"/>
              <rom name="cv06.bin" merge="cv06.bin" size="32768" crc="8f76979d" sha1="432f6a1402fd3276669f5f45f03fd12380900178" region="user1" offset="0"/>
              <rom name="cv00.bin" merge="cv00.bin" size="32768" crc="aa3d3b99" sha1="eb968e40bcc7e7dd1acc0bbe885fd3f7d70d4bb5" region="gfx1" offset="0"/>
              <rom name="cv01.bin" merge="cv01.bin" size="32768" crc="f68c2ff6" sha1="dda9159fb59d3855025b98c272722b031617c89a" region="gfx1" offset="8000"/>
              <rom name="cv02.bin" merge="cv02.bin" size="32768" crc="979cdb5a" sha1="25c1f3e6ddf50168c7e1a967bfa2753bea6106ec" region="gfx1" offset="10000"/>
              <rom name="cv03.bin" merge="cv03.bin" size="32768" crc="cc7ed6d8" sha1="4ffcfa3f720414e1b7e929bdf29359ebcd8717c3" region="gfx2" offset="0"/>
              <rom name="cv07.bin" merge="cv07.bin" size="32768" crc="ed5441ba" sha1="69d50695e8b92544f9857c6f3de0efb399899a2c" region="gfx3" offset="0"/>
              <rom name="cv04.bin" merge="cv04.bin" size="16384" crc="df693a04" sha1="45bef98c7e66881f8c62affecc1ab90dd2707240" region="gfx4" offset="0"/>
              <rom name="cv08-1.bpr" merge="cv08-1.bpr" size="256" crc="b7c43db9" sha1="418b11e4c8a9bce6873b0624ac53a5011c5807d0" region="proms" offset="0"/>
              <chip type="cpu" tag="maincpu" name="M6809" clock="2000000"/>
              <chip type="audio" tag="mono" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2203" clock="1500000"/>
              <display tag="screen" type="raster" rotate="0" width="248" height="240" refresh="60.000000" />
              <sound channels="1"/>
              <input players="2" buttons="2" coins="2">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coin A" tag="DSW1" mask="3">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="3" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="2"/>
                     <dipvalue name="1 Coin/3 Credits" value="1"/>
              </dipswitch>
              <dipswitch name="Coin B" tag="DSW1" mask="12">
                     <dipvalue name="2 Coins/1 Credit" value="0"/>
                     <dipvalue name="1 Coin/1 Credit" value="12" default="yes"/>
                     <dipvalue name="1 Coin/2 Credits" value="8"/>
                     <dipvalue name="1 Coin/3 Credits" value="4"/>
              </dipswitch>
              <dipswitch name="Wind Force" tag="DSW1" mask="16">
                     <dipvalue name="Normal" value="16" default="yes"/>
                     <dipvalue name="Strong" value="0"/>
              </dipswitch>
              <dipswitch name="Grain of Turf" tag="DSW1" mask="32">
                     <dipvalue name="Normal" value="32" default="yes"/>
                     <dipvalue name="Strong" value="0"/>
              </dipswitch>
              <dipswitch name="Range of Ball" tag="DSW1" mask="64">
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Less" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="128">
                     <dipvalue name="Off" value="128" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Freeze" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Cabinet" tag="DSW2" mask="4">
                     <dipvalue name="Upright" value="0" default="yes"/>
                     <dipvalue name="Cocktail" value="4"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="256"/>
       </game>
 
 


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