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crimfght: MAME ROM Information.


History:

Crime Fighters (c) 1989 Konami.


Plenty of young & beautiful women are missing and the city's local kingpin is the main suspect. As a group of street vigilantes you must venture into the most dangerous zones of your city and destroy all street punks & criminals that are dumb enough to get in your way in order to rescue the girls! Features colorful graphics, a catchy soundtrack, some cool moves (such as striking downed enemies) and a good challenge. Like the idea of fighting to rescue a beautiful damsel in distress? Why not a huge bunch of 'em so its worth your time!


- TECHNICAL -


[4-Player model]

Game ID: GX821


Main CPU: Konami (@ 3 Mhz)

Sound CPU: Z80 (@ 3.579545 Mhz)

Sound Chips: YM2151 (@ 3.579545 Mhz), K007232 (@ 3.579545 Mhz)


Players: 4

Control: 8-way joystick

Buttons: 2

=> Attack, Jump


- TRIVIA -


Released in July 1989.


Also released as "Crime Fighters [2-Player model]".


Some bosses' character design in this game seem to have been inspired by popular horror movies, this seems true for three bosses in particular :

Stage 2 Boss : A parody of Jason Voorhees from 'Friday the 13th movie' series.

Stage 4 Boss : A distant parody of Leatherface from 'Texas Chainsaw Massacre' movie series.

Stage 5 Boss : A parody of Freddy Krueger from 'A Nightmare on Elm Street' movie series.


The dying pose that the Stage 7 boss does seems to have been inspired by the movie poster from the 1986 film Platoon.


King Records released a limited-edition soundtrack album for this game (Konami Game Music Collection Vol.2 - KICA-1016) on 21/08/1990.


- UPDATES -


There are quite a few differences between the 4-Player version and the 2-Player versions of the same game :


4-PLAYER VERSION :

* This is a 2-button game (punch & kick).

* Character's energy is represented by a numerical hit point value which is always on countdown to zero. Additional hit points may be added by inserting more coins into each player's corresponding coin slot.

* Characters can use a reversal kick which is automatically activated if an opponent is behind you as you press the kick button. This kick knocks down enemies (except bosses) with a single hit!

* The gun has limited ammo, however it is possible to pick it up again if an enemy knocks it off your hand. Also each gunshot is as strong as 3 punches or kicks and knocks down most enemies in one shot.

* You can play the extra stage (enemy boss revenge) more than once.


2-PLAYER VERSIONS :

* Commonly seen as a 2-button game (punch & kick) but actually is a 3-button game (can be confirmed in the game's test mode).

* Character's energy is represented by a life-bar which only decreases with enemy attacks.

* There is a timer as well as a credit counter.

* The 3rd button is a reversal attack, which works as another kick button since you can use a pretty effective 3-hit combo (back kick, back kick, roundhouse kick). However you can't use this button to kick downed opponents.

* The gun has unlimited ammo, however you will lose it permanently if an enemy knocks it off your hand. Also the gun is now just as weak as a normal punch or kick and it takes 3 consecutive shots to knock down a normal enemy.

* You can play the extra stage (enemy boss revenge) only once.


- TIPS AND TRICKS -


* When completing the game + BOSS stage, the game starts from the beginning; but you can take a weapon (eg. gun) from one level to the next (you don't lose it when completing one stage)! which means all bosses are really easy to finish.


* Unlimited Credits: Successfully complete the entire game two consecutive times.


- SERIES -


1. Crime Fighters (1989)

2. Crime Fighters 2 (1991)

3. Violent Storm (1993)


- STAFF -


Software Designers : M. Oshawa, Masahiro Inoue, C. Lee

Graphics Designers : M. Kukino, C. Hanano, Ooboke, Hamakawa

Sound Designers : K. Matsubara, Mutsuhiko Izumi

Hardware Designer : S. Yasuda


- SOURCES -


Game's rom.

Machine's picture.




MAME Info:

0.36b2 [Manuel Abadia]


Bugs:

- The speed of the music is playing ever so slightly too slowly. ENAY (ID 00413)


WIP:

- 0.146: Mamesick reverted wrong changes applied in 0.145u8.

- 0.145u8: Mamesick fixed slow music playing in Crime Fighters. Changed VSync to 59.17 Hz.

- 0.136u1: Fabio Priuli added driver data struct and save states to Crime Fighters.

- 0.135u4: Fabio Priuli converted Crime Fighters to use Konami video devices.

- 0.134u4: Arthur Peale fixed Crime Fighters (US 4 players) inputs.

- 0.133u1: Renamed (crimfgt2) to (crimfght2) and (crimfgtj) to (crimfghtj).

- 0.131u1: MooglyGuy merged memory maps in Crime Fighters.

- 0.130u3: Fabio Priuli improved Konami inputs, verified all 0x00 coinage effects which now use konamipt.h and fixed a few mistakes in clone Crime Fighters (Japan 2 Players).

- 0.128u3: Fabio Priuli fixed clones crimfgt2 and crimfgtj, which cannot start.

- 0.126u4: Fabio Priuli added DIP locations to Crime Fighters. Added 'Unused' dipswitch.

- 0.95u3: Mamesick fixed clock speeds and refresh rate for Crime Fighters. Changed Z80 CPU2 clock speed to 3579545 Hz, YM2151 to 3579545 Hz and VSync to 54Hz.

- 0.84u5: Adjusted YM2151 and Z80 clock to 4 MHz, matches real PCB better.

- 0.70u2: Some Crime Fighters dipswitch / input fixes [El Condor].

- 0.36RC2: Added clone Crime Fighters (World 2 Players). Changed parent description to 'Crime Fighters (US 4 players)' and clone '(Japan)' to '(Japan 2 Players)'.

- 0.36b11: Added prom ($0 - priority encoder).

- 0.36b4: Nicola Salmoria added clone Crime Fighters (Japan). Changed parent description to 'Crime Fighters (US)'.

- 1st September 1999: Nicola added Crime Fighters Japan romset.

- 0.36b3: Changed KONAMI CPU1 clock speed to 3MHz and Z80 CPU2 to 3579545 Hz.

- 12th August 1999: Ernesto Corvi sent in another K053260 update with stereo channels in correct order, and fixed the sound in Crime Fighters. He also added more addressing modes to the Konami CPU.

- 8th August 1999: Jim Hernandez fixed Ajax and Crime Fighters sound speed.

- 0.36b2: Manuel Abadia added Crime Fighters (Konami 1989).


ARCADE RELEASE: Crime Fighters (Konami) - 1989/Jul


LEVELS: 9


Other Emulators:

* FB Alpha


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Romset: 1953 kb / 8 files / 872.7 zip




MAME XML Output:

       <game name="crimfght" sourcefile="crimfght.c">
              <description>Crime Fighters (US 4 players)</description>
              <year>1989</year>
              <manufacturer>Konami</manufacturer>
              <rom name="821l02.f24" size="131072" crc="588e7da6" sha1="285febb3bcca31f82b34af3695a59eafae01cd30" region="maincpu" offset="10000"/>
              <rom name="821l01.h4" size="32768" crc="0faca89e" sha1="21c9c6d736b398a29e8709e1187c5bf3cacdc99d" region="audiocpu" offset="0"/>
              <rom name="821k06.k13" size="262144" crc="a1eadb24" sha1="ca305b904b34e03918ad07281fda86ad63caa44f" region="gfx1" offset="0"/>
              <rom name="821k07.k19" size="262144" crc="060019fa" sha1="c3bca007aaa5f1c534d2a75fe4f96d01a740dd58" region="gfx1" offset="40000"/>
              <rom name="821k04.k2" size="524288" crc="00e0291b" sha1="39d5db6cf36826e47cdf5308eff9bfa8afc82050" region="gfx2" offset="0"/>
              <rom name="821k05.k8" size="524288" crc="e09ea05d" sha1="50ac9a2117ce63fe774c48d769ec445a83f1269e" region="gfx2" offset="80000"/>
              <rom name="821a08.i15" size="256" crc="7da55800" sha1="3826f73569c8ae0431510a355bdfa082152b74a5" region="proms" offset="0"/>
              <rom name="821k03.e5" size="262144" crc="fef8505a" sha1="5c5121609f69001838963e961cb227d6b64e4f5f" region="k007232" offset="0"/>
              <chip type="cpu" tag="maincpu" name="KONAMI" clock="3000000"/>
              <chip type="cpu" tag="audiocpu" name="Z80" clock="3579545"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="ymsnd" name="YM2151" clock="3579545"/>
              <chip type="audio" tag="k007232" name="K007232" clock="3579545"/>
              <display tag="screen" type="raster" rotate="0" width="304" height="224" refresh="59.170000" />
              <sound channels="2"/>
              <input players="4" buttons="2" coins="4">
                     <control type="joy" ways="8"/>
              </input>
              <dipswitch name="Coinage" tag="DSW1" mask="15">
                     <dipvalue name="4 Coins/1 Credit" value="2"/>
                     <dipvalue name="3 Coins/1 Credit" value="5"/>
                     <dipvalue name="2 Coins/1 Credit" value="8"/>
                     <dipvalue name="3 Coins/2 Credits" value="4"/>
                     <dipvalue name="4 Coins/3 Credits" value="1"/>
                     <dipvalue name="1 Coin/1 Credit" value="15" default="yes"/>
                     <dipvalue name="3 Coins/4 Credits" value="3"/>
                     <dipvalue name="2 Coins/3 Credits" value="7"/>
                     <dipvalue name="1 Coin/2 Credits" value="14"/>
                     <dipvalue name="2 Coins/5 Credits" value="6"/>
                     <dipvalue name="1 Coin/3 Credits" value="13"/>
                     <dipvalue name="1 Coin/4 Credits" value="12"/>
                     <dipvalue name="1 Coin/5 Credits" value="11"/>
                     <dipvalue name="1 Coin/6 Credits" value="10"/>
                     <dipvalue name="1 Coin/7 Credits" value="9"/>
                     <dipvalue name="1 Coin/99 Credits" value="0"/>
              </dipswitch>
              <dipswitch name="Unused" tag="DSW1" mask="240">
                     <dipvalue name="Off" value="240" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="4">
                     <dipvalue name="Off" value="4" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW2" mask="16">
                     <dipvalue name="Off" value="16" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Difficulty" tag="DSW2" mask="96">
                     <dipvalue name="Easy" value="96"/>
                     <dipvalue name="Normal" value="64" default="yes"/>
                     <dipvalue name="Difficult" value="32"/>
                     <dipvalue name="Very Difficult" value="0"/>
              </dipswitch>
              <dipswitch name="Demo Sounds" tag="DSW2" mask="128">
                     <dipvalue name="Off" value="128"/>
                     <dipvalue name="On" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Flip Screen" tag="DSW3" mask="1">
                     <dipvalue name="Off" value="1" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="2">
                     <dipvalue name="Off" value="2" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <dipswitch name="Service Mode" tag="DSW3" mask="4">
                     <dipvalue name="Off" value="0" default="yes"/>
                     <dipvalue name="On" value="4"/>
              </dipswitch>
              <dipswitch name="Unknown" tag="DSW3" mask="8">
                     <dipvalue name="Off" value="8" default="yes"/>
                     <dipvalue name="On" value="0"/>
              </dipswitch>
              <driver status="good" emulation="good" color="good" sound="good" graphic="good" savestate="supported" palettesize="512"/>
       </game>
 
 


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