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cryptklr: MAME ROM Information.


History:

Crypt Killer (c) 1995 Konami.


A death-themed first-person shooting game.


- TECHNICAL -


Konami GQ System hardware

Game ID : GQ420


Players : 3

Control : lightgun

Buttons : 2


- TRIVIA -


Released in August 1995.


This game is known in Japan as "Henry Explorers".


- STAFF -


Produced by : Hideki Oyama

Directed by : Kuniaki Kakuwa

Programmers : Tadasu Kitae, Hisataka Yoshikawa, Mitsuhiro Nozaki, Haruo Yano

Character / Computer graphic design : Kuniaki Kakuwa, Mitsuhiro Nomi, Motoki Toyama, Nobuo Tomita, Yukiko Mizo

Creature sculpt by : Takehiro Nojiri, Takanobu Takahashi, Kuniaki Kakuwa, Motoki Toyama

Sound effect by : Yuichi Sakakura

Music composed by : Yuji Takenouchi, Mutsuhiko Izumi

Mechanic design by : Hideo Kotani, Eita Kada, Hirofumi Fujimoto

Hardware design by : Hideto Murata, Hiroshi Kawaguchi

Production design by : Hiroshi Hanatani, Takashi Kakuta


- PORTS -


* Consoles :

Sony PlayStation (1997)

Sega Saturn (1997)


- SOURCES -


Game's rom.




MAME Info:

0.78 [R. Belmont, smf]


HardDisk required


WIP:

- 0.144u7: Curt Coder fixed SCSI hard disk allocation. This fixed Crypt Killer crashes MAME before it can display the disclaimer. Correct disk prefix to make Crypt Killer boot again [hap].

- 0.131u1: Angelo Salese merged memory maps in Crypt Killer.

- 0.79u1: Changed description to 'Crypt Killer (GQ420 UAA)'.

- 0.78: R. Belmont and smf added Crypt Killer (ver. UAA) (Konami 1995).

- 24th December 2003: smf and R. Belmont sent in a driver for Konami GQ system supporting Crypt Killer.

- 16th December 2003: R. Belmont - Crypt Killer uses the Tekken-style GPU. That fixed up the textures nicely. Dipswitches and inputs are hooked up now including the guns. Sound and music are 100%.

- 15th December 2003: R. Belmont - The wacky textures are due to GPU/GTE bugs smf will need to fix.

- 7th August 2002: Guru - Crypt Killers (Konami 1995, Playstation hardware + 540M harddrive) arrived, which I bought for PCB-A-Holic.


LEVELS: 24 (4 acts x 6 missions)


Recommended Games (Shooting 3):

Operation Wolf

Operation Wolf 3

Operation Thunderbolt

Cabal

Beast Busters

Beast Busters 2nd Nightmare

Dynamite Duke

Guts n' Glory (Machine Gun)

Line of Fire

Mechanized Attack

Rambo III

NAM-1975

Space Gun

Spinal Breakers

Steel Gunner

Steel Gunner 2

Rail Chase

Rail Chase 2

Terminator 2 - Judgment Day

G.I. Joe

Lethal Enforcers

Lethal Enforcers II: Gun Fighters

Riot

Alien3: The Gun

Born To Fight

Dragon Gun

Jurassic Park

Jurassic Park 3

Under Fire

Locked 'n Loaded

Lord of Gun

Revolution X

Target Hits

Virtua Cop

Virtua Cop 2

Crypt Killer

Mobil Suit Gundam Final Shooting

Time Crisis

Zombie Raid

Area 51

Maximum Force

Area 51 / Maximum Force Duo

Area 51: Site 4

Crazy Fight

Lethal Justice

Police Trainer

House of the Dead

House of the Dead 2

The House of the Dead III

Behind Enemy Lines

CarnEvil

Teraburst

Flame Gunner

Golgo 13

Golgo 13 Kiseki no Dandou

Invasion - The Abductors

OutTrigger

Confidential Mission

Death Crimson OX

Gun Spike

Silent Scope

Silent Scope 2

Silent Scope EX

The Typing of the Dead

Gun Survivor 2: Bio Hazard Code Veronica

Lupin The Third - The Shooting

Ranger Mission


Romset: 1536 kb / 3 files / 557.4 zip

Harddisk: 517.7 MB (CYLS: 1122, HEADS: 15, SECS: 63 - Compressed: 178.0)




MAME XML Output:

       <game name="cryptklr" sourcefile="konamigq.c">
              <description>Crypt Killer (GQ420 UAA)</description>
              <year>1995</year>
              <manufacturer>Konami</manufacturer>
              <rom name="420a01.2g" size="524288" crc="84fc2613" sha1="e06f4284614d33c76529eb43b168d095200a9eac" region="soundcpu" offset="0"/>
              <rom name="420a02.3m" size="524288" crc="2169c3c4" sha1="6d525f10385791e19eb1897d18f0bab319640162" region="shared" offset="0"/>
              <rom name="420b03.27p" size="524288" crc="aab391b1" sha1="bf9dc7c0c8168c22a4be266fe6a66d3738df916b" region="user1" offset="0"/>
              <disk name="420uaa04" sha1="67cb1418fc0de2a89fc61847dc9efb9f1bebb347" region="disk" index="0" writable="yes"/>
              <chip type="cpu" tag="maincpu" name="CXD8530BQ" clock="67737600"/>
              <chip type="cpu" tag="soundcpu" name="68000" clock="8000000"/>
              <chip type="audio" tag="lspeaker" name="Speaker"/>
              <chip type="audio" tag="rspeaker" name="Speaker"/>
              <chip type="audio" tag="konami1" name="K054539" clock="48000"/>
              <chip type="audio" tag="konami2" name="K054539" clock="48000"/>
              <display tag="gpu:screen" type="raster" rotate="0" width="640" height="480" refresh="60.000000" />
              <sound channels="2"/>
              <input players="3" buttons="2" coins="3" service="yes">
                     <control type="lightgun" minimum="125" maximum="239" sensitivity="25" keydelta="15"/>
              </input>
              <dipswitch name="Stereo" tag="DSW" mask="1">
                     <dipvalue name="Stereo" value="1" default="yes"/>
                     <dipvalue name="Mono" value="0"/>
              </dipswitch>
              <dipswitch name="Stage Set" tag="DSW" mask="2">
                     <dipvalue name="Endless" value="2"/>
                     <dipvalue name="6st End" value="0" default="yes"/>
              </dipswitch>
              <dipswitch name="Mirror" tag="DSW" mask="4">
                     <dipvalue name="No" value="4" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              </dipswitch>
              <dipswitch name="Woofer" tag="DSW" mask="8">
                     <dipvalue name="No" value="8" default="yes"/>
                     <dipvalue name="Yes" value="0"/>
              </dipswitch>
              <dipswitch name="Number of Players" tag="DSW" mask="16">
                     <dipvalue name="2" value="0"/>
                     <dipvalue name="3" value="16" default="yes"/>
              </dipswitch>
              <dipswitch name="Coin Mechanism (2p only)" tag="DSW" mask="32">
                     <dipvalue name="Common" value="32" default="yes"/>
                     <dipvalue name="Independent" value="0"/>
              </dipswitch>
              <driver status="imperfect" emulation="good" color="good" sound="good" graphic="imperfect" savestate="unsupported" palettesize="65536"/>
       </game>
 
 


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